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> DC 30: Witchlet Chlotsuintha is a Born and Bred Liar, making a Simple Deception like this [Easy]
> + DC 20: Dressmaker Cassandra is Suspicious of Witchlet Chlotsuintha
> + DC 15: Witchlet Chlotsuintha’s outfit is at odds with her ability to afford one of Dressmaker Cassandra’s dresses.
> + DC 5 Witchlet Chlotsuintha matches the description of a wanted criminal who would have a great deal of money on hand.
> + DC 2 Witchlet Chlotsuintha is odd looking, given her height.
> + DC 4 Witchlet Chlotsuintha is currently Drained II, and is not thinking as quickly as she normally does.
> - DC 10 Witchlet Chlotsuintha already has come up with a Deception that explains her wealth, so one does not need to be thought up on the spot.
> - DC 5 Witchlet Chlotsuintha looks to be Gently Bred, which supports the Deception.
> - DC 5 Witchlet Chlotsuintha is (capable of being) Well Spoken, which supports the Deception.
> - DC 5 Witchlet Chlotsuintha is Literate, which supports the Deception.
> - DC 10 [BENEFIT UNKNOWN]
>DC 41 Anything lower is a failure. [One auto-pass(es) available. Two re-roll(s) available. No hostile re-roll(s)]
>No Passes: Here for a Pick-Up. Dressmaker Cassandra remains convinced that you are lying, that you stole the money. She intends to turn you over to the Guard!
>One Pass: No Chemise, No Service. Dressmaker Cassandra begrudgingly acknowledges that it is possible that you are telling the truth, but she simply does not want to ‘assume the risk’ of taking your custom. Your money is refunded, your commission canceled.
>Two Passes: Don’t Trust, but Verify. Dressmaker Cassandra acknowledges that it is possible that you are telling the truth, but she wants to speak with your father to confirm that this is all above board.
>Three Passes: Fraying Fabricians. Dressmaker Cassandra accepts your explanation. The commission will move ahead as planned, but after this disruption, it will take until closing to be finished.
>If ONE of the THREE rolls comes up as a Critical or Near-Critical Failure (Roll of 1 or 2) then Dressmaker Cassandra manages to make the connection between your inexplicable wealth and the Euthyphro knock-down. The Guard response will be larger and quicker, and if you escape, the Garrison and the Thief-Taker’s Guild will be looking for you specifically.
>If ONE of the THREE rolls comes up as a Critical or Near-Critical Success (Roll of 100 or 99) then Dressmaker Cassandra orders several additional seamstresses to work on the dress to be done with this whole affair as soon as possible. The dress will be done around the fourteenth hour, same time as the other two domestic dresses.
>Standard rules in effect - so if you want to use the auto-pass, then you need to speak up before a Critical or Near Critical is rolled.