<span class="mu-i">In some worlds, quiet cunning heroes strive against the malign intents of madmen. You can fight shadows with slick style, suave words and the coordination of your peers. But sometimes in some places You want to just walk right up to the gates and punch the first man you see and then keep punching</span>
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 00:34:59 No. 5897866 Report In difference to a new, harrowing way of doing things, long desperate cries have persuaded the old scribe to try something . . . different.
>https://docs.google.com/document/d/1K9lcYnZSULKKQoWbbnTvlbbdhtTvEPsRchdaFDb-yWs/edit?usp=sharing So now instead of hammering you with the artistic design sensibilities of a blind stoat, we're trying <span class="mu-i">plainer text</span>. Personally I think it's a fad that won't catch on, but who am I to say but the universal clockwork mechanism?
So peruse the information up and over, and as usual, expect half to be lies and half to be misinterpretation of lies. You should ask questions. It builds character.
But for now, exist. Tell us a little about yourself, maskmate. We have to ask these questions, see.
#Marketmoniker
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 12
Reaction 9 Focus 12
>bump 1 by +1 ==Skills==
Sense 10, Understand 10, Influence 10, Move 10
>bump 2 by +2 or 1 by +3 ==Style==
1x of Brawling 14, Shatterhands 12, Knot-tying 12, Vanadian Boxing 12, Legionlock 10, Taking Arts 12
>You're going to want to read the rules for these, but if you're not that interested, simply consider them different ways of introducing faces to fists. You roll 3d6 and want less than your relevant style ==Mask==
1 out of
Plain
Mothmask (+Glory)
Red Droplet (+Violence)
Wrackwood (+Weird)
Legion Fullhelmet (+Honour)
>There's a discord for skirmishy stuff >https://discord.gg/VgEJ7jDF >There's some other threads, if you're interested. Though they aren't required reading >http://suptg.thisisnotatrueending.com/qstarchive.html?tags=art%3F CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 00:39:07 No. 5897867 Report Quoted By:
<span class="mu-i">Perhaps, if you intend to embark on grand adventure, you could do well with a tool or three up your sleeve?</span> Kit and bits and tools and tricks all have Weight - and if you bring more than your Grit-10 (this is commonly 2), you'll find yourself slowed down tremendously by the weight of it all. Once you're past that threshold, then each multiple is -1 to Reaction and Move. That slows you down rather some severely. Armor, as well, decreases Reaction and Move. That's in addition to the sheer weight of it, so if you wear a lot of armor, you'll find that you're penalized first by the weight and then by the constrictions of it. But bright side, it keeps you alive and the world at some distance, so if you don't find yourself needing to move at speed sometimes it can be quite useful to strap something heavy to yourself.
Fourth Dusk
Rolled 2, 3, 5, 3, 4, 3 = 20 (6d6) >>5897866 #Fourth Dusk
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Alive and Well
==Array=
Health 13 Psyche 13 Grit 12
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 14
==Mask==
Plain (Bloody Tears Flourish)
- Mounful Flourish
- Grenadier’s Parabolics
==Contacts==
The Red Markets 8 (Spent)
Outlander Contact 8 (x2)
==Equipment==
Sleeve of Sharps (Knickknack)
Pouches of Mothdream Powder (x6)
Brightflash Bandolier (x6)
> Advance 11 (2 Agility) > Forward Punch! (4 AP, 1 Agility, Batter the rat 1 of me. No tricks; just damage.) > Snap Kick 2, 2 (2 AP) To punch without the gloves now feels… wrong.
Fourth Dusk
>>5897881 Punch rolled 10 vs Taking Arts 14 +2
Kick rolled 10 vs Taking Arts 14-2
So far so good.
But more pertinently…
Forgot to note a final contact: Eightfingers 14 (x1)
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 01:01:41 No. 5897905 Report We're warmed up. It's time! Dance the <span class="mu-g">Green</span>, to rescue friends and help the world. <span class="mu-s">In order:</span> Infiltrate the Grey Manor Find and rescue our kidnapped friends <span class="mu-i">They have stolen people and keep them here under lock and key. Find out why, and if you can, rescue our missing friends!</span> Find evidence or information that implicates the Slicerats in a Nefarious Conspiracy. <span class="mu-i">Mistil, our spy in their midst, tells us that in the manor the Slicerats meet with distant benefactors. Locate their correspondence, and we have proof that Rinik and his Rats are trying to undermine the security of the city</span> Embarass Rinik and his Slicerats <span class="mu-i">This crop of Slicerats are training to be Greyrat Cadre, and so if we bloody their noses we send a signal that they're not so frightening after all. Take them out, in style! Cause some chaos! If we can damage their training equipment, that works too!</span> Get out alive <span class="mu-i">The Grey Manor sits among a restoration project of swarthy workcrews. But the Slicerats have infiltrated their number - if an they blare the <span class="mu-s">alarm</span>, a trap snaps shut and we'll have to fight our way out. Be fast!</span> -- Roll right in through the gates, or try something clever. Flashpan and our veteran contacts are watching the situation as it develops.
