Several questions come to mind as you regain consciousness. Who are you? Where are you? <span class="mu-i">Why</span> are you? All of them important questions. You will need to spend a good long while contemplating that last one, and its answer will no doubt follow you for the rest of your days once you figure it out. You push it to the back of your mind for now. The first two need answers as soon as possible, but you keep drawing blanks. You can't think of a face to answer the first, let alone a name and the history associated with it. As for the second, the only answer that comes to mind is <span class="mu-i">someplace dark and cramped</span>. Feeling returns to your body shortly after thought returns to your mind. Your limbs feel weak, like you just spent days upon days asleep, and a thousand needles push a your skin as your nerves slowly switch back on. Sight does not return to your eyes, or maybe it does. You're in a dark and cramped space, after all, without enough light to see in the first place. Curled up like a fetus and suspended in a sea of soft marshmallows, with a pillow on your nose blasting warm, moist air into your weak lungs. Once your arms and legs feel like moving, you stretch them out. The marshmallows crinkle and crackle as you move, and your fists and feet bump up gently against walls of hard wood. Groping in the dark with uncertain hands, you find a latch above your head. With a click, it comes unlocked, and with a push you can crack the ceiling open. The dim light that floods in nearly blinds you. Thrashing in the light sends the marshmallows scattering about the floor, but eventually you manage to pull yourself free from the box in which you had been packed like a life-sized doll. You rip the pillow from your nose and the tubes from your mouth and throat. Two more tubes have to be removed from embarrassing places that you'd rather not mention, and leave you feeling oddly empty once they're gone. Some people would pay good money to be in the situation from which you just escaped. A fact that leaves only further questions niggling around in the back of your brain. Why would anyone want to be tied up in a wooden crate? What is money, and why would it be "good"? How do you know that to be true, when you can't even name yourself, picture your own face, or understand where you are right now? These questions all need answering eventually. The answer to the first question comes when your eyes finally get used to the light. Your box rests on a stone paved path at the foot of a house in the shape of a teapot. The chimney rises up like a spout, and an unlit lantern hangs off the "handle" from which a tangle of vines falls towards the ground. Empty plots of garden space surround the walkway, which winds down to a little stream and fishing pier. A small forest surrounds the hill upon which the teapot-house sits, and paintings of mountains surround the forest on all sides. Great murals that stretch so high that the sky itself is false, a painted artifice above.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Thu 18 May 2023 00:43:52 No. 5666833 Report Quoted By:
Yet still the moon and stars glow with the gentle, silvery light that one expects from the night. A light that blinded for a moment, but now leaves you with more questions. For though they glow like the moon and stars should, it is quite clearly the rendition of an artist seeking to capture the night's mysterious beauty upon the canvas of a false sky. Rather than a million tiny points of light, the stars appear like abstract swirls of color, and the moon a crescent too perfect and too large by far to be the real thing. Beautiful, to be sure, but the beauty of art rather than nature. Which leaves you with more questions that need answering. Who painted these murals? For what purpose did they paint them? Why and how did they encircle an entire forest and cottage home within the bounds of a great painted dome? Thoughts for later. Right now, you feel exposed. Not only for the forest that surrounds you and whatever danger may lurk within, but for the kiss of the night's air against your breast. It reminds you of something almost as unmentionable as the places from which you removed two of the tubes lodged within of your body. Scurrying inside the teapot shaped house relieves that exposure, to some extent. Snatching the cloth from the nearest table and wrapping it around your delicate body relieves the rest. The table cloth is merely a temporary solution to the problem, but it's better than nothing. The cottage sits empty but for a number of basic amenities. The lights scattered about within are made of crystal, and respond to your movement by flickering on and fading away as you leave their presence. A steep stairway leads to a loft above a kitchen that surrounds the fireplace. The table and the chairs that surround it are all the furnishings you can see outside of the kitchen, though up in the loft you can spot the hints of a bed and an armoire. Atop the table you can see a lonely teapot shaped like the cottage in miniature, the only decoration that you can see. Climbing the stairs takes more effort than it should, with one hand holding up the tablecloth that drapes your body. In the loft you find a rustic old bed with a serviceable mattress stuffed with softened rice husks, and lumpy pillows made from the same material. Your movement triggers a lonely crystal overhead, which flickers with a gentle golden glow that gives you more than enough light to see by. When you open up the armoire, the only clothes you find within are a featureless and shapeless white smock that easily replaces the tablecloth in protecting your dignity as a girl. The mirror within also gives an answer to one of the first questions you asked. A delicate and girlish face looks back at you, her beautiful eyes captivating your sight. It takes you a moment to realize that <span class="mu-i">you</span> are that doll like beauty looking back at you. Now you know your own face... and once you realize that, the mirror seems content to spell out your name - amongst other details - <span class="mu-s">Charlotte</span>.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Thu 18 May 2023 00:44:53 No. 5666834 Report >The mirror gives name to the race from which you inherit a number of peculiar features. Human. +1 to Highest Physical and Mental ability scores. You gain a feat relevant to your <span class="mu-s"><span class="mu-r">class</span></span>. Alv. +2 Dexterity, +1 Intelligence. You gain the ability to see the flow of magic around you. Half-Alv. +1 to Highest Physical and Mental ability scores. You gain the ability to see the flow of magic around you. Dark-Alv. +2 Dexterity, +1 Charisma. You gain darkvision and the ability to see the flow of magic around you. Bright light dazzles you. Doll. +1 to all Physical Ability Scores. You gain the immunities as if you were a construct. Dvergr. +2 Constitution, +1 Wisdom. You gain darkvision and the ability to speak with stone. You move more slowly than most. Goliath. +2 Strength, +1 Wisdom. You gain the powerful build trait, allowing you to wield large weapons with ease. Kitsune. +1 Constitution, +1 Dexterity, +1 Intelligence. You gain keen scent and the ability to turn into a single fox. Nekomata. +1 Strength, +1 Dexterity, +1 Charisma. You gain darkvision and the ability to turn into a single two-tailed cat. Tengu. +1 Strength, +2 Wisdom. You gain the ability to turn into a single bird-of-prey. Werewolf. +1 Strength +1 Constitution, +1 Wisdom. You gain keen scent and the ability to turn into a single wolf.>Stepping back, you can see your full appearance in the mirror. Your coloration is typical for your people, and your build... Childish. You barely look different than a boy. If human, your height is 130 cm. Maidenly. You have the build of a budding young maiden in the springtime of her youth. If human, your height is 145 cm. Early Bloomer. Your hips have quite the womanly curve to them, even if your bust is only a little bigger than a springtime maiden. If human, your height is 145cm. Noodle. You are a tall girl, taller than many women grown, but you've yet to so much as bud in your curves. If human, your height is 152cm. Oppai Loli. Short as you are, your chest blossomed tremendously, and you still have room to grow! If human, your height is 135cm.>The mirror shows other information as well. You don't know what it means, but you gather that it's probably important... Antiquarian. STR 15, CON 13, DEX 12, INT 8, WIS 14, CHA 10 Arcane Trickster. STR 8, CON 13, DEX 15, INT 14, WIS 10, CHA 12 Bladesinger. STR 8, CON 13, DEX 14, INT 15, WIS 12, CHA 10 Cleric of Fate. STR 12, CON 14, DEX 12, INT 10, WIS 15, CHA 13 Battle Smith. STR 14, CON 13, DEX 12, INT 15, WIS 8, CHA 10 Fey Adept. STR 8, CON 12, Dex 14, INT 13, WIS 10, CHA 15 Gloom Stalker. STR 12, CON 13, DEX 15, INT 8, WIS 14, CHA 10 Hexblade. STR 8, CON 14, DEX 13, INT 12, WIS 10, CHA 15 Rune Knight. STR 15, CON 14, DEX 13, INT 8, WIS 12, CHA 10 Warrior. STR 15, CON 14, DEX 13, INT 8, WIS 10, CHA 12
Anonymous
Quoted By:
>>5666834 >Human >Noodle >Warrior Anonymous
Quoted By:
>>5666831 This shit should be banned from /qst/.
For fuck’s sakes, OP, don’t shit up the board with this pedophile excrement. Make a normal quest for normal people.
Anonymous
Quoted By:
>>5666834 >Human >Early Bloomer >Fey Adept Anonymous
>>5666834 >Goliath. +2 Strength, +1 Wisdom. You gain the powerful build trait, allowing you to wield large weapons with ease. >Oppai Loli. Short as you are, your chest blossomed tremendously, and you still have room to grow! If human, your height is 135cm. >Rune Knight BIG weapons
Anonymous
Anonymous
>>5666834 >Goliath. +2 Strength, +1 Wisdom. You gain the powerful build trait, allowing you to wield large weapons with ease. >Maidenly. You have the build of a budding young maiden in the springtime of her youth. If human, your height is 145 cm. >Warrior. STR 15, CON 14, DEX 13, INT 8, WIS 10, CHA 12 Wuxian 无仙 !!wUx72vLQz5Q
Quoted By:
>Human >Noodle >Rune Knight
Anonymous
Quoted By:
>>5666834 >Kitsune >Maidenly >Fey Adept Anonymous
Quoted By:
>>5666834 >Human >Maidenly >Rune Knight Anonymous
Quoted By:
>>5667126 Changing from
>Maidenly to
>Oppai Loli I thought OL would be too short, but being a Goliath would make us taller to begin with, so that wouldn't be a problem
Anonymous
Quoted By:
>>5666834 >Kitsune >Oppai >Fey Adept Anonymous
Quoted By:
>>5666834 >Goliath >Oppai Loli >Battle Smith dwarfmaxxing is a-go
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Thu 18 May 2023 22:07:31 No. 5667604 Report Rolled 2 (1d10) Human and Goliath tied. 1d10 will determine race (odds in proportion to votes). 1 to 2 Kitsune 3 to 6 Human 7 to 10 Goliath B O O B A has won the body type vote, (you) are clearly not a washboard girl. Loli Face Huge Tits is a go. Rune Knight has won the class vote. Fey Adept was a close second, so your spells will lean towards nature and illusion magic.
