>>5471518In the day, the warrior-priests work with the best weavers to develop a strong net. Your people work diligently, as fast yet as competently as they can, to ensure its size and strength. It shall be weighted down by large stones woven into its perimeter. By the time of the setting sun, the net is complete, and a place is chosen for the trap's placement.
All that remains now is for the bait. Many suggestions are made; fish, animal meat, but the grandson of the hero of the second age steps forward, offering himself as bait. He points out that the beast hasn't come for fish or animal meat, but for the flesh of man. He will make himself bait for the trap, for though there are others around him who are brave and will help trap and fight the beast, it is he who will take the ultimate risk.
There is no time for further deliberation, and so the trap is set into motion. In the night, the grandson waits in the darkness, with the others hidden nearby, ready to spring into place with the net. Armed only with stones, they wait in tense silence.
A flapping of wings and a growl from above is all the warning there is. The beast strikes, darting down to attack the grandson. He lets out a cry, one of both warning and defiance, as he raises his stone in hand to greet the beast. The others leap into action, throwing the net atop them, and bashing with their rocks. The monster struggles as it takes the savage blows from your people, but unfortunately it uses its claws and teeth to escape from the net, carrying the grandson in its jaws. It tries to fly away, but its wings are wounded, and so it bounds.
Your people give chase, following the trail of blood, the scent of the beast, the thick trail it leaves in the brush, and the ferocious cries of the still-living grandson. When the sounds cease, your people come upon a clearing, where a somber sight is discovered: both the beast and the grandson are dead. He died lodging his rock down the throat of the creature, his own wounds too severe to endure.
As the beast perished before reaching its lair, your people know not where it is, or if the fears of it having young have any basis. All that is known is that when the beast fled on foot, it fled towards the southwest.
Both the man and the beast are brought back home.
>...With the death of the creature, the fears of the people are pacified, but faith must be restored in the warrior-priests. The cowardly warrior-priests must now be dealt with. Shall they be removed from their position? Exiled? Punished in some way? Sent on some task? What manner of reform shall be made?