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The first room you check is a bathroom - with a <span class="mu-i">piped</span> bath, of course - and the privy looks to be water-closet as well. By the Heights, even the washbasins have pipes! It is a shame then, that you cannot steal any of it. Even if you had the time and the means - which you <span class="mu-i">definitely</span> don't - doing so would leave a mess of water and questions behind. Instead, you content yourself with smaller fish; linen towels to match your sheets, straight-razors, grooming equipment, hand-mirrors, toiletries, perfumes, powders - and even make-up! You don't take all of it; to make sure that you time here remains unnoticed when the household returns ... and because you cannot fit it all, and there might be even better elsewhere.
Your 'stick lighting the way, you head further down the hall before you check another door at random - to find one of those inexplicably empty rooms. Undeterred, you continue your wandering for a little longer, until you find yourself in another hallway. You pick a door at random - and find another bedroom. As the room has no fireplace or windows you have to assume that this room was prepared for one of the bereaved, come to visit. The presence of a half-unpacked travel trunk supports this idea. You are tempted to dig through it, but you stop yourself, as it would be obvious that it was rifled through to its owner. Instead, you satisfy yourself with pilfering the spare candles and a second snap-sparker from the nightstand; their absence will be much easier to hand-wave away. Further larceny is cut short when you stub your footwrapped toes on a misplaced boot while casing the rest of the room. You take that as a sign to move on - though you might be back ... those clothes look really expensive, and perhaps if you just took one ...
You resume your wandering, and shortly find yourself in front of a third hallway. On a whim, you head to the first door to your left - and find to your surprise that it is a staircase! Not a main stair, as it doesn't go down - only up. But nestled between the switchback of the stairs is a dumbwaiter, which does go down - and when you peek inside, you find eight or so leaded glass decanters, alongside more than two dozen glasses. All empty. Presumably drunk during some remembrance for Aldoin amongst his plants. Regardless, you snatch up the decanters greedily, wrapping them up as best you can in your purloined sheets. You then continue up the stairs - only to stop dead in your tracks as Strange-Staining activates! The Strangeness blankets the steps and the walls ahead. You creep towards it, hoping to see the end of it - to no avail.
> Please choose ONE of the following:
> You will check the Degree of the Strangeness here. If it is only First, then you will continue on ahead.
> You will check the servant's stairs, to see if the Strangeness is there as well before continuing up.
> You will find something else to do, hoping that the Construct will Cleanse this away for you quickly. [Prompts Vote]