>>5992447Peering over the corner you spot one jackal feebly laying down on its side, it looks to be panting fastly and still alive, but it is clearly taking its last breaths and bleeding out from some deep wounds.
The immediate coast being clear you look behind you and see the on the ground a bloodbath, there are 2 slashed jackal corpses, ripped leather pieces near their mouth, shredded small rags scattering the floor that look like the ones that goblin corpse from before had worn, and the torn pieces of a small knapsack with what looks like some type of small brown book with it.
The lone jackal’s wheezing is growing ever softer. <span class="mu-s">What type of initiative will you decide on?</span>
HP: 16/16 MP: 16/16 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
RESISTANCES: ++VENOM +BASH +NECRO --FIRE -COLD - CUT -ELEC
KNAPSACK INVENTORY {5.74/6.0} : Pollen plant {0.1} - 5 Quivered darts {0.25} [Damage: 1d5 thrust] [DEX] - 3 Poisoned darts {0.25} [Damage: 1d5 thrust+poison] [DEX] - 1 Scroll of smoke {0.2} - 17 Pence - Curing potion {0.8} [Healing: 4-9 HP] [Can get rid of internal ailments] - Potion of Lignification {0.8}[Tree transformation: Defense*4, +Immunity to necrotic damage, HP*4, Restricted movement, ++Thrust, ++Bash, –Chopping, +Cut, --Fire, --Elec] - Potion of Might {0.8} [+1d10 to all melee attacks and +1d3 to physical actions involving upper vines] - 1 Blue scroll {0.2}
ON-HAND: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2]
WORN: Tunic with belt - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 3]
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]