Anonymous
Quoted By:
>>5667604 The dice have a sense of humor as usual
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Fri 19 May 2023 01:53:04 No. 5667716 Report Quoted By:
Your face does not match the rest of your body. Or maybe the rest of your body does not match your face. The first words that came to mind when you saw your face in the mirror were delicate and girlish. Crowned with a pair of fluffy red ears and a head of gently tossed hair that tumbles down your back like a waterfall of autumn leaves, your face has a peculiar blend of youth and maturity to it. It could just as easily belong to a girl of thirteen years or a woman with three decades behind her. Young girls would envy you for looking so mature, while older women would envy you for remaining so girlish youthful well into your middle years. You have the sort of face that will age with such phenomenal grace that if you dressed up in the right uniform, no one would question would question your presence in a school yard. Well, provided you managed to hide your <span class="mu-i">other</span> prominent features. Otherwise they would assume that you were only wearing the uniform for fetish purposes. You definitely have a loli face, but below the neck you have an absolute bombshell body. The smock should have reached down to your knees at the very least, but your large breasts perk up with such powerful womanly pride that the tent they make with the cloth drags the hem halfway up your thighs. Your hips curve wickedly in the very image of temptation, promising sweet delights to those who can raise the hem of your smock just a little bit higher. On your back, a large and fluffy red tail pushes the hem high enough to bare your plump bottom to the air, leaving your modesty in the hands of its ample floof. Cute above, sexy below. Though you don't know what a man is, you have no doubt that the gap between your cuteness and your sex appeal will fetch you a number of admirers among men. Whether or not you want to have any men admiring you is a question for later. You do know that they have something girls can't get from other girls, but whatever that may be, you cannot say for certain. Once you're done admiring yourself in the mirror, you take a closer look at the words that surround you. The first block, which floats next to your far-too-cute face, seems to describe who and what you are. A more detailed answer to that first question you asked yourself, written in letters of blue and black flame. <span class="mu-s"><span class="mu-b">Name:</span></span> Charlotte des Baines <span class="mu-s"><span class="mu-b">Age:</span></span> [error undefined] <span class="mu-s"><span class="mu-b">Race:</span></span> Cadno (Hancawr) <span class="mu-s"><span class="mu-b">Height:</span></span> 154cm <span class="mu-s"><span class="mu-b">Bust Size:</span></span> DD Cup <span class="mu-s"><span class="mu-b">Appearance:</span></span> <span class="mu-i">A young woman with a loli face and bombshell body. She has long auburn hair, dark emerald eyes, and tits the size of her head.</span> <span class="mu-s"><span class="mu-b">Racial Traits:</span></span> Fox Form, Giant's Blood Looking down at your chest, you can't really disagree with its comments on your bust size. When you focus your eyes on the words <span class="mu-i">Fox Form</span> and <span class="mu-i">Giant's Blood</span>, more information begins to scrawl a description of the abilities across the mirror.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Fri 19 May 2023 01:54:05 No. 5667717 Report Quoted By:
<span class="mu-s"><span class="mu-b">Fox Form:</span></span> As an action, you can take the shape of a fox. The tails of this fox match the tails you possess in your humanoid form, and any distinctive features you possess - such as a scar or missing eye - are shared between both forms. While in this fox form, you gain advantage on stealth against creatures keeping an eye out for humanoid enemies, such as guards. <span class="mu-s"><span class="mu-b">Giant's Blood:</span></span> You have the blood of giants running through your ancestry. Your bones are more dense, your heart is more robust, and you've inherited a small amount of their height. By training with a large weapon for eight hours, you gain the ability to wield it as if it were of the appropriate size to wield the weapon. More text describing your <span class="mu-s"><span class="mu-r">Status</span></span> can be found lower on the mirror. Smaller and more dense, it packs within it a great deal of information that you cannot begin to understand. You get that some of the numbers appear to describe your physical and mental attributes, but how it arrived at those numbers leaves you with more questions than answers. <span class="mu-s"><span class="mu-b">Hit Points:</span></span> 28/28 <span class="mu-s"><span class="mu-b">Second Wind:</span></span> 1/1 (1d10+3) <span class="mu-s"><span class="mu-b">STR</span></span> 15 (+2) <span class="mu-s"><span class="mu-b">DEX</span></span> 14 (+2) <span class="mu-s"><span class="mu-b">CON</span></span> 15 (+2) <span class="mu-s"><span class="mu-b">INT</span></span> 9 (-1) <span class="mu-s"><span class="mu-b">WIS</span></span> 12 (+1) <span class="mu-s"><span class="mu-b">CHA</span></span> 10 (+0) <span class="mu-s"><span class="mu-b">Saves:</span></span> Strength (+4), Constitution (+4) <span class="mu-s"><span class="mu-b">Senses:</span></span> Passive Perception 13 <span class="mu-s"><span class="mu-b">Proficiencies:</span></span> Athletics (+4), History (+1), Perception (+3), Smith's Tools (+4), Survival (+3) <span class="mu-s"><span class="mu-b">Languages:</span></span> Angloid, Cadnoid, Cawrish <span class="mu-s"><span class="mu-b">Class Abilities:</span></span> Great Weapon Fighting, Second Wind, Action Surge, Giant's Might 2/day, Rune Carver <span class="mu-s"><span class="mu-b">Runes Known:</span></span> ... Memories return to you as you look through the words in the mirror. Countless hours of practice and sparring with weapons that outmassed you two or even three fold, honing your buxom and athletic body into a weapon that could bring honor to your clan. Your fingers getting rapped by a ruler gods only know how many times as your mind drifted off during your history lessons. Time at the forge, learning the hammer and the nature of runecraft. Time in the woods, learning how to avoid death from exposure and starvation. The return of your forgotten memories makes your head throb. Like you went to bed without drinking any water, and woke up paying the price with a heavy fog in your mind and a rapping at your temples as your body begged for water. You ignore it, powering through the descriptions that the mirror gives for each term, learning them and receiving glimpses of the past. You still don't really know who you are, and why you're here still eludes you. But at least you have a better idea of what you can do. When your eyes drift to the final line, that reminds you of the runes you know how to carve, a terrible pain lances through your head as knowledge floods your mind.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Fri 19 May 2023 01:55:06 No. 5667718 Report >You know one Rune of the Wardens. What is it? Friend. Whilst this rune is inscribed upon your skin, you may speak to animals as if you shared a language. Flamefellow. Whilst this rune is inscribed upon your skin, you may speak to flames as if you shared a language. Greenspeaker. Whilst this rune is inscribed upon your skin, you may speak to plants as if you shared a language. Seamouth. Whilst this rune is inscribed upon your skin, you may speak to bodies of water as if you shared a language. Stonesinger. Whilst this rune is inscribed upon your skin, you may speak to stone as if you shared a language. Windtalker. Whilst this rune is inscribed upon your skin, you may speak to the wind as if you shared a language.>You know one Rune of the Fey. What is it? Cloud. You may expend this rune until you again know rest to cause an attack that would have hit you to target another creature in your stead. Delusion. Whilst this rune is inscribed upon your skin, you may create minor illusions with a size no greater than a five foot cube. Fog. You may expend this rune until you again know rest to turn invisible until your next successful attack, or until ten minutes have passed. Glamour. Whilst this rune is inscribed upon your skin, you may cast a glamour upon yourself to create an illusory disguise. Mirror. You may expend this rune until you again know rest to teleport one hundred feet and leave behind an image of yourself that lasts for up to ten minutes. Prism. You may expend this rune until you again know rest to cast a minor version of the Excellent Prismatic Spray, bamboozling your foes.>When you wake, a painted sun has replaced the painted moon and your head throbs with annoyance. A foot pump gets you water to cool your throat and heal your head, but there's no food in the larder and your stomach has begun to rumble. (What runes you learn may effect the results of your attempts to get food). See what can be foraged from the forest surrounding the teapot cottage. (Roll Survival) Try to hunt a small animal after taking your fox form. (Roll Survival) The stream running by the cottage may have fish within, perhaps you can catch one of them. (Roll Survival) Maybe there's a bird's nest on the roof or in the woods from which you can steal an egg or two. (Roll Survival) If you don't have any food, at least you might make some tea with that lovely kettle while you think of your next plan.
Anonymous
Quoted By:
>>5667718 >Friend. Whilst this rune is inscribed upon your skin, you may speak to animals as if you shared a language. >Cloud. You may expend this rune until you again know rest to cause an attack that would have hit you to target another creature in your stead. >Try to hunt a small animal after taking your fox form. (Roll Survival) Druid fox
Anonymous
Quoted By:
>>5667718 >Friend. Whilst this rune is inscribed upon your skin, you may speak to animals as if you shared a language. >Mirror. You may expend this rune until you again know rest to teleport one hundred feet and leave behind an image of yourself that lasts for up to ten minutes. >Maybe there's a bird's nest on the roof or in the woods from which you can steal an egg or two. (Roll Survival) If we can teleport vertically with Mirror then that makes things a lot easier.
Anonymous
Quoted By:
>>5667718 >Friend. Whilst this rune is inscribed upon your skin, you may speak to animals as if you shared a language. >Prism. You may expend this rune until you again know rest to cast a minor version of the Excellent Prismatic Spray, bamboozling your foes. >Try to hunt a small animal after taking your fox form. (Roll Survival) Anonymous
Quoted By:
>>5667718 >Windtalker. What secrets will the wind carry.
>Fog Anonymous
Quoted By:
So if Friend gets chosen and we hunt an animal, are we going to have to deal with it screaming in a language that we can understand or does it work like we talk at the animals?
Anonymous
Quoted By:
>>5667718 >Greenspeaker Maybe we can convince the plants to give us fruit?
>Delusion Illusionist strats let's go!
>See what can be foraged from the forest surrounding the teapot cottage. (Roll Survival) Get the plants to feed us for now, meat can come later.
Anonymous
>>5667718 >Greenspeaker. Whilst this rune is inscribed upon your skin, you may speak to plants as if you shared a language. Mirror. You may expend this rune until you again know rest to teleport one hundred feet and leave behind an image of yourself that lasts for up to ten minutes.
See what can be foraged from the forest surrounding the teapot cottage. (Roll Survival)
This is not oppai loli I was promised.
Anonymous
Quoted By:
>>5667718 >Friend >Prism >Try to hunt a small animal after taking your fox form. (Roll Survival) sage
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sat 20 May 2023 05:11:29 No. 5668409 Report Rolled 5 (1d7) >>5667883 The dice being mean made me decide to throw some giantsblood into her mix as a bone to the more exotic choice that had the higher votes.
