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The nature of aberrations are that they descendants of living beings who were deeply touched by the curses that swept the world and were still able to pass down genetics. In Finland, most of these are mutated animals, though much of what lurks in the undercity and what you saw yesterday can be much different from their original, old-world forms so you can scarce call them that. Humanoid ones seem to be rare... or at least, hardly recognized.
And for a week after that busy first day, staying in your sardine can of a room, marching along poorly lit concrete paths, and trying to command a better grasp on the language and faith, you don't see any of them. The secured area is, surprise surprise, secured, but you figure they had to be sure before handing out more ambitious missions.
But on the eighth day after starting, Lalli hands you a small folder filled with descriptions of aberrations. He explains the Stormwatch has a “hitlist” of aberrations encountered over that evaded being dealt with. These came from the last week. He wants you take you on an expedition to fight one of the three files he has picked out. He deemed these would be suitable for a two-agent hunting mission for a rookie.
Gladly, you take a look at the files.