>>5914706>Write-in by anonI will need 5 d100 rolls.
First one is for left and right flank holding off the advancing spearmen of the enemy. It is Easy (Autosuccess) for actually winning and Normal (40) for low casualties.
Second one is for siege golems and archers killing the light and some other types of mages in the backline. It is Hard (70) with Very Hard (90) for greater success due to some circumstances.
Main line combat is third roll. Difficulty is Normal (40) for winning, Hard and Very Hard grant less casualties.
Your attack with light cavalry and air elementals upon the beasts is fourth. Difficulty is Easy (Autosuccess) for winning and Normal (40) for low casualties, same as flanks.
Finally, the fifth is for finding the source of the illusions. It is Normal (40) due to the mastery of one you are facing being countered by the mobility of light cavalry.
1d100 or 2d100 roll per anon for a total of 5 rolls, but if there are still dice left 8 hours from now, feel free to roll again. I will leave this for the night and write the update itself tomorrow.
In the mean time, here's how the spirit bears you're fighting probably look like.