Rolled 1 (1d10)
>>6078190>have we healed the damage?Yes. Toady will allus patch hisself to the best that time and Stuffs permit. He has 12HP currently. Assuming 0hp means "beaten to an inch of his life; he needs CPR and plasma STAT", with 1hp (conscious) and no major breakages (eg, both arms broken) Toady can self-aid at a rate of 1stuffs per HP, and max 4hp per day.
Kludge armor soaks up 2dmg per 3 dmg (phys only), rounded up, trading 1dur per 2 damage soaked. Armor has 12 dur; in full gobby kit Toady has 20hp effectively, equal to a level2 Fighter with Con bonus+2 (by
https://www.5ehp.com/). Pretty tough for a lowly mob creature.
>whatabout health pots?Seafood has some, but trust him to be stingy about it. If you clear the BLOOD gathering quest and preserve his Pall Body he might spare you a few drops on occasion.
Pots will be available for trade if you make it to a proper town or city; given that Stuffs trade for 2:1 with Grains, and grains is 1d10:SilverPiece (rollan now) rely on this to be out of Toady's price horizon. He can always get some from active Adventurers if he kills them fast enough.
>is the -3 penalty for all things in Plague Town?Outside of Attack and Dodge, yes, General penalty. 80LM translates to about 120-160 actual individuals, counting women, children and large livestock. If 2d4LMs worth of persons (one and a half nuclear family households) vanish per night from Monday, someone is going to notice by Thursday.
>we still have much to lootYes, heaps. Toady can be teleported to AD1999 Kosovo and still loot at present rates.
>no roll this time?QM brain fog. Will ping everyone with next post.