Rolled 2 (1d4)
>>5683790Hey, a crisis!
>1: Barrier BreakdownThe separation between solid land and Netcode begins to destabilize as the Digital World gets more and more full. 1d4 Ancient Ruins tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.
>2: Y-AntigenThe Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature tile of the highest available generation to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.
>3: Random CorruptionThe Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.
>4: Pull RequestSomething is attempting to draw data from the Digital World. 1d4 Net Ocean tiles adjacent to Ancient Ruin tiles will pull all creatures from adjacent Ancient Ruin tiles into them, forcefully causing them to migrate into the water.