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Rolled 8, 6, 3, 3, 1, 5, 4 = 30 (7d8)
Creak and a squeeze and you're in.
The Court itself is in the middle. Barricades all round, windows and doors blocked and boarded. The only way in is up two rope ladders to the roof, one on each side of the Court, facing the front and back exits of the compound.
Back of the court is a House and a Stable.
House is boarded up just like the court, but with only one rope ladder down, and a kind of rope-pulley bridge going from its top room window to the roof of the Court.
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|| .............X..[#n#]...........jiiiiiiij.....X
|| .............X......((.............))..........X
|| .............X........((.............))........X
|| ............X...X..[]π[]MMM[]π[].....X
|| .............X..X..[]π[]n;++;n[]π[].....X
|| ..............X.X..[]π[]I;+++;I[]π[]......X
|| ..............XXXXXXX......XXXXXXX
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Top left: Mayorate Residence
Top right: Stables
Center: Courthouse
X: Secondary defense
[π]: Guardpost
The ground floor of the Court has been done up proppa; no way you can break in without making a racket. And the rope ladders are fully in sight of the watchchumps...
Grumbling quietly, you do a quick climb to the second floor from the outside, get in through a broken window. They didn't board these ones; probably like them open to see out and shoot from.
The room you get into has beddings of straw on it; a box at the head of each pile wiv fings in; piss pails in the corner. Some shoddy weapons about, all the heavy sort, axes and bashes. This is the nightwatch's sleeping room, you guess. Lucky.
In most Towns there's a Boss man calling the shots; if Plague Town has one he should be in the compound. Somewhere.
Of the three rooms on the top floor one is the nightwatch, so at least one other should be daywatch, the one with sleepies in.
The last room, door closed but not locked, is a paper storage: books and books full of squigglies, most of them packed in boxes and labeled by subject and period. You can't tell which ones are IMPORTANT or safe to take, so you leave them for now.
The foyer of the Court has all the good stuff: food, medicine, weapons. They even have spark powder n boom putty, though you bet it's carefully counted, since it's kept with the lamp oil in one isolated corner. You don't care: you empty a full oil carrafe into one of the rotgut bottles you have, then set the carrafe back like it's always been empty. At the rate they're prepared to burn oil theyll probably write it off as their own carelessness. Probly.
The Courtroom itself is cleared and made into a care area. Clean water, bandages, splints, crutches, sutures n scalpels, owwie-dunk n sheeping tar. You help yourself.
You suspect the locked coffer at the head of the room to hold healing pots, BIG booz n killpains, and full sawbone sets; too nice to steal otherwise.