Friend has a clear victory for warden rune, and hunting for breakfast has slightly edged out foraging. Fey rune is tied up, so we'll roll:
1 - Cloud
2 - Fog
3 - Delusion
4 to 5 - Prism
6 to 7 - Mirror
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sat 20 May 2023 05:12:29 No. 5668410 Report Quoted By:
Rolled 17 + 3 (1d20 + 3) >>5668409 And the Survival Check
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sat 20 May 2023 06:35:42 No. 5668451 Report Quoted By:
The forest extends for roughly a kilometer around the kettle cottage you suppose you can call home. The trees vary between maple and oak, with the occasional pine thrown in for good measure. The grass upon the hill gives way to the woodlands after a thirty or maybe forty meters, where the tree branches block out direct light from the painted sun and choke out the other plants. You spend the morning getting to know it quite well. The white smock you used to preserve your modesty gets left behind when you shift into the sleek form of a burnt red fox. It seems that your clothes will not meld into your new form. Perhaps some magic exists to help them meld with the rest of your body when you transform. Here and now, though, the white smock gets left piled atop your head, and you have a small adventure escaping from its grasp before you even head for the forest. Slipping out the cottage door, you let your instincts guide you on your excursion through the forest. You don't need to think as a fox, your body knows everything it needs to do without wasting any time or energy thinking it through. Your mind wanders as you roam, seeking the scent of prey and avoiding the scent of predator. Thoughts percolate inside your head, speculating on the answers to the questions which have been bothering you since last night. <span class="mu-s">Who painted the murals of mountains at the border of woodlands?</span> You cannot tell, but closer inspection shows their skill to be modest, or perhaps deliberately stylized as an obvious fake - just like the sun and clouds over head. <span class="mu-s">Why did they paint them?</span> You cannot know for sure, but you can speculate. At first glance, they make the dome look larger than it is, so perhaps that illusion of depth is the reason. To keep the inhabitants and creatures from developing claustrophobia. <span class="mu-s">How and why was this dome created?</span> Your understanding of rock formations is mostly practical, but you can recognize the touch of magic where you see it. You don't need to cast any spells to know that this place was shaped with one. Perhaps it is meant to be some witch or wizard's private abode. As for <span class="mu-s">what is money</span> and <span class="mu-s">why would anyone want to be tied up</span>, your mind cannot think of an answer for the former. The latter is embarrassing to contemplate, but it invades your thoughts like a weed in the garden. Perhaps with a more artful attempt at ropework than what you escaped from, you could enjoy that sort of situation. But it's way too embarrassing to put to words. Way, <span class="mu-i">way</span> too embarrassing. Even if your mind can no longer escape the images of your reflection in the mirror trussed up and tied like a luscious cut of meat. Your best attributes emphasized by the bindings of the ropes, pushed up and out with even more pride than they normally manage without any support. Something rough and scratchy rubbing between your legs in the most oddly satisfying way. It takes a tremendous amount of willpower for you to banish such thoughts.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sat 20 May 2023 06:36:43 No. 5668452 Report Quoted By:
You achieve it by focusing on the hunt. Few predators can be caught on the wind, and the ones you do catch can barely match you in size. As a fox, you stand little larger than a housecat, with much of your bulk located in the impressive amount of fluff that puffs out from your chest. By contrast, prey seems comparatively ample. Though again, there appears to be a dearth of larger game animals like deer or wild goats, with the largest of the creatures being a flock of fat turkey gobbling up and around their nest. They out mass you by quite a bit right now, and you have no intention on getting pecked to death, so you set your sights a little smaller. A lone pheasant catches your eye, which you stalk all the way back to its nest. There you can see it is part of a mated pair, with a number of freshly laid eggs in the nest... And you soon learn that you did not sneak as well as you thought you did. "Halt, wayward cadno!" the male pheasant puffs out his red plumage, chirping at you with a strong and proud voice. "If you leave our nest be, I shall grant you one wish." You don't buy it. With a predatory grin splitting your snout, you burst from behind the ferns with the declaration that, "I wish for you to be my breakfast!" "<span class="mu-i">Shit,</span>" the pheasant swears, and moves between you and the female. "Cheese it dear, I'll hold-" You don't give either pheasant time to flutter away on their stunted wings. The reason you burst from the foliage was not to pounce upon them like some common predator, but to get a clear shot with rune mark upon your furry brow. The rune resembles the device it depicts, a prism used to split light into its component wavelengths. When you invoke the rune, the magic invested into it bursts forth in a wide cone, like the blast from a blunderbuss, taking on similar properties to light from a prism. The spell the rune invokes is not the <span class="mu-i">Excellent Prismatic Spray</span> known as the most feared spell any arcanist could bring to bear, but it is related to it. A whirlwind of color, not quite the primal elemental energies that compose its greater cousin, but a visual cacophony of maddening light and color that overwhelms the senses and shatters the mind of the weak willed. The deluge of color that washes over the pheasants leaves them both stunned. They remain like that all the way to the butcher's table back at the cottage, where you give them a clean and quiet end. You plunder their nest as well, helping yourself to half a dozen eggs. Four of them you leave to the side, while you scramble the other two with some edible mushrooms and root vegetables that you managed to forage on your way back from the hunt. Plucking the feathers and butchering the carcasses comes naturally to you. By the end of it, you have a small pile of soft down and about two kilograms of meat smoking over the fire. The bones you set aside to later make a soup, while the two egg shells make the beginnings of a compost pile for a future garden you plan on.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sat 20 May 2023 06:37:44 No. 5668453 Report >Though the sun hasn't changed its position, the sun dial in the yard still shows that half the day is gone. What do you do next? See what else can be foraged from the forest surrounding the teapot cottage. (Roll Survival) Try to capture and tame one of the wild turkeys for a more steady egg supply. (Roll Animal Handling) Look for a way out of the dome. You didn't see one earlier, but there must be some way in and out? (Roll Perception) Put on a spot of tea for the afternoon and relax after having a good hunt. Try to make some rudimentary tools from stone and fallen branches. (Roll Smith's Tools at Disadvantage) Explore the forest for any signs of civilization besides the cottage you now call your own. (Roll Perception) <span class="mu-s"><span class="mu-b">Defeated two pheasants: 100 XP</span></span> <span class="mu-s"><span class="mu-b">Getting things done! Successfully obtained breakfast: +250 XP</span></span> <span class="mu-s"><span class="mu-b">Current Experience: 1250</span></span> <span class="mu-s"><span class="mu-b">Experience required for next level: 2700</span></span>
Sage
Anonymous
Quoted By:
>>5668453 >Try to capture and tame one of the wild turkeys for a more steady egg supply. (Roll Animal Handling) Gobble gobble
Anonymous
Quoted By:
>>5668453 >Try to capture and tame one of the wild turkeys for a more steady egg supply. Anonymous
Try to capture and tame one of the wild turkeys for a more steady egg supply. (Roll Animal Handling) Get the gobblers. Can we try to find signs of an exit while we hunt for them?
Anonymous
Quoted By:
>>5668453 >Explore the forest for any signs of civilization besides the cottage you now call your own. (Roll Perception) Anonymous
Quoted By:
>>5668453 >Explore the forest for any signs of civilization besides the cottage you now call your own. (Roll Perception) Anonymous
Quoted By:
>>5668760 Changing to
>Explore the forest for any signs of civilization besides the cottage you now call your own. (Roll Perception) Anonymous
Quoted By:
>>5668760 Changing to
>Explore the forest for any signs of civilization besides the cottage you now call your own. (Roll Perception) Anonymous
Quoted By:
Rolled 1 (1d2) >>5668453 >1: Turkey >2: Explore Forest Anonymous
Quoted By:
>>5668453 >Explore the forest for any signs of civilization besides the cottage you now call your own. (Roll Perception) DM !!9oRR14ys4YV
Rolled 13 + 3 (1d20 + 3) Rolling <span class="mu-s"><span class="mu-b">Perception</span></span> for your search for other signs of civilization.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sat 20 May 2023 22:56:13 No. 5669196 Report Quoted By:
>>5669194 And 1d100 for what you encounter along your search.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sat 20 May 2023 22:57:19 No. 5669197 Report Quoted By:
Rolled 25 (1d100) >>5669194 <span class="mu-i">And 1d100 for what you encounter along your search</span>
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sun 21 May 2023 01:31:40 No. 5669296 Report Quoted By:
The painted sun changes into the moon and stars as you explore the bounds of the land that you've begun to call <span class="mu-s"><span class="mu-g">The Domed Forest</span></span> in your head. At a brisk walking, pace it takes ten minutes for you to reach the wall of the dome from your cottage, and another hour to traverse the perimeter. Other than the great murals of mountains and foothills, you find no further sign of civilization along the perimeter. Though you learn that the murals themselves are spelled against dirt and filth and the wear of ages, the paint upon the walls every bit as bright and brilliant as the day the brush met the stone. The detail in some places captivates you heart and mind. Most especially, the trees which surround the falling waters that feed the stream almost seem alive. Great white birches with leaves like red fire flank the painting of a cliff over which the water flows. The painting comes alive but a few feet down from the crest, some spell conjuring real water to finish the image alongside the stone that the cliff painting flows into. Details where the murals flow into the real landscape crop up all around the perimeter, lending to the illusion of depth. The stylized painting contrasts somewhat with the real things - branches jutting from the wall, stone cliffs rising into the murals - but it is not a displeasing contrast. Still, as beautiful as the illusion is, the perimeter of <span class="mu-s"><span class="mu-g">The Domed Forest</span></span> gives you no answers, only more questions. So you look to the interior of the woods, hoping against all hope that you might find some further sign of civilization. Some lost article or remnant of whoever constructed this place that might lead you towards the answers to all the questions in your head. How did you get here? Who built the dome? Were they the same people who built your teaketlle home? Why were you naked and crammed into a box before you work up? How can you leave this place? You would gladly take any scrap of knowledge or information that could even begin to answer one of those questions. The questions churn in your mind as you follow the stream down from the falls. The waters wind through the forest aimlessly, yet at the same time that aimlessness seems to have with it a purpose and direction that your mind is on the cusp of understanding. It takes you from the glade of white birch back into the canopy of oak and maple. It drops off another short cliff, and then the stream comes to a bend so sharp that what forms is not a curve in its course, but rather a shallow reservoir pond from which a lonely white willow drinks. Its silver bark seems to shine in the soft glow of the night. The leaves hanging from its vines glitter with the pale reflection of the painted starlight. Its roots spread along the bed of the water like a spider's web, digging downwards to what depths you cannot say. From where you stand, the arc of the painted moon frames its branches. "<span class="mu-s">You will not find your answers here, Rover.</span>"
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sun 21 May 2023 01:32:58 No. 5669299 Report Quoted By:
A sparrowhawk flies from the branches of the willow, its golden eyes almost glowing against the soft light of the painted moon and stars. It dives towards you with such speed that you barely have a moment to take a stumbling step back before it pulls up. Its talons brush gently against your long mane of red hair like a comb, taking with it a single strand near a meter long. You stumble back and nearly fall as it whooshes over your head.. yet as you turn to scold it, any hostile words die on your lips. Something about its deep red plumage set against the dimly light painted sky leaves you without any words to say at all, for a magnificent creature taking flight is a sight to be admired, not admonished. "<span class="mu-s">This is a place of a rest and respite, but by its nature you can learn nothing here that you don't already know,</span>" The voice speaks again, and you realize that it belongs to the sparrowhawk as it circles back around. To think a bird could have such a powerful and rumbling voice... "<span class="mu-s">Well, absent any uninvited guests. Let this be a lesson in securing your tŷbot.</span>" The sparrowhawk swoops over your head again, and then off towards your kettle cottage. You give him chase, questions flying from your lips without a second thought. "Let <span class="mu-i">what</span> be a lesson in securing my teeboat?" He caws with laughter at your pronunciation of tŷbot before giving you an answer. "<span class="mu-s">The uninvited guests</span>." "Would that be you?" you ask over the sound of water splashing up as you rush to follow him along the path of the stream. Had there been any spectators, you would have made quite the sight as you ran after the bird. Without any support, your heaving breasts bounce in a way that most men would find rather distracting, for both the sheer size of your girls and the pleasant way the jiggle and sway with each step. Couple that with the water splashing onto your white smock, revealing more and more detail about your ample and curvaceous twins... well, fortunately, you don't need to worry about modesty right now. "<span class="mu-s">No,</span>" the sparrowhawk answers. "Well I don't remember inviting you," you grumble as your fluffy fox ears flatten in irritation. "<span class="mu-s">Right, I suppose that's true,</span>" he concedes the point. "<span class="mu-s">The <span class="mu-i">other</span> uninvited guests shall teach you why a should make sure to lock her tŷbot's lid. Especially when she's as young and beautiful and has a most <span class="mu-i">delightfully</span> risque taste clothes like yours.</span>" Perhaps you should consider a bit of modesty around an avian pervert such as this fellow. You stumble a bit as you struggle to pull the hem of your smock down to cover your thighs more, but that only makes it tighter around the chest. With an angry blush, you growl, "I didn't exactly have much to choose from when I woke up here, you perverted chicken. I'd be wearing more if I had any." "<span class="mu-s">Ah, you're even newer to the game than my master had thought,</span>" the bird calls back to you. "<span class="mu-s">Starting gear is always a bit sparse...</span>"
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sun 21 May 2023 01:33:59 No. 5669301 Report "What are you on about?" you demand. The bird stops. Or rather, the sparrow dips into the clearing where your kettle cottage stands proudly on its hill, and then swoops back towards you. He lands on your bare shoulder, his talons remarkably gentle for tools meant to gut and cut up prey creatures, his touch does not so much as pierce your skin. On of his salt-and-pepper flecked red wings holds itself up in a clear gesture for you to stop... and, though he may be a disrespectful pervert, you have the feeling that if he meant you harm, you would already be dead. "<span class="mu-s">I meant what I said. A Rover never starts with much,</span>" The playfulness in the sparrowhawk's tone has evaporated, his golden eyes having locked onto the treeline and staring past the woods into the clearing. "<span class="mu-s">Lucky for you, my master believes in paying things forward. There's three cobs in the garden, two by the brook, and not a soul in the cottage. Left your tŷbot open, but at least you know enough to lock up your house when you're gone.</span>" "What even is a tŷbot and how did I-" you start an angry question, but the sparrowhawk cuts you off. "<span class="mu-s">Not important right now is what,</span>" he says. You almost start berating him, but he gets ahead of that. "<span class="mu-s">Cross me heart, I'll tell you once the cobs are dead. And you're gonna want to kill them, because if I'm a perverted chicken then they're a pack of hogs in heat who never heard of the word no, savvy?</span> "Well how am I going to kill them?" you cross your arms and give him a look. You have your hands and feet, but... "I don't exactly have any weapons, here or in the house." "<span class="mu-s">Well it's like I said, my master wants to pay a kindness he once received forwards,</span>" the sparrowhawk opens his mouth, and the hilt of a weapon slides out, just enough for you to get a grip on. His speech must be some sort of telepathy, as you can still hear him. "<span class="mu-s">A gift from Pryderi fab Pwyll. Simply pay this kindness forward some day, and its debt shall be resolved.</span>" With a nod, you draw the weapon from sparrowhawk's mouth. Your knowledge of Runecrafting tells you all you need to know about its magic properties. It will allow you to recharge a single spent rune, recovering this ability when you know rest or when you slay a dying creature with it. >The shape of this runeblade is that of a... Glaive Greataxe Greatsword Halberd Maul Pike>The cobs you go after first are those... In your garden. Better to deal with the larger group while you're fresh. In the stream. With the pier, you can limit how many cobs can come at you at once.>Your approach for dealing with these monsters shall be... Bold. You will come at them heavy and hard, without warning or subtlety. Crafty. You will try to sneak around, taking them one at a time without any of the others catching on. Diplomatic. Who knows if the sparrowhawk is tricking you? Let them be the aggressors, if they are as evil as he says. Magic First. Ambush them with your Prism Rune, then attack!
