Quoted By:
>QM question:
As stated by several others, I think repetition of phrases is my worst writing problem. Mostly because when I come up with a phrase (such as "it is most unfortunate that...") I will write it sometimes two or even three times in the text as I jump around to different parts during the editing process unless caught in editing.
However I think a much more important one for me personally? Over-reliance on art over text. I am admittedly VERY anal retentive over the layout of pictures and text in my quests. For example, I always start and end an update with an image, and I don't like having more then one post in a row without a picture, even for bigger updates, so I'll go img post- text post- img post and so on. I'm very specific about when I like to update for this reason- not wanting to start an update if the post immediately above has an image, if it be my own or a player's post, meaning I'll sometimes delay the update waiting for a text post, 1-post ID posting Anonymous to bump the thread (don't vote in my own quests though) or now I've started just writing bump or "spacer" because I think it looks really bad for the archive readers. This is 100% on me and not based on any actual feedback, I just personally think it looks good this way. I'm very anal retentive about how my Quests look and read in general, because as time goes on, the archive will represent a larger percentage of people consuming the Quest, so I feel its really important.
>Player question:
I can't answer this question because this hasn't happened to me yet. I've tried several very popular quests, including some of the classic greats like Gnoll Quest, Ruby Quest, etc. but none of them have "clicked" for me in a way where I wanted to go back and read through all the archives or vote actively in a current thread. I actually really want to give this a real try to improve my own QMing, but my eyes just glaze over and I have no interest, especially seeing text update after text updates. Maybe this is the reason I value images too much in my own quests.
>General question:
Yep.
>Lurker question:
I think a stronger board culture would improve the board. /qst/ already has a culture of its own, but it feels a bit secondary to /tg/ and not as fully formed. This is partially because each quest is its own ecosystem, but a stronger unifying culture would I think improve future QMs and players. Of course, I haven't been here that long, so I can't speak on how accurate this really is.