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Alright there's quite a bit to take in, so I'll offer a compromise and consider the scion/First Rex's final action in his story this age to be the act of government reform, and we'll also explore south.
Essentially, he'll position himself as Rex, and now that he has authority over the warrior-priests and can personally vet him, will act as a shield against corruption. He'll instill these values into his children, and ensure the warrior-priest's selection and duties are refined, also to act against corruption, perhaps by lessening their overall power and direct influence over the people, and perhaps elevating non-warrior-priests to positions of importance/authority. Overall a stronger sense of delegated duty and responsibility. It seems, based on the current goodwill of our relationship with the forestkin and the significance of our bloodline, that Rex will be an inherited title, for the time being.
As for the hex directly south of us, it is wide open land, plenty of fertile plains, a river running through it along with the southern tip of the lake, and partially forested, but overall empty with nothing significant upon it. (For clarity, my generator does allow for hexes to have nothing at all. It's not the most likely outcome, about 20% or so.)
So, with all that settled, let's move onto Tech for Age 5.
Tier 1
>Abstract Art (Leads to Art, Music, and Society) (Culture Boost)
Tier 2
>Bladed Tools (Leads to Mining, The Wheel, Weaponry, Architecture, Sailing, and Agriculture) (Combat/Production Boost)
>Advanced Foraging (Leads to Pathfinding, and Early Medicine) (Food Boost)
>Clothing (Leads to Architecture) (Cultural/Protection Boost)