Quoted By:
Through gloomy crags and ragged rocks, their seemed no end to this lightless place.
Maybe you had drowned? You felt lightheaded at the thought, how long had you been down here? The light of the sun seemed the memory of some old man.
Would you ever see it again?
<span class="mu-s">Extended Tracking check - Black abyss III</span>
>Terrifying Obstacle/unknown destination UNKNOWN DC
>Progress ??/49
>Black abyss: +3 Adverse re-rolls
>Unencumbered +1 re-roll
>Extended period underwater -30DC
>Pass? [29]
>Pass? [90]
>Pass? [38]
>Pass? [42]
>Pass? [82]
>Pass? [58]
>Pass? [50]
Critpass (1-10) = Abyssal bounty
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC increases by 5DC.
Fail = Slow progress. +1 progress. DC decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Lost to the abyss becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Injured condition.
Crit Fail (100) =Lost to the abyss
<span class="mu-s">The Sin Is Not In Being Outmatched, But In Failing To Recognize It.</span>
The offer to leave remains the same as it always has