>>5825328Your instincts scream at you, forcing your boots off the painted on grass as you violently shove the clown off the door. With a thud the clown hits the hard ground.
“H-hey. Why’d you-“ Her words die in her throat.
“Huh, so do door’s usually do that here? Or am I panicking over nothing?” You say giving her finger gun’s which contrasts with your gravelly voice.
Pomni then screams, you’re just trying to lighten the moo-why does your leg feel wet?
The hands suddenly and violently grasp your ankles. The door splits apart showcasing a mix of wood and black teeth behind it. Said mouth recedes back into the water as the hands try to force you into the water with it, it’s trying to pull you in. You feel a burning pain from where it’s latching onto you. As if your muscles are cramping and shifting, being torn apart and sewn back together in a matter of seconds.
You have no teeth to clench in pain. Pomni covers her mouth as she sees a repeat of her first day. You clamp your hands onto the nearly flat grass. And begin to pull back as you feel the blaring pain of your leg being misplaced then put back into place over and over. You’re not going down, not to some chlorine spawn. Violently you yank back your leg and it tries to pull you towards it. Your first fight for your consciousness begins.
[Abstraction: Waterson.]
[Condition : Tug-o-war.- No damage done, but being pulled in could mean brain death. Waterson will challenge each roll with its own. Roll first then the abstraction will. Rolling higher than him counts as a success. Succeed in a round and you gain ground.]
*^ A condition changes the entire way you fight, no single battle will be the same. Like it or not you and others are forced to follow the rules of these data bending little abominations. *
:(- - - | - - - :)
^YOU
>Roll a 1d100 now, 1 is bad 100 is good, After everyone rolls the abstraction will. Just need to roll higher and you gain ground. Simple. Since this is a strength check you get a bonus to each roll.