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[[ "In jest - a journey, especially a long or meandering one." ]]
Deft footfalls echo within the silent halls of crumbling stone, dust that went undisturbed for countless years, kicked up in the hasty yet deliberate egress of an intrepid youth.
That youth is Myrddin Cobbler (no relation to the great wizard of legend), a swordsman, poet, with a quiet exterior which belies a fire within, and a thirst for adventure. Beholden by no crown or banner, he goes by the beat of his own drum, plumbing the furthest reaches of untapped lands for the figurative bounty of discovery and the literal bounty of gold!
The pillar-lined hall comes to an abrupt end; he skids to a halt but a pebble away from a steep, cracked ledge. A pit trap activated long ago, perhaps? The dragon-faced statuary look down upon the adventurer as he considers his next move; thinking quickly, he extends his left arm, a prosthesis of metal and wood that seems more magic than science, and out lances a rope-dart in a puff of smoke, clenching comfortably in a draconic stone maw. One tug for security, before he leaps into action, swinging nigh effortlessly to the distant pathway beyond.
The dart retracts mid-flight, and he tumbles onto the path; a close call for sure. He shakes a brief feeling of dread; one can't let these things crawl beneath the skin, and harkens forth on his mission.
And yes, it is indeed a mission. On a pedestal in the center of a tall and wide room, sits the object in question:
[[ Pick 1 each from A, B, AND C; roll 1D20! ]]
[ A1 ] Brooch: A deceptively plain lapel jewel with an emerald embedded in silver. Its previous bearer was said to have lived in good health.
[ A2 ] Circlet of Jypta: A pure gold head piece in the shape of a snake. This is said to greatly improve one's mobility and reflexes.
[ A3 ] Bloodrose Talon: A finger-piece to be worn on the middle finger; rose-gold with a garnet just below the knuckle. It always ends up in the hands of warriors and warlocks alike.
...intended for:
[ B1 ] A wandering mercantile collector of curiosities, with fast hands and a faster tongue.
[ B2 ] An elder from a nearby settlement, hoping to gift it to his son for his coming-of-age celebration.
[ B3 ] Myrddin himself, for this will grant him an edge against a nearby monster.
And so, he treads carefully into the room, giving the pedistal a wide berth as he paces about, he considers how to approach this situation. What will you do, dear Myrrdin?
[ C1 ] Just walk up and take it.
[ C2 ] Snag it with the rope-dart!
[ C3 ] Magic! [[ suggest a relevant effect that isn't high-power like time-manipulation, summoning, or teleportation; the cost will reflect the effect, but is almost guaranteed to be temporary ]]
[ C4 ] A little more insight, Narrator? [[ Ask away, I will do my best to answer without giving a direct solution ]]
Deft footfalls echo within the silent halls of crumbling stone, dust that went undisturbed for countless years, kicked up in the hasty yet deliberate egress of an intrepid youth.
That youth is Myrddin Cobbler (no relation to the great wizard of legend), a swordsman, poet, with a quiet exterior which belies a fire within, and a thirst for adventure. Beholden by no crown or banner, he goes by the beat of his own drum, plumbing the furthest reaches of untapped lands for the figurative bounty of discovery and the literal bounty of gold!
The pillar-lined hall comes to an abrupt end; he skids to a halt but a pebble away from a steep, cracked ledge. A pit trap activated long ago, perhaps? The dragon-faced statuary look down upon the adventurer as he considers his next move; thinking quickly, he extends his left arm, a prosthesis of metal and wood that seems more magic than science, and out lances a rope-dart in a puff of smoke, clenching comfortably in a draconic stone maw. One tug for security, before he leaps into action, swinging nigh effortlessly to the distant pathway beyond.
The dart retracts mid-flight, and he tumbles onto the path; a close call for sure. He shakes a brief feeling of dread; one can't let these things crawl beneath the skin, and harkens forth on his mission.
And yes, it is indeed a mission. On a pedestal in the center of a tall and wide room, sits the object in question:
[[ Pick 1 each from A, B, AND C; roll 1D20! ]]
[ A1 ] Brooch: A deceptively plain lapel jewel with an emerald embedded in silver. Its previous bearer was said to have lived in good health.
[ A2 ] Circlet of Jypta: A pure gold head piece in the shape of a snake. This is said to greatly improve one's mobility and reflexes.
[ A3 ] Bloodrose Talon: A finger-piece to be worn on the middle finger; rose-gold with a garnet just below the knuckle. It always ends up in the hands of warriors and warlocks alike.
...intended for:
[ B1 ] A wandering mercantile collector of curiosities, with fast hands and a faster tongue.
[ B2 ] An elder from a nearby settlement, hoping to gift it to his son for his coming-of-age celebration.
[ B3 ] Myrddin himself, for this will grant him an edge against a nearby monster.
And so, he treads carefully into the room, giving the pedistal a wide berth as he paces about, he considers how to approach this situation. What will you do, dear Myrrdin?
[ C1 ] Just walk up and take it.
[ C2 ] Snag it with the rope-dart!
[ C3 ] Magic! [[ suggest a relevant effect that isn't high-power like time-manipulation, summoning, or teleportation; the cost will reflect the effect, but is almost guaranteed to be temporary ]]
[ C4 ] A little more insight, Narrator? [[ Ask away, I will do my best to answer without giving a direct solution ]]