>>6161117>>6161128>>6161206>>6161278>>6161281>>6161289Rapidly reeling in her chain, Impa closes on the pinned Shadow Beast. The monster struggles desperately as she readies her dagger and takes aim for a vital spot on the beast, going for a <span class="mu-r">Killing Blow</span>. The beast roars lashing out with its free hand, unable to dodge on the uneven ground of the barricade, Impa redirects her attack to the beast’s hand scoring its flesh as the forceful blow connects through her attack and shoves her off the pile. She manages to land gracefully, but loses her grip on her chain allowing the monster to free itself of her bind.
>Impa inflicts 2 damage, suffers 1 damage 20/24 Health remaining. The Shadow beast is no longer restrained.Just then there is another loud boom followed by more splintering wood. The barricade shudders, but holds firm as Shamel shoves another barrel in place.
“Found it!” Sotrea cries in triumph as she holds up another staff, before promptly smashing it against a shelf, snapping it, and causing the barrier to flicker, but remain. Impa takes a breath steadying herself, things are okay she thinks. Until, out of the corner of her eye, she spots more hulking dark shapes taking form out of a rain of black droplets.
STANCES:
Offensive
>Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not *COUNTERED* kills your target instantly.>Close Combat: Negates enemy equipment bonuses, and forces them to use Power for their Defense instead of Courage.>Unrelenting Flurry: Doubles Momentum Bonus this round increases cap from 3 to 6>Focused Blows: Doubles unblocked damageManeuver
>Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED)>Precision Strike: Immobilize - Halves enemy Wisdom for the rest of the fight (unless COUNTERED)>Precision Strike: Crush Guard - Halves enemy Courage for the rest of the fight (unless COUNTERED)>Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED>Shifting Shadow: Ignores enemies equipment bonuses, forces enemy to use Wisdom for their Defense instead of Courage.Defensive
>Flash Nut Disengage: User does no damage this round, User breaks contact with the enemy and be allowed to flee combat next round. If Enemy is COUNTERED, they will be blinded for one round.>Guardian Stance: Protects selected character, nullifying their combat round and forcing the user to take two attacks that round. (Specify the character you wish to protect with your vote)>Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack)