>>6172526Also, I forgot about it when I was actually running my UPYR game lol but the Sylvester Stallone Demolition Man film
>>6157711>>6170717 also opens with an exhilarating cool urban chaos / rooftop action sequence in the style of Escape From New York / Escape From LA -esque John Carpenter type LA riot scene, yes the Hollywood sign is obligated to be on fire (I wish I had remembered this for use in my game setting lol), Wesley Snipes is so gleefully mischievous in this film as the villain antagonist lol.
Also I wonder if the Halo Master Chief is named after Stallone in this Demolition Man film (he is referred to as "Chief" and his character is unimaginatively named, John Spartan lol)
For the 3d virtual tabletop overhead Hollywood signs in my UPYR game I sourced the base imagery like these scenes
https://archived.moe/files/qst/image/1718/96/1718966601507087.jpghttps://archived.moe/files/qst/image/1721/04/1721048065348313.jpghttps://archived.moe/qst/thread/6037279/#6041269https://archived.moe/qst/thread/6037279/#6059010 from Dead Island 2 (have not played this videogame but I did complete the original) as well as copious amounts of drone photography aerial imaging of the Hollywood sign. I actually find drone photography especially the high angle or top down birdseye views to be invaluable as a source of 3d virtual tabletop imagery these days, you can get drone shots of waterfalls cliffs forests rivers beaches islands or even medieval castles etc for fantasy rpgs, and city scenes for urban gothic settings etc.