>>5889053>>5889053>ideas for a quest etcyes the reason why I was researching stuff like the "camhead" 360 degree VR action camera thing,
>>5881862the fNIRS reflectance / non-invasive scanning thing,
>>5882818the sludge videos lol, the Nicolas Winding Refn
>>5864414>>5864447and in fact also replaying the Remedy studio Max Payne games etc
>>5888746I was thinking about doing some setting in a weird CONTROL (the videogame) inspired research institute, I thought I might do something a bit like the American McGee Alice Madness Returns (The PERSON IS THE DUNGEON) type venturing into the dream mind of a subject, maybe the institute is a sleep research facility and you are retrieving some trauma memory or polysomnogram data or something. The idea behind doing the sleep institute is that there would be some day / night cycle, an inherent gameplay loop or repetition explore, fight vs rest, recover game mechanic. I wanted a more contemporary urban type setting so was looking at things like this
>>5873520I abandoned the idea though, because I think it has been done too much already, not just Silent Hill type asylums, but Evil Within did it too, there is a lot of SCP stuff already out there, I couldn't think of an original or unusual version of it. Also I tried watching some of the recent Alan Wake 2 (I completed the original game, it did not leave much of an impression on me) I think Remedy really hit their creative zenith with Max Payne 1 lol, everything they have made since has been more and more downhill a bit like Baz Luhrmann. I think the key idea is to keep the paranormal / surreal nightmare paranoia contained, keep it VERY UNDERSTATED so that when it manifests it is more shocking and abrupt, Max Payne 1 and 2 both did it with the very strong noir police detective / John Woo shootdodge gunfights etc. Hence when you had the nightmare hallucination peeling back reality scenes in Max Payne etc, they were far more unnerving because they were juxtaposed with extremely mundane ordinary urban settings eg metro railway, hotel, government offices etc. Alan Wake just seems completely meta-fiction nonsensical and Control was also incomprehensible, but at least had some unique distinctive Brutalist architecture. So I was a bit hesitant to commit to this genre because it is very difficult to manage and constrain to anything meaningful, and there is already a lot if not far too much of psycho asylum sanatorium stuff out there
The sort of feel I was thinking of included films like Nicolas Winding Refn but also stuff like Lost River (2014) the Cronenberg Maps To The Stars (2014) and Under The Silver Lake (2018) and for good measure probably something like the Terry Gilliam 12 Monkeys the idea adapted from La Jetée.
Pic related is The Oldest House from the videogame CONTROL, as you may probably know, the building does actually exist in real life
https://en.m.wikipedia.org/wiki/33_Thomas_Street