>>5718126>>5718127Random idea from reading for my potential 4X space opera game setting hehe
Something that always struck me about quests is they are perfect information, it is hard to create a game that is truly competitive because you cannot as a player really hide information from each other (or the QM) as you must publicly disclose your strategy / actions
Well how about this ANAGRAM technique, a commitment scheme from Galileo that hides his secret discovery of Saturn's Rings
smaismrmilmepoetaleumibunenugttauiras
Altissimum planetam tergeminum observavi
I have observed the most distant planet to have a triple form
So the technique would be:
1/ Write down your devious plan
2/ translate it into some undisclosed language eg latin
3/ jumble the letters, encode it into an anagram
This allows you to publicly share your action whilst making it difficult to decipher in advance. You could use this anagram method to preannounce some competitive quest action publicly in advance without revealing what it is. Afterwards, you can reveal your action and it can be verified by decoding the anagram
The translation step is required because there exist anagram solvers online that will trivially decipher most phrases. However if you translate your secret phrase into some (unrevealed) language, there is no means for anyone to easily reverse the anagram / jumbled letters you provide. All of this can be done online with googl search etc.
Are there any other ways for public quest threads to incorporate asymmetric information ie player or QM actions that are kept secret but can be publicly verified / deciphered afterwards during the moment of reveal?
https://www.mentalfloss.com/article/87433/how-misinterpreted-anagram-predicted-moons-marsAlso here is a really good short sci-fi narrated video on space exploration, I think I originally saw it on vimeo but here is the youtube
Wanderers - a short film by Erik Wernquist
https://m.youtube.com/watch?v=YH3c1QZzRK4