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 01:21:57 No. 5897958 Report Quoted By:
>>5897891 >>5897881 Eightfingers and Lads from Ox Street are quite the competent crew of cutters and slickers, so they will surely be happy to work with a Mask, mate or menace.
Good footwork, Dusk!
Brittlebird
Quoted By:
Rolled 3, 2, 4, 2, 2, 3 = 16 (6d6) >>5897866 Into the breach! For friends and fortune, glory and riches, wrath and ruin!
>Crystalize 3Agi into 6 guard >Jagged Edge 6 guard into 6 crit >3AP, inspire my fellows to action (Influence 12) >1AP, unfold my Thorn Carapace >1AP, brandish something from my Collection of Charms >1AP, move 1N (I converted all my Agi, so I can't dash can I?) >1RP, block #Brittlebird
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 12 Grit 12 Focus 12(11)
Reaction 9 Dmg 1d6
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Kalcimiri Glassfist 12
==Mask==
Stainwood(+Weird)
- Little Spark, Small Pyre, Grand Flame, Swordhunter
-2 Maskstains
-1x Maskmyth
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets and Currency==
-Thorn Carapace
-Clickers
-Cracked Ashoniti Tear
-A Collection of Charms
-80 cold coins
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 01:57:07 No. 5898039 Report Quoted By:
<span class="mu-i">Onwards!</span> Though, perhaps, a point of order - one uses Influence on a specific target. In this case, 3 AP gets you 3 rolls - one for each ally nearby. The World has gone and done that for you. Alternatively, Flashpan's guidance lets you use dispersed initiative planning where 3 AP and an influence roll orders someone else to take an action - quite handy, if you can work together. Someone orders someone <span class="mu-i">else</span> to take an action (or spend about 3 AP). In this case, the critical influence roll grants your allies the critical effect of +2 AP this turn! It would also restore a little guard, if they had lost any, and shake off some terror, if they were frightened, and motivate them, if they were feeling intimidated. Otherwise: - Yes, without Agility one cannot Dash (or Sprint)
Sal !!N5bughrC0Ni
Rolled 6, 2, 6, 2, 5, 3, 3, 5, 1 = 33 (9d6) >>5897866 >Deploy into the alley in pic related (move roll) (The idea here is it's obviously suspicious if I just jump over the wall, but if I walk in through this alley, it's much less conspicuous, even if they hear me. They hear all their other buddies walking around, don't they? Just another rat ratting about.)
>I stole a rat's uniform earlier to blend in (influence roll) (I may not know their hand signs, but nobody in these mitts are going to be doing any kind of signing, and if they are, it should be very easy to fake.)
>3 Agil: Move 445 >2 AP: Move 61 >1 AP: Close the door >3 AP: Act Natural #Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All Well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12, Animal Handling (?)
==Style==
Brawling 15
==Mask==
Red Droplet
- +1 SC
- Violent Impulses grant +1 Damage
Mark: Swordhunter
Roll vs Sense to sniff out nearby weapons.
+1 base effect against armed opponents.
Stricture: You force a self control every time you try to use a weapon
Model 73 Boots
Nero's Stimulant, Blue Variant Pouch
Type 17-D-A "Clickers"
Vanadian Fighting Mittens
Red Markets - 8
A Legion Quartermaster - 11, known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.
17 Bits
21 Cold Coins
-3 Reputation
2 Maskstain
2 Maskmyth
0 Inspiration
A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-Two Bedrooms
-Living Spaces
-An Easy Way Out
Bland food for 3 weeks
An Exceptional Much Adored Pet, Exotic and Curious. A Malichnid, named Sunshine.
Sal !!N5bughrC0Ni
Quoted By:
>>5898151 And of course the ever-present forgotten reaction
>1 RP: Parry, -3 (I am being subtle so I am improvising a parry that looks like I'm relaxed with my guard down) CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 03:37:02 No. 5898253 Report Quoted By:
Be careful, Sal. Everyone here trains together twelve hours a day, sleeps together in the same bunk barracks bed for eight hours and eats in the same mess hall while peeling spuds in the same kitchen. They know each others faces. Can tell a friend from a foe by the rythm of their gait. Stay low and stay out of sight if you want to pretend to be one of them. At distance, we'll fade into the background. Whatever you do, avoid direct contact with the Greyrats who lord it over their lessers and surely mark their flaws and foibles at each step of their training. They'll see through your disguise in a breath. Rinik's cutters practice paranoia with professional prowess. Yes, actually, quite like the one who runs their cold eyes over you at this very moment and notes the flaws in your stance, the gaps in your guard and the lack of loyalty in your soul. Quirks an eyebrow. Adjusts their rebreather. Thinks dagger-thoughts. You might not have too long before they realize you're not one of them, but maybe you can spin it? The prison-place is busy, scribbles on paper, little workers taking notes. One guard at attention blocks access to a door loaded with heavy locks. The two chemical-expert rats are noting down the results of some recent experiment. Maybe one of them needs a break? Or you're here to take the prisoners for a walk? Uhhhh-- you'll think of something.
