Rolled 1, 4, 1, 3, 4, 2, 2, 3, 4, 4, 1, 3 + 30 = 62 (12d4 + 30)
>>6070317Night in the mains is best. Humies are halfblind at night, even when awake with lanterns; now they're all sleepybye or pluppen, and you're fresh fed and awake and gobblen.
The Stophouse is at the head of the mains, naturally:
<span class="mu-s"> B E D
&
B O A R D </span>
it says simply. Someone shadescrawled
>N BROADS in white chalk under <span class="mu-s"> B O A R D </span>, which makes you kekkle.
>rolled 15 sneekibreekiIt's closed but not boarded; you smell candles, a wood fire, some kind of meat stew with reed onion and garlic and guts in, probably pork. You hear rumpypumpy going on from under one of the second story windows; the rest of the place is quiet. Great.
You ease a kitchen window open and help yourself. You go through the cabinets and take the old stuff. Tin pot with handleless lid, wood plate, big spoon, twine; two snausages, gram flour, bit rotty taters, nunyuns; dis n dats. All in da Pouch. You don't touch the pickles though. A broom to the head taught you that while Humies always count their jars, even if they rarely check the goodies they put inside. You do open one up and swirl the pickle juice with your unwashed chubber though. Pickle <span class="mu-g"> <span class="mu-i">that</span> </span>! Nyerrrr!
>+5 over DC10= gained 5§You listen at the Innsman's door, a big room adjoining the back of the bar; no sound. Maybe he's a light sleeper? No big smells neither, just grime and faint old coitus. It's locked from the inside.
This being an inn, the door to the one-way cellar should be in there too. Shoot. No free booz. You help yourself to a little on the tap barrel. Just two mouthfuls, because there's not a lot inside, and it's half stale.
Business bad; serving just locals, probably.
If business were good the barrel would be half full at least, ready to foam glasses. And the ale would be fresh, got that pleasant spike at the lips, that cold bitter wash at the back of the throat. That stuff Axebeard merchants always got stashed near the money; Sonnegild! <span class="mu-i">Ahhh! <span class="mu-b">That</span> </span> stuff! Not this: slightly sloppy out, bit burp of foam, then thin soury wet for the rest. Beckh.
A local brokebich would just grumble at poor beer, tip the hat at good; a Fighty One might throw good money for good beer, and fists for bad.
So, really no traffic. Nothing in it, nothing past it. A dead ender.
>rolled 3 and 4 sneekibreekiThe shoesmith's and the Cash Holders next, also at the edge of town.
Both locked up pretty good. The Cash Holder got barred windows like a prison, and the shoesmith actually got no windows. You guess that you'll know if you ever meet him at random: muscled, hands like mallets, hardworking, and deaf as a post.
There's nothing much left outside for you to nick, but you nick it anyway, for spite's sake. Bit of frayed straw rope, some lead slag, a broken saddle buckle. Peh.
>gained 1§ total>QM rollan Township to spot YOU>12d4+30 for nightmains alertness (12d20+30 for daymains, 6d20+15 for dayskirts)>+0 bc no alert vs YOU