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Quoted By: >>5481275
PRELUDE Treasure and perilous adventure awaits!
BARBARIAN
hp 12/12
+3 Strength
+1 Instinct
-1 Will
-1 Charm
NAMES
1 Arnald
2 Ceneric
3 Drengur
4 Korchun
5 Skallagrim
6 Tyr
...
WIZARD
hp 6/6
-1 Strength
-1 Instinct
+3 Will
+1 Charm
NAMES
1 Erastian
2 Hieronymous
3 Langstroth
4 Mervyn
5 Whitelock
6 Yazdegerd
...
DWARF
hp 10/10
+2 Strength
-1 Instinct
+1 Will
0 Charm
NAMES
1 Blackflint
2 Gorthane
3 Hammerhelm
4 Irontithe
5 Korgon
6 Tharfish
...
ELF
hp 8/8
0 Strength
+1 Instinct
0 Will
+1 Charm
NAMES
1 Amelyn
2 Cantara
3 Gersame
4 Harptree
5 Lyss
6 Saorlai
RULES: you control the party of four dungeoneers.
>1/ Choose NAMES: roll or invent / write-in your own!
>2/ (optional) write-in ONE mundane item (ie not enchanted or magical) for each character. For instance you can give the barbarian a halberd if you want, the elf a bow, the dwarf an axe etc.
>3/ (optional) suggest one skill or special ability for each character. Eg, the dwarf could be good at finding traps and treasure, the barbarian could have a berserk battle-frenzy, etc.
>4/ Now write-in whatever you would like the party to do!
Each action should be assigned to a character.
Greentext will be accepted as commands, ordinary text can be used for any discussion of actions or questions etc.
Prioritise the most important actions by putting them first, in case you are interrupted...
BARBARIAN
hp 12/12
+3 Strength
+1 Instinct
-1 Will
-1 Charm
NAMES
1 Arnald
2 Ceneric
3 Drengur
4 Korchun
5 Skallagrim
6 Tyr
...
WIZARD
hp 6/6
-1 Strength
-1 Instinct
+3 Will
+1 Charm
NAMES
1 Erastian
2 Hieronymous
3 Langstroth
4 Mervyn
5 Whitelock
6 Yazdegerd
...
DWARF
hp 10/10
+2 Strength
-1 Instinct
+1 Will
0 Charm
NAMES
1 Blackflint
2 Gorthane
3 Hammerhelm
4 Irontithe
5 Korgon
6 Tharfish
...
ELF
hp 8/8
0 Strength
+1 Instinct
0 Will
+1 Charm
NAMES
1 Amelyn
2 Cantara
3 Gersame
4 Harptree
5 Lyss
6 Saorlai
RULES: you control the party of four dungeoneers.
>1/ Choose NAMES: roll or invent / write-in your own!
>2/ (optional) write-in ONE mundane item (ie not enchanted or magical) for each character. For instance you can give the barbarian a halberd if you want, the elf a bow, the dwarf an axe etc.
>3/ (optional) suggest one skill or special ability for each character. Eg, the dwarf could be good at finding traps and treasure, the barbarian could have a berserk battle-frenzy, etc.
>4/ Now write-in whatever you would like the party to do!
Each action should be assigned to a character.
Greentext will be accepted as commands, ordinary text can be used for any discussion of actions or questions etc.
Prioritise the most important actions by putting them first, in case you are interrupted...