Rolled 2 + 1 (1d6 + 1)
>>5685419>## NEW TURNTurn 17. Let's keep going. I think <span class="mu-s">Turn 20</span> will have to be the last, as the condition of taking every single tile seems to be further away. Depends on which happens first.
>Expand OR MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.
or
>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).
You have a secondary evolution where all generations may evolve into a further generation.
>1: Barrier BreakdownThe separation between solid land and Netcode begins to destabilize as the Digital World gets more and more full. 1d4 Ancient Ruins tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.
>3: Random CorruptionThe Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.
>4: Pull RequestSomething is attempting to draw data from the Digital World. 1d4 Net Ocean tiles adjacent to Ancient Ruin tiles will pull all creatures from adjacent Ancient Ruin tiles into them, forcefully causing them to migrate into the water.