Rolled 59 (1d100)
>>5678870Take two on the Lilferemon (now that three Graferemon exist)! Not sure if I reroll the stats since the last one was invalid, but might as well. Here's locations, design is here
>>5676232Just going to copy-paste things because I'm lazy and can't think of a new description,
With the Graferemon happily feeding off of the surrounding ruins, they couldn't help but become intrigued by the recent addition of a new blob-like species in their lands. Something about the squishy critters made them just too tasty to resist to the Graferemon, so much so that they began looking into where they came from to find more of them. Learning about their shallow home, the Graferemon knew that they had to find their way there! But first they had to be ready, and for that they digivolved too... Lilferemon! Shockingly, they became the first of their entire species to almost completely lose their trademark head spikes... Or so you might think. In reality, they shrunk into tiny legions of spikes that made them even better at waiting for prey, as stepping on them would no longer simply cause pain. Now these dozens of spikes would inject a paralyzing venom into unsuspecting passersby. The victim would soon be immobilized and feasted upon by the hiding groups of Lilferemon. Their tails became shorted and more curled as well, to play around in the wet sand and water. Time was nigh that they would find more of their delicious prey...
>Adaptation to Shallows>Something related to their paralyzing venom I'd say, not sure how it'd apply in mechanics so I leave that to youBack with the Berferemon, another evolves to become a Titanimon