>>5837801“We have the mercenaries, they have been instrumental in pushing the front despite their… idiosyncrasies.”
“I agree, so why not hire a few more to tip the scales in the sky?”
“Mercs are expensive Major, the current help is pricey enough as it is.”
“I said it before sir and I’ll say it again: you can afford it.”
You shot burning glare at Zavrasin who held it with the calm firmness of someone who knew they held the high ground. In the end it was you who broke eye contact first.
“Fine,” you say with a sigh. “If I’m going to gamble on mercenaries, I suppose I might as well go all in. Given that a bunch of wandering fighter pilots haven’t washed up on our door step. I don’t suppose you have any candidates in mind.”
Zavrasin hands you a dossier. “Actually, I do sir. I believe everyone in that file would make a solid choice, some more solid than others but I leave the final decision to you.”
You flip through the dossier, there were some… interesting characters out there to be sure. They all had some form of attitude problem but you couldn’t deny they were cut above the average NOAF pilot.
>Kovalev will select 1 mercenary squadron to add to the CAS in the Yagmur base assault. You may vote for more than one option, just remember that voting for all is the same as voting for none.>Quacken Squadron (Dogfighters with light ground attack capability)>Oiseau de Mer (Long range missile platforms, high single target damage on both ground and air with poor dog fighting ability.)>Shrike (High anti-air capability at all ranges, but no ground attack capability. Just one plane.)>Nagel (The special)