Anonymous
Quoted By:
>>5669301 >Greataxe >In your garden. Better to deal with the larger group while you're fresh. >Magic First. Ambush them with your Prism Rune, then attack! Anonymous
Quoted By:
>>5669301 >Maul Feed them to the turkeys.
>stream They got numbers.
>Magic first Anonymous
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>>5669301 >Greataxe >In the stream >Magic First Anonymous
Quoted By:
>>5669301 >Greataxe >In your garden. Better to deal with the larger group while you're fresh. >Magic First. Ambush them with your Prism Rune, then attack! Wuxian 无仙 !!wUx72vLQz5Q
Quoted By:
>Maul >In the stream. >Magic First. Ambush them with your Prism Rune, then attack!
Anonymous
Quoted By:
>Greatsword Greatswords are the counter to spears/pikes, if coblins are primitives then the Greatsword is the weapon to use. Shame we don't have armor yet. >In the Stream >Magic First Approach as silently as we can from the water and take the pier. Swim if possible, fuck modesty and go full naked Berserker if we have to. Not like any of them will live to tell the tale of our rocking body. Blast them with the Prism Rune and then engage in *murder*.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Sun 21 May 2023 23:48:52 No. 5670097 Report Quoted By:
Rolled 12 + 4 (1d20 + 4) Rolling Athletics to see if you can get the drop on the coblyns from the water. Greataxe, attacking the ones in the stream, and using your runes first are the winners.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Mon 22 May 2023 06:05:58 No. 5670333 Report The weapon feels familiar in your hands. Its crescent moon blade seems to match the paintings overhead, but that is not what dredges up thought buried deep within the muck of amnesia. No, it's the weight of it that pulls them forward. Something about the balance of the greataxe comforts you in a way you did not expect. You know the weapon and its function too well. Why do you know that the peculiar head upon the weapon's butt is meant to rip apart chain and peel away scales? How do you know the use of each killing edge upon it, the Five Forms of the Fwyell Fawr? Who is this Pryderi fab Pwyll, to know the perfect weapon to give you? It only takes a moment for you to become used to the heft, the weight, and the length of the greataxe - no, of the <span class="mu-i">fwyell fawr</span> - that you have been gifted. It handles like a natural extension of your body, going precisely where you wish it to be an not a hair's breadth further. One, two, and then three swings is all you need to test it. Then with a flourish, you plant its butt firmly in the ground and reach for the hem of your smock. "<span class="mu-s">Well look at you, you're a nautral!</span>" the sparrowhawk flutters around, landing neatly on a branch to admire your work. "<span class="mu-s">Ready and rarin' to give those nasty old coblyn's the old one-two, eh?</span>" "Almost," you say. With a fluid motion, you strip out of your smock and throw it at the bird. He gives a squawk of surprise when the simple white flies his way and balloons out to catch him like a thrown net. You can't tell if he squawked at getting hit by the cloth, or at the brief glimpse of something nice you just treated him to. After all... you don't know how you know this, but a set of tits as big and perky as yours are quite hard to come by, especially on a woman with a figure as lean as yours. In either case, you can't help but ring with bell-like laughter at his reaction. "<span class="mu-s">Woah, woah, woah, woah, woah, <span class="mu-i">what the black abyss are you doing, hot tits?</span></span>" the bird hisses at you. The smock has wound up folded gently in his talons, and he flies over trying to push it back on you. It's almost comical, seeing the bird try to "<span class="mu-s">I wouldn't normally complain, but you can't just go fighting <span class="mu-i">au naturale</span>, even <span class="mu-i">if</span> you're a natural with that thing! You know what a cob'll do to a girl like you?</span>" You already thought about that, and win or lose your smock won't do you any good. "Those are my only clothes. I'd rather not dirty them." "<span class="mu-s">So you're gonna go fight a bunch of randy coblyns naked because <span class="mu-i">it'll save you time on laundry</span>?</span>" The sparrowhawk looks at you like you've grown a second head. "Yes." "<span class="mu-s">Are you out of your clucking mind?</span>" The sparrowhawk tries very hard to keep his voice down as he berates you. "<span class="mu-s">They'll eat you alive, and that's if you're lucky! With a body like yours... hey wait, no, where are you going!?</span>" You've already left the bird behind, grabbing your axe and diving into the water. "To kill the coblyns!"
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Mon 22 May 2023 06:06:59 No. 5670334 Report Quoted By:
The stream that runs through this place - your tŷbot, the sparrowhawk called it - becomes wide and deep by the time it reaches your cottage. It must be at least ten meters across, if not fifteen, and at the center its deepest point reaches three or maybe even four meters of depth. You tread along the center calmly and smoothly, keeping your arms and legs beneath the water and never using enough force to cause a splash or a sound. The water feels brisk against your naked skin, sapping your heat and causing your nipples to stand taught and upright. You move with such gentle stillness that the fish in the stream rub up happily against you, as if you were one of their own. "Hullo," one glubs through the water. "Gud evenin', miss," another bubbles up. "Hey, hey!" a school of bright and playful fish call with cheer as they move in a fanciful formation. "Look at what we can do!" "Yes, yes, good evening," you mumble beneath the water, careful to avoid too much bubbling. They really should know that you're a predator, but perhaps underwater creatures can't readily recognize the scents that would give you away. Perhaps the [Friend] rune painted below your navel makes them see you as a friend first? "Be careful, because you all look pretty tasty to me. But actually... anyone who doesn't want to be tomorrow's dinner, help me out and I'll try to avoid fishing you up." "Okay," the first glubber says. "We promise we're not tasty at all, miss Land Walker!" the colorful school of declares... and then swarms up closer to you, following in your wake and brushing up against your tummy, thighs, and breasts. They keep pace with you and seem rather eager to receive your orders. "But just in case... we'll help you too! Whatcha need? Whatcha need?!" "When I dive down, I want you all to school up above me," you whisper through the water. The fish glub and bubble in a way that tells you they understand what you want from them. "I want it to be thick enough that I won't be seen from above, but not so thick that it's concentrated on me. And when I go back to the surface, don't follow me and splash about. Do you think you can do that?" "Okay," the glubbing koi fish says. "Yeah yeah!" the bright school of fish says. "When are you going to dive?" "As soon as I see one of the coblyns..." you tell them. The excitable and brightly colored fish ask after what a coblyn is, and you tell them what you learned from the sparrowhawk about them. The bird is nowhere to be found. Perhaps his master recalled him back to where ever it was that he came from, or perhaps he's found some perch to watch things proceed. You get the impression that even if you managed to lose him in the waters of the stream, he'll be able to find you rather quickly. His eyes certainly did not come off as dull. You hear the coblyns around the pier before you see them. Their voices rasp and squeak, and their language sounds less like speech and more like the squeals of wild hogs caught in a blind rage.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Mon 22 May 2023 06:08:00 No. 5670335 Report Quoted By:
You get a look at them before diving beneath the surface. They wear scraps of leather that at one point might have been armor over their splotched, lemon-colored skin. Long pointed ears jut out from their squat, flat heads, whose shape vaguely reminds you of an almond in how they're much wider than they are tall. Snouts like those of a pig open up to mouths filled with sharp teeth, but those do not seem to be their primary weapons. Both of them carry ramshackle short spears in their bony hands; really sticks with knives attached to them. They gesture with their weapons as they argue with one another - or so it sounds - one pointing towards the garden, and the other at the forest. Neither of them seem all that interested in the stream, but that won't last forever. Before they can spot you or your fluffy ears, you dive beneath the surface of the stream. The fish surround you and form a cloud over your head. One from the school of many bright colors takes the role of conductor, leading the controlled chaos of koi, gourami, and guppies to swarm around and above you while you make for the pier. They keep their pace with you, but under the guidance of that fish they don't keep <span class="mu-i">center</span> on you, instead jerking randomly as they follow you around. You remain in their shadow until you reach the pier and climb above the school, but that shadow is ever moving, obscuring your position. You slip onto the pier, keeping low with your fwyell fawr held behind you. So low in fact that as your huge breasts hang from your chest like a pair of massive udders, they almost brush against the wood of the pier. The air feels cold upon your naked skin, and water drips down from your long red hair. With your low stance and gentle steps, the coblyns are too caught up in their argument with one another to catch you moving fast upon them. Before either of them can let out so much as an oink of terror, the rune on your thigh glows as its power is spent. From your outstretched hand, a wave of a thousand colors pours out and strikes the two of them blind. One of them thinks he hears enough of you to charge your position, squealing out like a stuck pig and waving his makeshift spear about with reckless abandon. You punish him for it, the crescent-moon blade of your axe catching him in the chest and sending him to the ground to bleed out and die. His dying squeals are less than subtle, and your ears twitch in annoyance as you hear a commotion coming from the garden. The other coblyns have heard his death throes, and will be fast upon you. Before you have to deal with them, though, you have this one's companion. Wiser than his friend, or perhaps just a bit more lucky, he held back until the flashing lights faded from his sight and he could see you properly. He licks his lips as his eyes drink in the sight of your naked body, crawling over every inch of your skin with naked anticipation. Then, with an all-too-eager roar, he charges at you with lustful and violent intent.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Mon 22 May 2023 06:09:01 No. 5670336 Report Quoted By:
