Rolled 3 + 1 (1d6 + 1)
>>5674890Eager to explore a new environment, the Redimon travel down in the Arctic. Other populations take advantage of this to expand, with factories sprouting up in that final piece of the Ancient Ruins that they haven't yet claimed.
<span class="mu-s"><span class="mu-r">ERROR! ERROR!</span></span> A group of Redimon try to expand into the land that's left behind by the migrating swarm, but conflicting orders render them too confused to capitalise on the empty Ruins.
>A secondary expansion may only be done with generations that did not use the Main Expansion.>>5674907>## NEW TURNTurn 9! At the end of this turn, the egg will land, and the most-thriving species on their tiles will be able to evolve into a new generation with a bonus stat (no roll). At the start of turn 10, the generation will be considered to already be on the tile, so I'll request for art only then.
Next turn will be in a bit under 48 hours. Please let me know if I've missed anything or messed up the thriving on tiles, as its gotten quite complex in certain regions. Cheers!
>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.
or
>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).
You have a secondary evolution where all generations may evolve into a further generation.