>>5737556>QM Question:Lurk. Lurk a LOT. Participate in other quests. Read the archives. Get a feel for what the quests YOU enjoy do that makes you like them so much and use those elements in your own quest. Mechanics, that is, not the story or whatever!
Be transparent with the mechanics you set up, too! If you want to change something or think that an idea isn't working too great, tell the players and see what they think! They're a part of the process too!
Lastly, give your players room to be creative! You should definitely provide them options for actions, of course, especially when you're starting out, but giving an opportunity for write-ins might surprise you with the results!
>Player Question:Put it in space, duh-DOI.
>Random Question:Not a fan of reboots, to be honest, but it works for quests that were abandoned or flaked on! Just recognize that your players won't be making the same choices as the last time you ran!
>Something to elaborate aboutJust update more, you jerks. I miss your quests
Speaking of quests...
SLICE QUEST is on its second thread and stuff's getting JUICY! Are you a fan of slasher flicks, vaguely humorous quests, and pizza? Grab a slice of SLICE QUEST! We've only just begun!
>>5733791>>5733791>>5733791