You bait him onto the pier, stepping backwards and building distance from the shore. One blow gets exchanged for another as you retreat to fight over the open stream. He takes his worse than you take yours, your axe catching him on the shoulder while his spear cuts a shallow wound into your side. Grabbing the handle behind the crescent-moon axe blade, you throw your body's whole weight behind it, knocking your both to the ground. A sickening crunch proves that if he didn't die from that blow splitting his chest open, he will be gone from the world soon. The runeblade's power flows into the rune painted upon your thigh, but the amazingly, the coblyn's life does not flow into the axe just yet. As you stand, a blow with the jagged butt of your fwyell fawr opens up his belly, yet all the same he clings to life with an almost admirable tenacity. "Good to know the thought of my tits can keep a man alive when he's on the verge of death," you mumble, ignoring the pain in your side. Your ears twitch as some less-than-subtle visitors make for the pier, two with their spears and one stringing a shortbow. You level the crescent-moon blade of your fwyell fawr at them, and ask the question of the night. "But are they really so good that you boys are willing to throw your lives away for a chance to get your grubby little paws on them?" The one in the front gives an uncertain oink, and the one in the back squeals angrily at the sight of his fallen comrades. The one in the middle, a bit taller and stronger than the both of them, gives an answer in a smattering of broken Angloid. "Rover <span class="mu-i">sow</span> will bear many strong children for tribe. Losses <span class="mu-i">worth</span>... surrender and breeding will be painless. Resist, and breeding will be much pain." You lower your fwyell fawr. Not because you want to surrender to them for a life as a broodmare among their tribes, presumably being protected, fed, and filled with their seed day in and day out to bare child after child for them. Though you are more than happy to let them believe that if it means they'll shuffle a little bit closer, taking uncertain steps forward as they drop their guard and bunch up. The truth is, you're trying to have your cake and eat it too. On one hand, this far back on the pier they only approach you one at a time. On the other hand, you'd like them all bunched up just a little bit, so that each of them will be within range of your [Prism] rune. You give them enough time to move in before you act. When the closest is just out of spear range, luck would have it that all three coblyns have moved within range of your runic spell. All of them lined up in a nice little row along the pier, the archer only <span class="mu-i">slightly</span> displaced as he stands on the stone bank of the brook. You raise your hand, and the runes on your thigh glow, sending the magic of the spell to gather before your palm. "Sorry," you apologize without a single apologetic note in your voice. "I prefer my men tall, blonde, and elven."
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Mon 22 May 2023 06:10:02 No. 5670337 Report Quoted By:
With your words, the spell completes. The rune fully activates, and all of the magic flows out in a blinding wave of color that crashes upon the three coblyns in a pale imitation of the Excellent Prismatic Spray. You cannot say when you saw that spell in use, but you know it to be the pinnacle of offensive magic, the height of everything that can be accomplished through the runes of the Cadnoid. Alas, its majesty is far out of your reach for the time being, so in place of turning them to stone or sending them to a far off plane, you will have to settle with striking these wretched coblyns blind for but a moment. But that moment is enough to end one of the rightly. A blind charge from the coblyn in front brings him to an untimely end. He cannot see you and did not stop to listen with those wide ears of his, and charged to where you were but a moment ago rather than where you are now. You already stepped to the side, and when he comes to stab the empty air where you had been, you seize upon the opportunity to strike him down. With a twirl on the balls of your feet your fwyell-fawr becomes an arc of silver in the gentle light of the painted moon, and splits open his back. The coblyn falls with a pained roar, and the leader shouts out in broken Angloid as he rushes forward towards the sound. He manages to catch you with a glancing blow despite his blindness, a shallow wound to your shoulder. "Rover <span class="mu-i">sow</span>! We take you, and we breed you to <span class="mu-i">death</span>!" "I think not," you tell him. An arrow splashes into the water, the archer having fired without knowing the position of his target. "I think you die tonight." For all your confidence, this veteran among the coblyns has an advantage over you that his fellows seemed to lack. Namely armor that's worth a damn, rather than scraps of ramshackle leather and mail thrown together without a thought for proper use. Not only that, but he knows well how to use it, his eyes clearing up enough to let him catch your axe upon one of his shirt's metal scales and deflect it harmlessly away. With your guard left open and your own body absent any form of armor, he lunges eagerly for your vulnerable belly. You dodge backwards and avoid the worst of it. Yet even if it didn't pierce any of your organs, so much blood spills out from the cut that you're amazed that you haven't passed out. Bloodied but not beaten, you keep your fwyell-fawr raised and ready, and your eyes upon the dangerous opponent in front of you. Which teaches you the second advantage that this veteran had over the other coblyns. Coordination with his allies.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Mon 22 May 2023 06:11:23 No. 5670338 Report Quoted By:
You forgot to keep your eye on the coblyn on the shore, and he punishes you for that mistake with an arrow to your chest. Pain lances through your entire body when it hits you with enough force to knock you off your feet. You try to get to your feet, but the coblyn veteran grabs you by your hair before you manage it, and begins dragging you towards the short. You let out a wordless scream from the pain in your chest, in the roots of your hair as he pulls you, in your knees and thighs as the wood of the pier leave behind splinters. "Not worry, Rover <span class="mu-i">sow</span>, you no die today," something about the reassurance in the coblyns voice brings the world back into focus for a moment, deadens the pain that you're feeling. Not because you feel reassured, but because it feels so vile and disgusting to your ears that you can't help but wonder how many other girls and women he's said that to. He pulls out a clay phial and grins so brightly it makes you want to vomit. "Ways we have to keep alive, even those who want die. Ways that drive Rover <span class="mu-i">sows</span> into heat. But no worry, I break you with my fat knobbly cock and make beg for more <span class="mu-i">before</span> give healing lust, heh." "Shoulda..." you growl. The clarity born of your disgust for this vile creature has given you a second wind, and your hands have found something to grasp. "Shoulda surrendered, yes!" the coblyn declare with a cruel and mocking tone. "Then tribe value you as <span class="mu-i">good</span> breeder, honored and pampered! Now you become <span class="mu-i">bitch sow</span> and plaything for the tribe, used and abused. Unless you find my fat knobbly cock so good that you beg me make you my woman, heh!" "No..." you growl again. When he turns around, the opportunity presents itself. You take the spear of a fallen coblyn and ram its blade through his throat. "You shoulda kicked the spears away, dumbass!" You rip the short spear from the throat of the coblyn veteran and level it at the archer, almost daring him to experiment with his life. Could he knock and loose an arrow faster that you could run him through with his fallen comrade's spear? An excellent question that you are eager to learn the answer to. But your wounds look far worse than they are, and for all that you are weary, tired, sore, and in a hideous amount of pain, your second wind has lent you enough clarity and strength to hold together for now. To the coblyn, you look like a mad berserker who will not stop killing until every enemy around her is dead or gone, and damn any wounds you may have - you won't slow down or stop. He reacts accordingly. His bow clatters to the ground as he breaks for the forest, pulling something from his pocket and squealing a word in the pig-like tongue of the coblyns. Before you can muster the vigor to give chase, he vanishes in a flash of smoke. With the last of them gone, and the vague sound of that sparrowhawk shouting in panic about finding you far off in the distance, you close your eyes and decide to get some much needed rest...
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Mon 22 May 2023 06:12:24 No. 5670339 Report <span class="mu-s"><span class="mu-b">Current HP:</span></span> 16/28 <span class="mu-s"><span class="mu-b">Damage Taken:</span></span> 24 <span class="mu-s"><span class="mu-b">Damage Healed:</span></span> 12 <span class="mu-s"><span class="mu-b">Special Abilities Used:</span></span> Second Wind, Action Surge, Prism Rune (x2) <span class="mu-s"><span class="mu-b">Experience Gained:</span></span> 600 XP (4 Coblyns, 1 Coblyn Veteran) <span class="mu-s"><span class="mu-b">Current Experience:</span></span> 1850/2700>You have earned one seal of the White Willow and may make an offering to the White Willow to advance its growth to the next stage, enabling it to expend its power to heal your body and mind. Reaching this next phase rewards you with 1000 làn, 150 experience, and one of the following: Greenwarden's Vestments. A set of hide armor favored by druids for its protection against hazardous plants. Faeforged Chain. A chain shirt forged with the faerie arts, making it light as a feather. Cadnoid Gambeson. A gambeson woven in the Cadnoid tradition to mitigate the damage caused by arrows.>You wake in the pool at the roots of the White Willow, shortly after dawn. Your smock hangs from its branches, as does your new armor, while your fwyell fawr rests against its trunk. Your wounds have healed, you are alone, and your stomach is rumbling. What do you do? Stumble back to your cottage and eat some of your smoked pheasant with whatever tea you can assemble from the local herbs. Try to forage something fresh from the forest on your way home (Roll Survival) Go on another hunting trip in your fox form, though this time you think you'll eat what you catch raw. (Roll Survival) Stumble on home and do some fishing, being mindful of your promise (Roll Survival at Disadvantage) Stumble on home and do some fishing, caring little for your promise (Roll Survival. 25% chance to catch someone you promised not to fish) Screw food, you want answers. Where the hell is that sparrowhawk? (Roll Perception)
Anonymous
>>5670339 >Stumble back to your cottage and eat some of your smoked pheasant with whatever tea you can assemble from the local herbs. Rest and recovery. Faeforged Chain sounds nice.
Anonymous
Quoted By:
>>5670339 >Stumble back to your cottage and eat some of your smoked pheasant with whatever tea you can assemble from the local herbs. Anonymous
Quoted By:
>>5670339 Cadnoid Gambeson. A gambeson woven in the Cadnoid tradition to mitigate the damage caused by arrows.
>Stumble back to your cottage and eat some of your smoked pheasant with whatever tea you can assemble from the local herbs. Anonymous
>>5670333 DM you can't just post that without a link to the uncensored version. Give foxgirl booba NOW.
