>>5859651>>5859654>L1 Jarnafeldt: 3/3 SuccessesThe air is thick with overbearing scents and smells of myriad flowers and ferns. The sounds are the gentle hum of electric lights and the whirring of fans, the rustling of leaves. The sights are as you've seen before - dim, dark, and cluttered by countless plants of all shapes and sizes, save for the gracious lines of sight which play against you and your gaelic friend. Such environs make for poor perception, but there is one more thing to call upon. Kiikoinen did not teach you this, but your father.
You can sense the presence of something, by knowing that something else is missing. Take the breaking of the flow of wind. It's very subtle, your father said; most animals don't even realize that creatures change the flow of the air around them. But it's there. The presence of a man affects how chimes ring in the breeze, even if he's standing behind them. Though the finer subtleties of this art are beyond you, there were times where you felt him, not a sound or tremor, enter the room as you did something you shouldn't have, and you've always tried to get a grasp of it since.
For a place devoid of workers, this place feels busy. Not still like the woods in the winds, but lively. Making quick pace to the shack, it's almost a bit overwhelming to walk through looking for danger. Saemus has his ears open, but you get the sense he's looking to be reactive. Perhaps he has a sort of city-learned street smarts you don't get, keeping his head down and moving on.
A comfortingly warm air brushes to you down a path you turn to reach a threshold in the sections from a large fan up above, angled down above a lattice fence and shelves. The fence's archways flanked by trees with exotic flowers which rustle in the fan-cast wind. It feels nostalgic to hear the slight rustle as you approach the passage.
As you make your way through the threshold, the wind abates, certainly because of the wall that now stands between you and the fan.
But the tree on this side doesn't rustle the way the other one did.
You look, with a wide eyed aggressively inquisitive ogle, and your eyes catch underneath the yellow leaves, the gleam of glossy black bulbous lenses.
And as you put your hand on your axe, you hear from under the boughs a heavy metal <span class="mu-i">ka-chunk.</span>
Fahy, seems to have already leapt a good distance forward and turned back around with his machetes out.
"Contact!"
<span class="mu-b">Use Keywords when engaging to change how you want to attack the target, if you want to do so. To refresh, your Keywords are <span class="mu-s">Brave</span> <span class="mu-i">(1.5x dice to attack, but with zero attempt at defense)</span>, and <span class="mu-s">Manifest</span> <span class="mu-i">(Automatically succeed - 1 use)</span>.</span>
<span class="mu-b">And a reminder: Your base attack dice are 4d6 against human targets.</span>
>Engage in combat immediately <Brave, Manifest>>Join up with Fahy and prepare to join him in attacks>Back away from both Fahy and the person in the tree, setting one of you up to flank