>>5734222The map will be an equirectangular projection of the 88 constellations (yes I know in real life none of these stars are adjacent because it is a 3d volume lol, but this is a game and not about spherical trigonometry or right ascension / declination hour angle coordinates).
I think there will be a 1d100 roll to choose the starting constellation sector, you can move maybe one adjacent "constellation territory" per turn (this can be improved) and search for planets to colonise etc. There will also be many DM random events they will generally be first come first served in terms of reward/risk etc. I have yet to work out a good system for the stellar travel argh it may be different for each faction. The planets will just be made up because I thought about doing it by Hertzsprung Russell diagrams and looking for G K class stars but it is just too much effort
The problem with the equirectangular projection is that it gets weird near the poles eg those distorted / elongated constellations at the very top and bottom and there is also the issue of wraparound at the sides hmmm. Please compute Tissot ellipses / indicatrices of distortion and perform relevant tensor field calculations
https://en.m.wikipedia.org/wiki/Tissot%27s_indicatrixor just use that free online 3d Stellarium web application
The equirectangular projection is just the strategy overworld map, I think for any battles / planet colony / spacestation etc I will do a separate local scale star map for the spaceships (similar to this setup scale
>>5724499 ) otherwise it is too hard to see anything
Also some of the 18th century constellations have stupid names (Air Pump??) I will probably just replace Latin names with Babylonian Egyptian Chinese Indian or Arabic names for MYSTICAL SPACE MYSTERY oohhh. Arrakis (al-Raqis, the dancer) is actually a star in Draco, yay