>>5670339 I'm mostly cool to
>Stumble back home for some pheasant But can we combine that with some foraging on the way back?
>Cadnoid Gambeson Torn between this and the chain, but anti-arrow protection would be nice.
Anonymous
>>5670333 Looking at AI hands is always funny.
Although drawing fingers is hard even for humans. Anonymous
Quoted By:
>>5670339 >Faeforged Chain. A chain shirt forged with the faerie arts, making it light as a feather. >Screw food, you want answers. Where the hell is that sparrowhawk? (Roll Perception) Anonymous
Quoted By:
>>5670339 >Faeforged Chain >Stumble back to your cottage and eat some of your smoked pheasant with whatever tea you can assemble from the local herbs. Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Mon 22 May 2023 19:17:45 No. 5670630 Report >>5670351 Faeforged Chain is ye olde mithral shirt, a chain shirt that basically counts as unarmored while you wear it for casting, dexterity, and stealth/athletics/acrobatics. Also has the highest armor bonus of the three options (becomes 13+Dex instead of 12+Dex [Max 2 for Hide])
Greenwarden's Vestments are the standard druid armor, heavy protective hides with some magic that allows you to ignore mundane plants that would slow you down, and give advantage against magical plants that would hinder your movement.
Cadnoid Gambeson uses Studded Leather attributes, but the padding is designed to trap arrows before they pierce your skin, giving you resistance against damage from arrows, bolts, shuriken, throwing knives, and similar.
>>5670504 Sure, here's the catbox. Enjoy!
https://files.catbox.moe/uvl9z3.png I'll say that if there's enough people who want to do light foraging on the way back, you can do that.
>>5670509 Yeah, hands are an issue. I rolled a dozen times on the hands gacha for the one holding the axe, and that was the best of the lot. I am still learning, though, and I think there are ways you can touch them up that I need to practice. AI's a fun tool to fuck around with.
Anonymous
Quoted By:
>>5670339 >Faeforged Chain. A chain shirt forged with the faerie arts, making it light as a feather. >Stumble back to your cottage and eat some of your smoked pheasant with whatever tea you can assemble from the local herbs. >Try to forage something fresh from the forest on your way home (Roll Survival) Anonymous
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Tue 23 May 2023 05:16:37 No. 5671051 Report Quoted By:
You wake up slumped against the White Willow, half submerged in the waters among its roots. Dawn peaks through the canopy of the forest, and the light of the painted sun rather rudely decided pierce through a thicket of branches and smack you right in the face. It almost seems to follow you as you try to roll away, for the swaying of the branches in the wind see the light moving along with you. Once you realize the fight is futile and that attempting to dodge the light will only make the pounding in your head worse, you force yourself up and out of the stream. The bloody wounds the coblyns gave you vanished overnight. Disbelieving hands run over the place where the veteran nearly split your belly open, and where that arrow took you in your chest. Not so much as a bruise remains of them. Though it seems as a punishment for healing the wounds you took, your entire body screams with soreness. It takes everything you have not to just splash back into the stream and float back to your cottage, for your legs don't want to lift you and your arms would rather not move. But your throat's cries of thirst silence their complaints. Somehow, you know the water by the White Willow is more than safe to drink. So after standing up and stretching out your body - a sight that many men would kill to see - you sit down upon the tree's roots and cup your hands to drink. In the water's reflection, you see something like what appeared in the mirror. But the words here do not describe you, but rather the tree. <span class="mu-s"><span class="mu-g">The White Willow</span></span> <span class="mu-i"><span class="mu-g">Heart Tree of Coedwig Cromennog</span></span> <span class="mu-s"><span class="mu-g">Level:</span></span> 2 of 50 <span class="mu-s"><span class="mu-g">Seals:</span></span> 1 (4 to the next level) <span class="mu-s"><span class="mu-g">Healing:</span></span> 88/100 <span class="mu-g">Obtain <span class="mu-s">Seals of the White Willow</span> by slaying worthy foes to advance the growth of your Heart Tree and fully unlock its potential.</span> <span class="mu-g">You have one unclaimed reward. Claim Now!</span> The words "Claim Now!" circle around a fruit hanging from one of the White Willow's vines in the reflection of the water. It has the shape and color of something like a cross between an apple, a pear, and a peach, and your stomach rumbles in appreciation of how tasty it looks. Alas, no fruit can be seen growing from the vines overhead, so it must be a creation of the pool like all of the words superimposed upon the reflection. You reach out and grab at the fruit, hoping that the tree has decided to reward you with a magic fruit that will banish fatigue and give you the strength of twenty good men, just like in the storybooks that you don't remember reading. You break out into a bright smile when you feel the fruit's soft flesh in your hand. The fruit glows with a golden light once you remove it from the water. You heart sinks like a stone when the light changes shape, turning from a succulent and delicious looking fruit in a shining shirt of silver maille. More helpful by far in the long run, but not at all what your heart needs now.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Tue 23 May 2023 05:17:46 No. 5671053 Report Quoted By:
"No, go back!" you beg the shirt of silvery rings. The fatigue and soreness in your limbs gets ignored for the tantrum you want to throw, shaking the shirt like the shoulders of a hapless fool who spilt the last skin of water in the middle of the desert. Your green eyes nearly bug out of your head as you yell at it. "Seven tails and bloody ashes, <span class="mu-i">turn back this instant</span>! Give me back my apple-peach! I killed four coblyns and got shot in the tit, I deserve to eat something sweet today!" You spend an inordinate amount of time venting your stress at the faery forged chain shirt. Really, this isn't about the delicious looking apple-peach turning into the armor, that was just the first pebble to fall before the avalanche hit. No, you really just need to let off some steam, and yelling at an inanimate object that won't feel bad about being yelled at is a good way to vent. You let out your frustrations about your amnesia. You complain about the pervert who put <span class="mu-i">tubes</span> in certain unmentionable places. You cry a little over how close you came to becoming the coblyns' plaything, about how getting treated so roughly got you a little wet despite yourself. "And don't even get me <span class="mu-i">started</span> about that mysterious fucking sparrowhawk," you grumble your last few complaints as the steam in your head dies down. "Flies in out of nowhere, calls me a Rover, refuses to elaborate on what the heck a Rover or a teaboat even <span class="mu-i">is</span>, gives me a fywell fawr and then lets me swim off and fight those rapey little shitheads <span class="mu-i">alone</span>. I know that last one is kind of my fault, but that's <span class="mu-i">logical</span>. A maiden's heart isn't <span class="mu-i">logical</span>, he should have kept a better eye on me, I have no idea what I'm doing! I can't be trusted with knowing my own limits!" You flop onto the soft ground, hugging the almost silky-soft chainmail to your breast. "Ughhhhhh, I probably should get an idea of what I'm doing and learn my limits," you say to no one in particular. Actually, you say it most certainly to yourself. "I'm too cute to die young. How old am I supposed to be, anyways? The Mirror couldn't give me a straight answer on that." With your moping and venting complete, you feel a lot better. The chain shirt has a nicely padded undershirt to wear beneath it, so where-ever your smock managed to find itself after you threw it at the sparrowhawk, you don't need it for now. Once the belt is cinched around your waist, you feel quite safe, secure, and snug in the armor. With the belt cinched on, your ample bosom balloons out impressively above it, despite the armor being truly rather modest. It reaches down to your knees and out to your elbows, and with a high collar all of your vitals are safe and protected. On top of all of that, the maille is light as a silk dress and barely impedes your movement - if it does so at all. You wish you had this on when you went to fight the coblyns. You would have still taken some blows, but they would not have been nearly as bad.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Tue 23 May 2023 05:18:47 No. 5671054 Report Quoted By:
Without the need to follow the meandering stream, the way back to your cottage takes only half an hour. Really, it only takes fifteen minutes, but you went out of your way to stop by a grove you remembered from your tour of the perimeter. You <span class="mu-i">refuse</span> to subsist only on a diet of smoked foul and bone broth, not after achieving such a great victory. You pluck as many apples from the tree as your arms can carry, noshing on one of them as you make your way back to the cottage. The fruit of the forest is sadly not as sweet as the apple-peach of your dreams. In fact, it's really rather sour. But after the night you had yesterday, you're so hungry that as long as it's edible, you'll eat it. Two of the dozen sour apples you picked from the grove are finished by the time you return home. After finishing the first one, you realized that they actually had a note of sweetness in their aftertaste that you've quickly grown accustomed to. Before you head in the door, you bury the uneaten apple cores in the hopes that one day they'll eventually sprout into a tree. The sturdy butt of your fwyell fawr - found leaning against the front door, holding down your smock - makes the job much easier than doing it by hand. Once inside, you lock the door, strip out of your maille and throw on your smock. Worst comes to worst, you'll hear someone trying to break in with enough time to throw the chain shirt on over the smock before killing whoever thought breaking and entering was a good idea. Your cottage is your castle, and anyone who dares invade your castle will become friends with the business end of your fwyell fawr, simple as. But all of that is thoughts for later. Right now, you want to make some soup. You pull out some of the dried and smoked pheasant from the jar your reserved it in, as well as a few of the stripped and cleaned bones that you had put away. While the bones boil in water, you chop up a few mushrooms and some of the herbs you had gathered. For good measure, you toss in one of the apples you picked as well, to give it a sweet and sour note to play with the savory nature of the base. Last goes in the meat, chopped into nice small bite sized pieces for you to enjoy. "I need to find something like a potato, or some barley..." you mutter to yourself as the soup cooks. Either could make bread, but barley especially could help the soup go a lot further. But once the soup is done cooking, you are quite content. Maybe you simply were so hungry that even poor cooking would be delicious, or maybe you actually did a really good job in making the meal. The savory flavor of the broth, meat, and mushrooms overpowers the sweet and sour of the apple, but the fruit gives the dish a little something that it definitely needed. Cut by other flavors, what sour tones the apple gives it makes the soup feel light and refreshing. All in all, quite tasty, you would cook it again. Maybe next time when you have some potatoes or barley to really fill it out...
