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You are Mouse, the ogre. Although raised by humans you found yourself in service of the dark elven queen - and with her blessing you have embarked on a quest to purge the corruption plaguing the very world you live in.
You are not alone. Your mission is shared by an eclectic band of companions:
-Phineous, the sophisticated orc of culture.
-Smutkin, the formerly depraved bard who took your mission for his own
-Sparky, the formerly warped imp that was, by touch of holy power, transformed into something else
-Tithe, the diminutive yet vigilant gargoyle
-Chloe, the shadow of the queen sent to safeguard you and your mission.
Your band has since grown to include human companions:
-Elle, the royal courier
-Harriet and Janet, the twin scouts
and the twin golems you've freed from their questionable service to the old order, they've accepted names you've given them: Diana and Minerva.
Currently, you find yourself on the road, headed for the fabled lost city of Atlassia, where cult of the Nameless Beast found its locus of power. There the mercenary army was rallying itself after you foiled several of their plots for the decisive strike against the forces of light, fragile as they were between the mercenary army and the monstrous horde whipped into frenzy by their angry, indignant master.
Queen Olga, The woman who was until recently thought to be the villainous mastermind had fled with her life and was now accompanying you on your journey, along with Maia, the mercenary princess who couldn't bear to give up on a chance to allow her love to turn the mercenary leader away from his dark path.
In this company you made your way across the countryside, hurried along by terrible danger looming over the friends you made who stayed behind to defend their charges...
And now you had another reason for haste.
Tithe had just delivered to you news about a raiding party of the mercenaries about to assault an outlying village you were set to pass by. You decided that you would not allow that to pass.
You are not alone. Your mission is shared by an eclectic band of companions:
-Phineous, the sophisticated orc of culture.
-Smutkin, the formerly depraved bard who took your mission for his own
-Sparky, the formerly warped imp that was, by touch of holy power, transformed into something else
-Tithe, the diminutive yet vigilant gargoyle
-Chloe, the shadow of the queen sent to safeguard you and your mission.
Your band has since grown to include human companions:
-Elle, the royal courier
-Harriet and Janet, the twin scouts
and the twin golems you've freed from their questionable service to the old order, they've accepted names you've given them: Diana and Minerva.
Currently, you find yourself on the road, headed for the fabled lost city of Atlassia, where cult of the Nameless Beast found its locus of power. There the mercenary army was rallying itself after you foiled several of their plots for the decisive strike against the forces of light, fragile as they were between the mercenary army and the monstrous horde whipped into frenzy by their angry, indignant master.
Queen Olga, The woman who was until recently thought to be the villainous mastermind had fled with her life and was now accompanying you on your journey, along with Maia, the mercenary princess who couldn't bear to give up on a chance to allow her love to turn the mercenary leader away from his dark path.
In this company you made your way across the countryside, hurried along by terrible danger looming over the friends you made who stayed behind to defend their charges...
And now you had another reason for haste.
Tithe had just delivered to you news about a raiding party of the mercenaries about to assault an outlying village you were set to pass by. You decided that you would not allow that to pass.