Quoted By:
You roll your dice- hmm, several high defense rolls, but few good attacks- not quite enough to beat the orcs back handily. You decide on the oracle- able to avoid taking any hits, but not able to move closer to the ancient artifact. The orcs will force you to retreat.
You roll for a complication- and use the power of your imagination to divine what happens next. You decide to use a powerful spell on your character sheet- but will have to lose something for the story and mechanics to make sense- but do you gain an item? How will you explain that if you roll under your bonus modifier?
<span class="mu-b">”Broadback! Come back- I am conjuring a wall of Fiery Filiments- nobody can pass through without being burned- that includes you!”</span>
<span class="mu-g">”Grr- Never surrender!”</span>
It so perfectly fits his character flaw- though this does mean you'll lose another companion. Maybe you can work him back into the evolving narrative. This does mean your PC is going to be alone... again. Seems to happen a lot. How are you supposed to work out these existing character bonds. No matter- you'll have to explore the rest of the dungeon and add your social contacts into the random table. How did the Kobold Thief from the town get there? Maybe he followed you seeking “magic shinies”? That's a good reason. You add him to the table and get your dice ready. You track your lost mana points and the loss of your companion- before ticking down your torch and mental stress tracker a tick- and then pull up your homebrewed table of encounters in the caverns.
Hmm- a trap. Worked into the rough stone? You'll have to think of that one a bit. So Lightwick moves down the stone hall, now very alone and without a stiff arm to protect his frail Wizardly body. Let's see, how can I generate a cool trap? Maybe something to do with the orcs? Let's pull up the oracle. Hmm, “Motherly Runes”, interesting generation. Maybe something to do with an ancient deity? And what element should this magic be? Since my character can sense Air and Fire magic, maybe Earth magic, since it would be less in his area of expertise? And then.... then...
...This isn't fun anymore.