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Tue 23 May 2023 05:19:48 No. 5671055 Report Once you're done with your soup, you decide to try and make some tea with that lovely tea pot sitting on the dining table. It's shaped almost exactly like the cottage you've come to call your home, from the spout being the chimney to the handle having a lantern on the end. You gather some herbs, as well as the apple peel that you saved from the apple which went into your soup, and put the kettle on the fire to boil up some water. While you wait for the water to boil, you open up the top of the kettle, looking for the place to put the herbs and the peel to steep your tea. The interior looks a bit odd, though, as inside of it, there's a little person sitting at a table looking intently at a teapot. The sight gives you a headache for some reason, and then for a moment you feel like something stretched you out like a rubber band.>When you look up again, you're no longer in your cottage. The sound of waves crash against the shore. The sky overhead is a thousand crystals, and water looks clear and warm. You look down at the pedestal that now holds your teapot. You are in the dead end of a hallway that twists and turns... A great ball of fire looms overhead, and the sand burns your bare feet. A dune beneath a stone sky, there are towers in the distance. The sound of many boxes rattle, and you seem to have gotten piled among them and other loose goods in the back of a carriage. You suddenly feel very self-conscious about wearing only a smock. An old man with an obscenely long beard appraises your curves with a lurid grin. Darkness surrounds you along with the scent of the underground. You can hear moans of pleasure and pain in the distance.>Your reaction to this information: Scream in frustration. You have had it up to HERE with this bullshit. Grab your teapot and make a run for it as fast as you can. Open you teapot like you did at home. You want to go back! Let out a sigh of long suffering and try to roll with whatever life has thrown at you now. Turn into a fluffy animal. No one wants to harm a fluffy animal, right? When in doubt, Prism Rune as necessary. (Roll 6d10)
Anonymous
>>5671055 >A great ball of fire looms overhead, and the sand burns your bare feet. A dune beneath a stone sky, there are towers in the distance. >Turn into a fluffy animal. No one wants to harm a fluffy animal, right? Desert fox
Anonymous
Quoted By:
>>5671055 >Darkness surrounds you along with the scent of the underground. You can hear moans of pleasure and pain in the distance. >Open you teapot like you did at home. You want to go back! Anonymous
Quoted By:
>>5671055 >The sound of waves crash against the shore. The sky overhead is a thousand crystals, and water looks clear and warm. >Let out a sigh of long suffering and try to roll with whatever life has thrown at you now. Anonymous
Anonymous
Quoted By:
>>5671059 +1, and let's head towards those towers. Bring the teapot/tybot with us.
Anonymous
Quoted By:
>>5671055 >The sound of waves crash against the shore. The sky overhead is a thousand crystals, and water looks clear and warm. >Let out a sigh of long suffering and try to roll with whatever life has thrown at you now. Wuxian 无仙 !!wUx72vLQz5Q
Quoted By:
>A great ball of fire looms overhead, and the sand burns your bare feet. A dune beneath a stone sky, there are towers in the distance. >Let out a sigh of long suffering and try to roll with whatever life has thrown at you now. >let's head towards those towers.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Tue 23 May 2023 21:09:37 No. 5671419 Report Quoted By:
Rolled 2 (1d7) Desert has it for the location. Action is split between immediately shifting to Fox Form and the surly response ready to roll with life's punches, so the dice will be rolled. 1: Try to get back into your teapot. 2 to 4: Fluff Mode 5 to 7: Surly Mode
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Wed 24 May 2023 00:44:22 No. 5671527 Report Quoted By:
A hiss of pain escapes your lips when your senses catch up with you. The ground scorches your feet with the sting of burning sand hot enough that you swear you hear your soles sizzle as the desert dumps its heat into you. The air matches the ground below with a dry heat that sucks away any sweat your body sheds, with not a drop of moisture allowed to run free. Dunes stretch onwards for miles upon miles like rolling hills. Off on the horizon, you can see the spire of a great tower peaking through the dunes and stretching upwards towards the false sky. Much like <span class="mu-s"><span class="mu-g">The Domed Forest</span></span>, the sky above is a ceiling in truth. Rather than the great murals that hung over the forest and cottage, polished veins of lapis lazuli turn the roof of this cavernous desert blue. The shining finish also serves to reflect the light of a false sun that hangs too close and too large in the sky to be the real one. The ball of fire that gives the cavern light must be a hundred meters long. It churns angrily, its heat driving the hot winds that blow across the sands. The winds catch your smock and lift it well past the point of modesty as you turn towards the obelisk. "<span class="mu-s">Yo-ho-ho~! Now that's a <span class="mu-i">peach</span>, baby, nice and ripe!</span>" The familiar voice of the sparrowhawk calls, its head poking out from the teapot's roof. It seems that you inadvertently gave him quite the show... though he's already seen that and more, so should he really be so excited? "<span class="mu-s">Good seein' you on your feet, I got worried there - what with all the blood and everything. Your Heart Tree Patch you up? Or did you inscribe a healing rune somewhere where the sun don't shine...?</span>" "Where are we?" You ask the sparrowhawk, searching your memory for his name. Your eyes narrow slightly when you come to the realization that you don't know it. "And for that matter, who are you? You never gave me your name." "<span class="mu-s">Wait, did I not... I could have sworn that I...</span>" The sparrowhawk flutters in a confused circle around you. The gears behind his golden eyes grind to a halt, and he nearly falls out of the sky when he realizes the answer to the half-chirped question. "<span class="mu-s">I guess I didn't! Let's put that right, then. I'm Brân Doeth, familiar of the great Pryderi fab Pwyll, the Bird Who Knows Many Things.</span>" The bird puffs out his bright plumage with the pride of someone who just announced that they were the right hand of some great and noble lord. For all you know, that's exactly who this Pryderi fellow is. But the name rings no bells. He seems surprised with how casually you offer him a hand to land on. "Nice to meet you, Bran," you say. The bird softly chirps a slight correction to your pronunciation, but for the life of you, you can't tell much difference between how to say Bran and Brân. "I'm Charlotte." He shakes your hand with his talon, and politely waits for you to list out all your fancy titles. Unfortunately, you don't have any just yet. "So... do you know where we are?"
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Wed 24 May 2023 00:45:23 No. 5671529 Report Brân continues shaking your hand for a moment, as if he had not yet processed the fact that you had asked a question rather than given him a list of titles to forget. He must be used to greeting dignitaries on behalf of his Master, as you can <span class="mu-i">see</span> his eyes glazing over as he waits for the conversation to move on. How important is this Pryderi fab Pwyll, if his familiar expects most people he greets to go on and on about their titles? When it finally catches up to him that you asked him a question rather than explained how you're the Seventh Princess of the Cadnoid, he gives an apologetic squawk before straightening out his plumage. "<span class="mu-s">Ah... a place you'll need a second name, if you don't want your sweet ass to be sold on the open market,</span>" Brân answers your question without answering your question. You hope against all hope that it isn't a habit of his. "<span class="mu-s">Lots of people would pay good làn to see a girl as cute as you in a slave collar. If you've got a surname like the highborn, though, precious few will try grabbing you off the streets.</span>">You think about it for a moment. "How about..." Coblynsbane. You killed a lot of Coblyns, and it's the sort of name an adventurer might earn, right? fab Madyn. "Child of a Fox" would honestly be rather appropriate for you. Goff. The tradename for smiths should be common enough that no one will question it. o Coedwig Cromennog. It would be honest, as the Domed Forest <span class="mu-i">is</span> your home for the time being. "<span class="mu-s">Not what I'da gone with, but it's your name,</span>" Brân chirps. "And what would you have gone with, oh Bird That Knows Many Things?" You say his title with a hint of mockery, but Brân puffs up with pride all the same. "<span class="mu-s">Fluffytail,</span>" he declares. "<span class="mu-s">For-</span>" "No." You cut off that line of thought before the sparrow can get on another tangent. He lands in your palms rather dejectedly. You hold him up gently but firmly, meeting his golden eyes with your own emerald ones. His drift down to the neckline of your smock, and it becomes quite apparent that he wants to make a nest between your luscious breasts. You give him a squeeze, and his eyes return to you. "<span class="mu-i">Focus</span>. Preferably on something other than my tits, please and thank you." "<span class="mu-s">But I <span class="mu-i">like</span> your tits!</span>" he complains. You give him an unamused look as he tries to explain him. "<span class="mu-s">Hey! They're good tits. All big and soft and bouncy... say, you mind if I ride along in them? I'll be quiet, I promise, but it's just... they're so... so forgive me if I like 'em a lot! I ain't gonna apologize for appreciating' real beau-OOF!</span>" You give him another squeeze, harder this time. "Your appreciation is noted." "<span class="mu-s">Your welcome,</span>" Brân squawks in pain, brushing off his chest-plumage with his wing. "<span class="mu-s">Squawk- ya mind not squeezin' the plumage so hard? It's bad for the circulation...</span>" You give Brân your least impressed look yet, and he withers under you gaze. "Do <span class="mu-i">you</span> mind actually telling me where we are?"
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Wed 24 May 2023 00:46:24 No. 5671531 Report "<span class="mu-s">Yeah, no problem Lotty,</span>" he groans in relief as you let up the pressure. Your eye twitches at the nickname, but Lotty is miles better than 'hot tits', so you'll allow it for now. He tries to flutter out of your hands, and when you refuse to let him go, he rolls his eyes. "<span class="mu-s">Right, I got it, no flappin' unless I start yappin'. No wonder my master likes you, you're <span class="mu-i">exactly</span> the sort of girl he'd want to step on his-SQUAWK!</span>" You give him a gentle squeeze to help him focus, and a thought occurs after he dodged the question again. "Brân, you <span class="mu-i">do</span> know where we are, don't you?" "<span class="mu-s">I...</span>" Brân measures his words, giving your hands a good long look. "<span class="mu-s">I have a pretty good idea, yes. I'll spare you the story of how I got here and why I don't know for <span class="mu-i">sure</span> to say that if that big ball of burnin' gas and all that blue stuff on the ceiling is lapis lazuli, that means we're in Kewar Zardna. The largest room safe for human habitation on the Third Floor. Home to Shur Zardna, the City of Glass if you ask the locals, and the City of Slaves if you ask most everyone else.</span>" That answers your question to your satisfaction, but in turn leaves you with more questions that need answering. You let Brân free to flutter about again, fulfilling your end of your unspoken agreement. Your eyes scan the horizon without a care in the world for how the wind kicks up your smock. The only person here who can see what it reveals has already seen everything you have to offer... and you would be lying if you said that you didn't appreciate the appreciation. You don't know what the approval of a sparrowhawk is worth when it comes to your womanly curves, but knowing that at least <span class="mu-i">one</span> person is attracted to you is certainly a confidence boost. Unfortunately for him, you cut his show short by turning into your fox form. When he makes a disappointed chirp, you simply tell him: "No one's going to try to enslave a fox, are they?" "<span class="mu-s">I suppose not.</span>" He sounds strangely disappointed at that. Incidentally, once you dug your way out of your smock, you find that the spout of your teapot is now giving off puffy white clouds of steam in the shape of words. It asks you if you wish to store your smock, now that you've "unequipped" it, and then if you wish to set your tŷbot to its compact form. You say yes to both. First, a little steam cloud envelops your smock and sucks it back into your teapot through the spout... so you suppose that you'll be remaining a fox for a good long while now. Then, the teapot shrinks into a little medallion of itself, hanging from a leather thong. It wraps itself around your neck like a pet's collar. While you wear it, you can see the words from the mirror in the corner of your vision, fading out of focus and sight unless you specifically look for it.>What landmark do you head towards? (Roll 1d100) The Obelisk The Lighthouse on the Sea The Cave The Villa The Tower by the Road The Pool of Water
Anonymous
Rolled 97 (1d100) >>5671529 >fab Madyn >>5671531 >The Tower by the Road Anonymous
Quoted By:
Rolled 76 (1d100) >>5671529 >o Coedwig Cromennog. It would be honest, as the Domed Forest is your home for the time being. >The Obelisk Anonymous
Rolled 34 (1d100) >>5671551 +1, how do I pronounce all this welsh?
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Wed 24 May 2023 04:30:14 No. 5671695 Report Quoted By:
>>5671639 Hell if I know, and I'm the QM.
