>>5732486Gentlemen, seeing how this thread is quite inactive I propose we shift the scope a bit to hopefully rejuvenate the discussion and help any future worldbuilding projects to come out of this neck of the web. I propose we create a framework for simulating societies at a large scale.
Basically, it would be a simulation running on secular cicles, periods of ~300 years covering the rise, stagnation, collapse and depression of a society before the next cycle begins. The players would have to choose and/or roll for the greater effects(such as demographics and economic trends) to create the background in which to write their own tales.
More practically, we would make the geographic background of a society, like out QM exemplified at the start of this game, then create a society to inhibit it based on the afromentioned geography, we roll the development of the polity to earn points to be spend on discoveries or grand projects, then play out the collapse and the cycle continues exept now we have the effects of the last cycle to influence the development.