>>5988639“So I won’t die here. I have a family to protect because if I don’t do it then who will? Afterall I will get my answers out of you, one cut at a time.” States the Hunter as the bloodlust overtakes the fear and doubt leaving only determination, a steady hand, and the crackle of power.
>The Mantle of the Verdant Striker activated.https://www.youtube.com/watch?v=prvAdHXUvbs>The Verdant StrikerHP: ???-??
Character: ??, ??
Mods: ???. ???
Armor: ???
Equipment: ???, ???, ???
Feats: ?? and ??
Special: ??/??
>William Fighter level 4 HP 39/50 -4 from plant move
Character: +5 from gauntlets, +10 dodge focus
Mods: +20 attack, +20 dodge.
Skin Armor: +30 dodge on a bonus action
Cape: +25 Shield cape for one round activated on B.A limit 2 per fight.
Current Total: +25 attack, +80 dodge
Battlemaster skills: Riposte, Trip Attack, Disarming Attack, and (spent 1)four superiority dice locked at +20 to attack rolls or +4 to damage. Dice can be stacked.
2d6 melee and +1d8 boom blade/ 3d6+2
>The Hunting Ground conditionsWilliam is 175 feet inside the forest.
The Hunter is 20 feet in front of him.
The air feels oppressive and silent.
>Run. Move 80 feet away, take 8 plant damage, activate bark skin for +30 dodge and take no opportunity attacks from the Hunter. Allow the Hunter’s plans to go uninterrupted.>Stand and fight. Slowly move up and shoulder check her first and second follow up with a melee attack with booming blade, move damage(2), and trip attack(4 and 1 die) roll 2d100+25, 3d6+8, vs her dodge DCs of ??? and followed by a DC 70 for her to resist.>Running retreat, move 40 feet away, take 4 plant damage, burn your action to activate a dodge action and gain +50 to dodges.>Move up take 2 damage and disarming attack roll 1d100+25, she rolls to dodge if hit save DC 60.>Write-in battlemaster moves and bonus actions.Part 2