Sorry for the later post than usual, but this was a lengthy update to write!
>>5675071>>5675052>>5674950>>5674904>95Time to put that big smarty troll brain to work! For his own safety you shove Davith up in a tree to watch, and hang your own bag of belongings from a branch, before slogging through the murk towards the old ruined building. Although you're bound not to be heard over the nightly sounds of the swamp if you remain careful with your efforts, there's no telling for scent and you can only hope the giant toad can't smell as well as you can.
<span class="mu-g"><span class="mu-i">"All-right... biggun inside. Come outside for fight good... make trap outside for fight more good!"</span></span>
Muttering to yourself as you observe the ruined building, it helps with your thought process and forming a plan. If the humans have a reward for the toad then it must be dangerous so you imagine if it becomes aware of your presence then it will attack. And where else from but the hole of the collapsed side? If you're able to initiate the fight as you please, then who's to say you can't set the field of battle?
Yes, a nasty trap ought to improve your odds! You have everything you need for it, if only you can remain stealthy and quiet while you work.
<span class="mu-s">"Why not just burn the place down with it inside?"</span>
<span class="mu-g">"Ha ho! Stupid Dav-vith, look see all the water. No fire here."</span>
The forest gives way to the swamp so it's not easy to find trees across the mire but you manage to collect a few armfulls of tree trunks not given way to rot or water. Of course the real benefit will come from the ruined building itself and the bounty of wood there, but you're not sure how much you'll be able to get away with so close to the toad's den so you want something to work with beforehand.
Carefully and quietly as you can then, which being a troll and trying to break timbers for giant wooden stakes is not careful or quiet at all, but you manage to avoid immediate conflict by keeping to the outermost exterior of the old building. Working beyond and around the hole to set up an array of wooden spikes both jutting up from the water just outside, as well as many inward-turned spikes lining the periphery of the hole itself. It's nervous work being so close to the toad, and whether your mind plays tricks on you, you think you can see the monster a few times deep in the darkness. Eventually though you can step back to marvel at your hasty work; it's not perfect but you have turned enough sharpened or jagged timbers inwards to the hole to make for a nasty trap.