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You decide it better to be on the safe side here, and arrange for stones to be imported. A proper defence and a content militia should go a long way to protect everyone, including you bar and the costumers.
The merchant heads out to arrange stone imports from the small hamlet Brimble, located north in the mountains. He should be back some time after your bar is good and ready for costumers.
<span class="mu-g"> Another couple weeks pass, and you stand in your brand new bar! </span>
You have a good amount of alcohol ready, altough the selection is quite limited:
<span class="mu-b"> Green Vista: Low alcohol volume, sugary pear liquor with a very faint hint of cinnamon. Smells like it tastes, usually served in a cold glass on the rocks.
The Tiny Sip: Barely any alcohol, tastes like honey with an oaky undertone. Popular with those that are just thirsty and want something good to drink, and those who should not drink any more hard alcohol. Should not be served in spring or early summer, as bees and wasps love this drink.
Hidden Mask: Medium alcohol volume, a bitter grapewine. Has a deep red color, served in any type of tall glass. Goes well with meat and cheese.
Weekly Weekend: High alcohol volume, tastes like an unidentifiable assortment of mushrooms. Very earthy. Shaken before served. </span>
It is good enough for now. You can start earning some money with this!
You open the bar, and a whole lot of people come in to try the new alcohol. There is quite a lot of people here, and while you manage to serve everyone their correct order, there are some militiamen that want a lot of alcohol. Its not like they cant have any alcohol, but you feel certain that you saw these ones were supposed to go on duty around now.
<span class="mu-r"> Do you serve them? (choose one) </span>
>Sure, but not too much
>They can have as much as they want
>They are supposed to be on duty, so no
>Write in