Also a 34 and a 97 in the first three rolls. You guys will definitely be getting a good encounter here
Anonymous
Quoted By:
>>5671531 >fab Madyn >The Cave Really I want to know where that cowardly coblyn ran off to, and I want to murder
or domme him. Cave is the best bet for killing more coblyns (unless it's like a sandworm or something else)
Anonymous
Quoted By:
>>5671531 >The Tower by the Road >o Coedwig Cromennog. It would be honest, as the Domed Forest is your home for the time being. Anonymous
Anonymous
Quoted By:
>>5671529 >fab Madyn. "Child of a Fox" would honestly be rather appropriate for you. >>5671531 >The Tower by the Road Wuxian 无仙 !!wUx72vLQz5Q
Quoted By:
Rolled 78 (1d100) >Coblynsbane. You killed a lot of Coblyns, and >The Tower by the Road >say, you mind if I ride along in them? I don't mind, he sounds useful
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Thu 25 May 2023 04:13:54 No. 5672265 Report Quoted By:
A tower whose head peaked over the crest of a far off dune tore your interest away from the distant obelisk as a sign of human civilization. From this distance, it appears as though the roof is still maintained and the structure has not fallen into ruin. You can see its shadow looming over the road, as the great ball of fire in the sky begins to dip towards the "mountains" that appear to encircle the sands Kewar Zardna. Still keeping the form of a fox, you trek off through the sands towards it. Brân follows you overhead, knowing well enough to keep his mouth shut upon the trip. The sands of a desert are unforgiving, and making small talk on a trek through them will rip the water from your body even more surely than sweat. Luckily, as a fox you have a light summer coat of fur to mitigate the heat, and your paws resist the heat of the desert sand much better than the soles of your bare feet. You travel unmolested across the sands, for few creatures are foolish enough to move about in the heat of the day, when the desert is at its worst. Unlike you, they do not have the ability to retreat into the oasis of your teapot and pump some water up if you really need it. Surprisingly, the dry heat does not really hit you at all during your journey across the sands; you head does not pound from dehydration, your body does not cry out for water. In fact, you only realize how thirsty you trip has left you when the journey is almost complete. The lush oasis at the foot of the watchtower reminds you that you have not had a drink since earlier this morning; a few cool cups of water you took alongside your soup. The fireball that serves as the desert sun is low in the sky, meaning that it's been hours upon hours since you last took a drink. Perhaps that is the terrifying power of the desert, a dry heat that sucks up sweat so swiftly that you hardly notice how long you have been without water. Now that you can <span class="mu-i">see</span> water, though, your thirst from your time beneath the desert sun slams into you harder than the arrow from a coblyn shortbow. Brân lands near you when you approach the pool, holding a wing up before you can crouch down to lap up a drink. "<span class="mu-s">Easy there, Lotty, you gotta look before you drink,</span>" he says. Your eye twitches a bit when he calls you by that annoying nickname. You're unsure if you're more annoyed at that, or the fact that he's keeping you from slaking your thirst. "<span class="mu-s">Sure, there's all these lovely plants around it, but that doesn't mean the water isn't poisoned. Lucky for us, it looks like this a Pure Spring, but if you're not careful about where you drink from in the desert, you'll croak.</span>" "I'll keep that in mind," you tell him, lifting your snout up from the water. The moment he told you that the water is safe to drink, you bolted for it and started lapping it up. "That's really unfair, though. First it makes you thirsty, and then the water kills you?" "<span class="mu-s">If you think that's bad, you should see the other floors!</span>"
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Thu 25 May 2023 04:14:55 No. 5672266 Report Quoted By:
As you and he take your drinks from the oasis, Brân rambles on about topics that fly so far over your head that they pass through the luminiferous aether. He throws around a <span class="mu-i">lot</span> of proper nouns that run through your head, in one ear and out the other. Only two things manage to stick; the first being the scientific name for what most people just call "the world": <span class="mu-i">Troellog Byd</span>. The second being that his master apparently pioneered the prevailing model of the universe: the Labyrinth World Model. "<span class="mu-s">...and so in short, what we call the Cosmological Labyrinth gives structure to the entropic chaos from which the bulk of the universe is formed, which allows critters like you and me to exist,</span>" Brân finishes, you hope. You smile and nod, having understood all of nothing of what he just said. To you dismay, he keeps going... but you guess that's just more time to drink up. "<span class="mu-s">In this model, each Room is its own microcosm following a variation of the Labyrinth's structural based on its coordinates against a theoretical 'surface' of reality that no one has been able to observe yet. Tŷbotau and other demi-planes being disconnected reality bubbles that manifest due to-</span> "So what you're saying is that the world's a giant dungeon," you cut Brân off. His lecture began giving you a headache fifteen minutes back, and you'd like to confirm that you understood at least <span class="mu-i">part</span> of it. "<span class="mu-s">No, Lotty!</span>" Brân's answer makes your face fall. "<span class="mu-s">I'm saying that the entire <span class="mu-i">universe</span> is a giant dungeon!</span>" "But this morning, you said we were on the third floor," you point out. "If no one's ever seen the surface, then how-" "<span class="mu-s">Lotty, Lotty, no one's observed the surface of the <span class="mu-i">Cosmological Labyrinth</span>,</span>" Brân chides. Your eye twitches. You're not sure if it's at his tone, or the stupid nickname he insists on calling you by. "<span class="mu-s">The surface of Troellog Byd is three floors up. Surprised you didn't know. You've got yourself a tŷbot, and that makes you a Rover, and Rovers are only ever born on the surface - and rarely at that! Though master did say you were... what was the word, <span class="mu-i">anomalous</span>.</span>" "Oh," you honestly have no idea what to make of that. The fact that you spent fifteen minutes listening to some crackpot wizard's theory of everything has made your blossoming headache worse. "And here I thought I was listening to something useful." You turn around and trot off towards the tower. Brân gives you an indignant squawk as he flutters after you. "<span class="mu-s">Hey, hey! The Labyrinth World Model <span class="mu-i">is</span> useful. Its foundations are the basis for modern teleportation magic, which is literally <span class="mu-i">miles</span> more accurate than the teleportation spells enabled by the LCDM or AQUAL cosmological models!</span>" You almost make the mistake of asking what those are, but before the words escape your mouth, you think better of it. "Sure, Bran, whatever you say." For some reason you can't explain, his idignant squawking is very satisfying.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Thu 25 May 2023 04:15:56 No. 5672267 Report The tower that you saw over the dunes sits at the edge of the oasis, overlooking the road and the spring of Pure Waters with an air of solemn dignity. By its structure, it appears to have been built in layers over the years, one after another, until it reached its current state today. At one point, it must have been a grand gazebo, or some similar structure, as the tower's squat foundational floor looks more like load-bearing pillars supporting a roof that have since been reforced with stone archways. Sitting atop this hollow floor is the tower proper, with battlements surrounding what you presume is a barracks or command chamber. Four great windows overlook the four cardinal directions, allowing whoever is inside command of a great view of the surrounding desert. The roof appears to be a new addition. It covers what must have been the original battlements with a pyramid of red stone shingles, giving the structure an attic for extra storage. For all of the city's flaws, the Sultan of Shur Zardna must surely keep a good peace, if a structure built for war no longer needs see such use. Your admiration for the architecture gets interrupted by the shouts of an angry sounding woman. "You're a louse, al-Lassous..." the woman growls in the distance. Her voice comes from the direction of the tower. "To think that such a brute managed to get the drop on captain of Dal Pachas... I'm a disgrace to my title." "Ohoho... do not think so little of your skills, Zora Sera..." A deep male voice can be heard putting on seductive airs, almost purring. "I am the great al-Lassous, after all, the man who stole Aled al-Masiya from right underneath the Sultan's nose. For all their skill, the Dal Pachas could do nothing then, and they can do nothing now to help their poor little captain. For al-Lassous <span class="mu-i">takes</span> what he wants~!" "Tch, do with me what you like, worm." the woman throws all of her emotion into her voice as she declares, "You may take my body, but you'll never take my heart!">Oh no! It appears that this "al-Lassous" is an enemy of women. You need to help that poor guardswoman before he brutalizes her... See if you can get Brân to help you chase the man off in your fox form. It will just seem like a wild animal attack, and you'll have done a good deed. Shapeshift back and rush him in an unarmed, full frontal assault. Time is of the essence here. Re-equip your smock and see if you can't retrieve your axe from your teapot before rushing in to engage. Try to retrieve your arms and armor from your teapot. Once you're fully equipped, rush in and save her! Take your time. You feel bad for the poor woman, but you're going to arm yourself and wait for the opportune moment so that this scoundrel doesn't get <span class="mu-i">two</span> victims. All may not be as it seems... perhaps see what happens if you approach as a traveler. (Roll Insight at +1 vs DC15. Failure results in going with the next highest option.)
Anonymous
>>5672267 >All may not be as it seems... perhaps see what happens if you approach as a traveler. (Roll Insight at +1 vs DC15. Failure results in going with the next highest option.) What if they're just weirdos? See from a fox's eyes first.
Though my second vote would be
>See if you can get Brân to help you chase the man off in your fox form. It will just seem like a wild animal attack, and you'll have done a good deed. Anonymous
Quoted By:
>>5672267 >Re-equip your smock and see if you can't retrieve your axe from your teapot before rushing in to engage. It's kinda hard to know where one option ends and other starts.
Anonymous
Quoted By:
>>5672269 +1 to this
Also, 69, nice.
Anonymous
Quoted By:
>>5672267 >Re-equip your smock and see if you can't retrieve your axe from your teapot before rushing in to engage. >Try to retrieve your arms and armor from your teapot. Once you're fully equipped, rush in and save her! VIOLENCE
Wuxian 无仙 !!wUx72vLQz5Q
Quoted By:
>>5672269 +1
Also, nice worldbuilding
Anonymous
Quoted By:
>>5672269 +1
they genuinely seem like weirdos
Dungeon Master !rjc82MpwFw
Dungeon Master !rjc82MpwFw ID:gb/jrYoG Thu 25 May 2023 22:53:02 No. 5672911 Report Rolled 9 + 1 (1d20 + 1) Rolling Insight vs DC 15. Post will come later tonight.
Anonymous
Quoted By:
>>5672267 Missed the vote, but this DOES reek of 'sexy couple roleplay'.
Anonymous
>>5672911 Is it already Joever?
Wuxian 无仙 !!wUx72vLQz5Q
>>5674791 No way. The DM is too good to quit.
Dungeon Master !!9oRR14ys4YV
Dungeon Master !!9oRR14ys4YV ID:gb/jrYoG Mon 29 May 2023 01:31:24 No. 5675486 Report >>5674791 >>5674807 It's been a really rough weekend. I intend to continue, but I need some time to recover.
Anonymous
Quoted By:
>>5675486 Feel better soon, QM. Sorry to hwar of your woes.
Anonymous
Quoted By:
>>5670630 >Yeah, hands are an issue. Are you using any textual inversions? They aren't a magic fix, but from my experience they give solid a improvement. Also, instead of regenerating the entire image, you can just inpaint the offending hand until you get something good.