>>5469198>>5469201>>5469204Stone Tools it is.
Our starting population is:
21 Children
24 Hunters
23 Gatherers
68 Total
With our starter location, starter tech, and starter population, it's now time to enter the 1st Age.
Three random events happen to our civilization each age (currently). As a reminder, I generate these completely randomly, using a generator of my own creation in excel.
As these events happen sequentially, we'll start with the first:
The very first thing that happens to our people is the appearance of a strange entity. A talking snake, very large and with red scales, makes its presence known to your people. It explains that it has led them to this place, the hex that is your home, and now that your people have arrived it has prepared the lands for you. The nearby lands have been cleared of monsters and other terrifying threats; all six hexes surrounding our own contain no dangers to our people.
When asked why, the serpent explains that it is part of its penance. With no greater context given, the snake vanishes without a trace.
Event 2:
We have the opportunity to form the early basis of a religion. A simple structure, for now, is all that is required. Early religions tend to center around the worship of simple concepts; the sky, the water, the earth, the stars, etc. Attribution of souls or spirits to inanimate objects, or animism, is common. Essentially, we're looking for: what we worship and how we worship it. It will start out simple and over time grow more complicated.
Event 3:
Divine favor brings about a miracle. In a turn of events likely related to the starting of our religion in the previous event, a divine source has blessed our people with a bountiful source of food in the form of bountiful fruits and vegetables which grow in this region: grapes and turnips, respectively.
What is our reaction to these three events? A player reaction is effectively a means to establish facts about our growing society with a reaction to the random events, and often only warrant a single line or so. In this instance, the first and third events don't require much of a player reaction; we simply reap the rewards they present. Events like the second event allow a more complex reaction which allow us to expand the foundational basis of our civilization.