Quoted By:
Your mission is to find and destroy the air defense systems on the outskirts of Unity City in preparation for tomorrow’s main assault. The terrain is mostly suburban, with low buildings and trees providing reasonable concealment, if not cover.
Hostile forces are unknown, but expected to be heavy. This is the capital of the region, after all, and the buildup of Empire forces has been impossible to hide. Despite this, General Marik has not ordered a bombardment of the city. Yet.
Voting-
Pick One.
>You retrieve Dagger squad from their dropoff, before setting out further into the night.
+Squad of Type-3 Tsunami power armor, for boarding enemies or clearing structures.
>Dagger Squad did not come with you on this deployment.
Pick One Primary Weapons System
>Bia Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles. 1 Damage per volley, but can hit multiple units.
>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.
High-explosive- AOE attack available. Armor-piercing- +1 extra damage vs armored targets.
>Whirlwind Missiles- ammo-limited, launches various types of missiles to eliminate targets. Missiles have limited guidance capability, but can carry various different warheads- generally effective against all targets, warhead depending. +1 at long range, +1 to medium range, Access to Explosive, Smoke, Inferno, or Haywire warheads. 2 Damage per volley.
>Project Demon- Reinforced melee weapon capable of tearing through armor. Armor-piercing, highly effective against all targets. 1 auto-success in close combat, minimum of 3 damage when hitting, regardless of success amount.
>Phase Sword and Scatter cannon- Two weapons removed from Tamar Alliance mechs in the field. The Blade appears to vanish when striking through objects, before reappearing within the target. The Scatter cannon appears to imbue its splintering projectiles with a similar effect, striking for devastating effect. 1 Auto-success in close combat, +1 at medium-range, 2 damage per volley.
-Phase Effect- double results of a 6 result in +1 damage, regardless of enemy defenses
A/N
To be clear, while this does use a bunch of Armored Core art, this is not an Armored Core quest. Apologies to any new people clicking on this quest and being disappointed because of that.
Also, I messed up my prior thread numbering, and thus have 2 thread #5s.
No new weapons this time, sorry.