>>6075721On the way up the back of the altar you smear some sheeping tar on the handholds, for better grip in case you need to come down in a hurry.
The cross beam just above and behind the altar really is the best place: the angle and the altar blocks line of sight of you maybe up to the 3rd or 4th row of pews, and that's if you somehow get spotlit in sunlight and start doing the Mugger-Raper. No one is going to see anything if you keep still and hug wood.
While waiting for the Sissy to show you get out a brokebottom old wineskin, part of your §tuff§, and start kludging.
First off, you cut the whole burst bottom of it clean off.
You need the stiff old leather of the wineskin to open up and keep a cone shape, so you get out some bits of barrel banding and start sewing those in, as proppers.
The chewed mouth of the wineskin is too tatty, so you mend it: more sewing, with bitty rags.
The shoulder strap's long rotted off; you stitch the cut wineskin bottom into a holdy, noose some cordy in and out for a sling, and bunga! You gots a 'earin' 'orn!
•••
Youve been waiting a good bit, picking your teeth and your feet, when you hear the setter door creak open, bam close; the shuffle if cloth footsteps, lantern light in the corridor; a jangle of heavy keys, <span class="mu-s">klatch</span> of a lock, and you wait for it...
...
...waaidferrit...
...
...eh?
He's not coming in? But you thought...no, no, it's too early. He bothers his gods late at night, pastpast moon-up (9++ - 10pm).
The workchumps outside should be at dindins now, right? Yehh, maybe the Sissy's at dindins too.
You take a moment to stow your megabrill 'Earin' 'Orn in the Pouch, and do a fast crisscross traipse on the beams mooring the central chandeliers, over to the side of the steepled roof. The footing's even narrower here, but uncluttered; you stumble nearly full speed to the back of the chantry, noosing some cording as you go.
When you reach the back of it you rope a chandelier moor and rappel down to the blindspot behind the always-open double doors of the chantry
1, and peek out.
The lantern light is rounding the corner at the junction of the Ͳ; you map out where he might go as you gallop (all fours) from cover to cover.
You instinctively keep far out of the lantern light's radius, even if it can't reach you past the corner.
Your ears are pricked the whole time: no plat-plat of someone going up the stairs; no sound of locks getting opened, but a heavy door. He's headed into the scullery, the left arm of the Ͳ. You make it in time to jam the wooden doorstop into the hinges just before the door fully closes. You strain a little to squeeze through. Muhhfuhh <span class="mu-i">heavy</span>. The food in here better be sumpn. Your knees would be clacking if you had to open this door from zero.
1: Bcos "Heaven's is Allus Open." Pft. If you ever manage to B&E Elysium it will because of this blindspot exactly, between the wall corner and the open gauldy gates.