Quoted By:
They're watching people in positions of power far, far higher than you can ever reach by yourself-
"Well." Ashton chuckles, instantly snapping you out of your train of thought. "You win today." He pulls you up by the hair with one swift motion. "<span class="mu-g">The hunt's called off for now.</span> But if I see you again, <span class="mu-r">I can't wait to start from where we left off.</span>" He shoves you away with barely any effort and begins to walk away, dragging his baseball bat on the ground.
Ashley glances at you. "...Well. Thanks for not hurting him. Even if you would've been morally in the right to do so. I need some time to collect my thoughts, can you...not hire me today? Thanks." Before you can respond, Ashley follows right after him. You're just left by your lonesome now.
>ASHTON will not actively hunt you for a while. Though do take his warning into account.
>ASHLEY has left your party. You won't be able to hire her during today's mission selection.
What do you do now? There's nothing left out in the streets besides the snow, the dead body of the Agent, and the trailing footsteps of the people the Agent called off. Well...there's one thing to check before you decide what to do with your free time.
You force yourself to stand back up. You take a deep, shuddering breath before approaching the Agent. You're not sure what might be on his person given you blew several holes into him but since he's dead, no reason not to loot him. You use your telekinesis to loot his pockets from a distance in case there's some sort of trap hidden on him.
You pull out some completely ruined papers that are soaked in gore and blood. Whatever information was on them might as well be gone. You keep looking through his body for anything that's left from you completely obliterating him...
LOOT FOUND!
>SERVICE PISTOL (You can't be an agent without one. Attacks made with it roll TALENT+3 and you may reroll any two TALENT dice when using it. Uses PISTOL AMMO and has 3 bullets left.)
>SILVER WALKIE TALKIE. (Low on battery and you're not sure how to recharge it. Crackles with voices you can't quite recognize. You can spend an action at any time to listen to it to try gleaming more information.)
>CYANIDE PILL x3 (Aren't they meant to be installed into your teeth? Does massive FLESH damage and does STAT damage to FLESH, TALENT, VIOLENCE, COGNIZANCE, and WILLPOWER. Easily dissolves in water.)
>UNMARKED VIAL x2 (A vial filled to the brim with a yellowish-green substance. You know this to be A-Energy. Temporarily boosts your anomalous abilities when consumed. Why does HE have them?)
>DAMAGED MAP (Shows directions to an outpost in District 21. Some of the details were destroyed by your shotgun blasts but SEEKER can put the pieces back together if you ever happen to go to District 21.)
Anything else you found on him was too damaged or too soaked in his gore to be usable. Well, what do you do now? It's the dead of night and you're wide awake. Best to burn off this energy.