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 03:41:00 No. 5898265 Report <span class="mu-i">Fourth Dusk leads us in and Brittlebird follows up with a rousing yell. The Slicerats don't quite know what is happening, or how, too shocked, surprised or unaware to react. Who would be quite mad enough to attack a fortified compound teeming with Rinik's professionals head on? Well. We would.</span>>Engagement Phase! >The Slicerats are too surprised, shocked or unaware to do much >Brittlebird taunts a guard at the gate and finds their thoughts distracted >Mock, Level and Circus have +2 AP this turn, from rousing inspiration. >Masks to act
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 03:53:04 No. 5898286 Report <span class="mu-i">What was that sound? What was *sound*? It comes back to you, slow, the whole ordeal of interpreting vibrations in the air through membranes. Feels distorted, as if your thousand-thousand ears are not recieving the signals properly and the central processing cluster cannot interpret the ward-words of the keening core at the centre of it all and that's when you realize with faint dawning horror that that's because you are, it seems, some sort of limited fleshbound creature all aflutter with nerves, fluids and hormonal glands. Frightening thought.</span>
Fourth Dusk
Quoted By:
Rolled 4, 5, 2, 2, 3, 3 = 19 (6d6) >>5898265 #Fourth Dusk
==Core==
Guard 16
AP 6 Agility 3 RP 1
-Status: Alive and Well
==Array=
Health 13 Psyche 13 Grit 12
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 14
==Mask==
Plain
- Mounful Flourish
- Grenadier’s Parabolics
==Contacts==
The Red Markets 8 (Spent)
Outlander Contact 8 (x2)
==Equipment==
Sleeve of Sharps (Knickknack)
Pouches of Mothdream Powder (x6)
Brightflash Bandolier (x6)
Very well, then. I’ll do it again!
> 4 AP, 2 Agility: Straight punch 1, as before. ——> Take a -3 to hit to Improvise extra damage (steal a trick from Boxing)
> 2 AP: Snap Kick 2, 2, as before. > 1 Agility: Move 6. Let someone else move in first. > Reaction Point: Dodge Anonymous
Rolled 2, 4, 3, 2, 1, 2, 6, 5, 5, 3, 2, 5, 3, 2, 2, 2, 3, 2, 6, 2, 3 = 65 (21d6) >>5895265 >Buy 15cc worth of salt and bring some in a bag/bowl to this dance. >Beg, borrow, steal, or buy a cigarette on the way here. Mask demands it, even if Voice isn't a fan. >1 Agi - Deploy sprinting through the front grate (MV 14 + 1 shoes +1 mark -1 weight = 15, dice 1-3) >1 Focus - Leave a trail of smoke as part of previous action. (12 taking arts as focus +1 = 13; dice 4-6) >1 Agi - Sprint west towards the spinner group (dice 5-9, MV 15) >1 Focus - Leave a trail of smoke as part of previous action. (12 taking arts +1 focus; dice 10 through 12) >3AP - Use Bonk-Kun to pole vault into a high kick into one of the slicerats. If this suprises them, damage die defaults to 6. (12 taking arts +1 swordhunter - 2 kick = 11, d3 Vulpes damage; dice 13-15) >1 Focus - Add a cloak of smoke to my previous action (12 taking arts +1 focus; dice 16-18) >3 AP & 1 Focus - Bonk-kun pole vault into the other slice rat in this training yard (12 taking arts +1 swordhuter - 2 kick = 11; dice 19-21 Suprise? d3 effect die defaults to 6 from nightglimmer) >No smoke on this action. This part of the world should be smoky enough as-is. >Show Brittlebird how to roll buckets of dice with minimal sprinting. >Leave it to the universe to roll move checks at 15ish or apply appropriate penalties to using the pole vaulting with Bonk-Kun to get where I need to be. Guard 14/14
AP 6 Agility 4 RP 1
-Status: Enthusiastic
-Status: Rambunctious
==Array==
Health 12 (2/2) Psyche 12 (2/2) Grit 12 (2/2) Reaction 10 Focus 8/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14 Pharma 11
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry. Bane: Attacking with Weapons.
+[Fleet Carving]: +1 to move fast or fluidly. Bane: ? Going Slow ?
+Sunlight Dewdrops: !Nourishing: +2 Reputation, mostly positive interactions, friendlier world.
