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>## NEW TURN
Turn 19. I know I said on turn 17 that I'd end at 20, but after thinking about it, I think it might be unfair to change the end condition. So I'd like to put it to a vote. Can you guys chime in with what you think is best? Or what benefits you the most, as I'll go off the vote(with a tie being ending at 20). If you guys vote against 20, it'll only end with the original condition of filling all tiles.
>Expand OR Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.
or
>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait). You have a secondary evolution where all generations may evolve into a further generation.