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Knights of the Moon

!7Zpy2zzc.o ID:FpfkkgHQ No.5720354 View ViewReplyOriginalReport
You are Jero, a private security guard on Kepler Station, a space station in lunarstationary orbit high above Kepler City; essentially the gate to the city. You pass by your comrade on your way to the break room, giving a slight, tired nod. The break room is cluttered and dirty, but it still gives you a much needed rest. When you open the door, you see a young woman with gray hair and a long white dress. Her index finger is pressed to her pursed lips in a “shh” position. You hear -what you assume is- her voice in your head.

“Do not rest yet warrior, an evil presence lies just beyond that door. Fire your rifle at it before it can take the advantage.”

You aren’t sure what to make of this strange girl and her claims. As far as you were aware, there were no ships docked on the station at the time, meaning that the girl and her claims should be impossible, either she was lying or, not one, but two ships had managed to dock stealthily and illegally. You press your ear to the door she had nodded towards, but hear nothing.

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>Trust the girl and shoot through the door
>Further investigate, at the risk of alerting whatever may be lurking beyond [Roll, no modifier]
>Press for more information, possibly wasting time that could be used to ambush the “evil”
>Other

Side Note: I will be going to sleep after posting this, and will be back online in ~6-7 hours. If the rolling option is the majority by 6 hours from this post, go ahead and roll 3d6.