!Indiscriminate Sunlight: Self Control to avoid Compulsive Charity.
+Ash & Smoke - Roll vs. Influence (or Taking Arts) to add Fire or Smoke to next action. Must burn something.
+A Grand Flame - lose 3 self control. Embrace the friendly flame.
+Night Glimmer - When you surprise someone, effect die defaults to 6. Can't block.
Self Control = 9
1 Stain.
1 Maskmyth
3 Reputation (including mask's +2)
==Contacts==
The Red Markets (7)
The Family (9)
Eightfingers (8?)
*Bonk-Kun*
Lagomorpheus
Sal - That girl who likes to hurt people.
==Fallen Friends==
Waxworm, who dared the Universe, and found out
Tier, who loudly dove into danger, lost to the Gray Rats.
Abnegation, who's bravery exceeded their luck, lost to Gray Rats.
==Things==
Weight: 1 (bonk-kun) + 1.0 Sewing Kit + 1.0 Stims, +1.0 Brightflash = 4.0
+Exceptional sewing kit
81 Cold Coins (66 after salt)
10 bits
1 bowl which once held gruel, now holds salt.
+Good Boots +1mv, protects feet, enhances kicks
+good Pharma books (at home)
+Nero's Stimulant 6/6
+Brightflash Bandolier 6/6
+1 Cigarette, purloined along the way
Anonymous
>>5898265 >>5898473 >9 vs. 15 sprint north onto map >5 vs 13 add smoke to sprint >16 vs 15 sprint east towards trainers (womp, womp, I was too heavy for this run) >10 vs 13 add smoke to fat sprint >7 vs 11 - pole vaulting drop kick ambush if it goes through >7 vs 13 - add smoke to first drop kick >11 vs 11 - 2nd pole vaulting drop kick ambush Lagomorpheus
Quoted By:
>>5898473 >>5898483 I am playing Lagomorpheus
Spider-Man !!S6VzTDwnQAm
Quoted By:
>>5898286 >As frightening as it may be. Think therefore be? >And what the void? Brittlebird
Quoted By:
Rolled 5, 5, 6, 1, 1, 6 = 24 (6d6) >>5898265 Circus, brain that guy with this rock. Oi, Rat - he's going to brain you with this rock. It's fated to cure the sorrows of love - best hope you aren't a heartbreaker.
>Crystalize 3Agi into 6 guard (Guard to 18) >1AP, intimidate the rat to our 11 (Influence 12) >1AP, pass the shrine-stone to Circus >Jagged Edge 3 guard into 3 crit (Guard to 15) >3AP+1FOC, direct Circus to chuck the shrine-stone at the rat to our 11 (Influence 13) >1AP, step to my 1 >1RP, block #Brittlebird
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 12 Grit 12 Focus 12(10/11)
Reaction 9 Dmg 1d6
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Kalcimiri Glassfist 12
==Mask==
Stainwood(+Weird)
- Little Spark, Small Pyre, Grand Flame, Swordhunter
-2 Maskstains
-1x Maskmyth
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets and Currency==
-Thorn Carapace
-Clickers
-Cracked Ashoniti Tear
-A Collection of Charms
-80 cold coins
Riv
Quoted By:
Rolled 1, 3, 2, 6, 4, 5 = 21 (6d6) >>5897905 #Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 15]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[ 178 => 192 Coldcoin]
[0 => 3 Bits]
[1 Pouch of Charred Mothdream]
[1 Free College Resonance Interaction Conjuration Emitter]
[1 Cracked Ashoniti's Tear]
==Contacts==
Legion Quartermaster Contact - 9
==Other==
[-4 Reputation]
[1 Rat Mark]
[1 Hygean Mark]
[1 => 0 Inspiration]
[1 Maskmyth]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)
> Deploy as soon as possible. > Sandsnake: Access the Rat's compound via a subterranean route. (Move 15) > Setting a trick in motion: While spelunking the crisscrossing underways, Riv notes the plethora of neglected pipework which line the dismal passages, and the occasional valves and gauges which protrude from junctions in the venose tangle of miscellaneous ducts and conduits like rusted boils. Riv makes a point to randomly turn each value that he passes to either the maximum or minimum extreme. (Influence10+3Focus) Mock !!47rHJhDsK7/
Rolled 5, 5, 2, 3, 6, 4, 4, 2, 6, 3, 3, 3 = 46 (12d6) >>5898265 >{1AGI, Move 15} Dash 222 11 >{1AGI, Move 15} Jump onto the top of the training device thing (i'm sure it has a name, i just don't care to look it up right now) to my 1 >{3AP, Brawling 14} Drop kick the rat to my 2 [-2ACC, +1DMG (Kicking) | +1DMG (Boots) | +1 Effect (DMG?), +1ACC (Mask) | +1ACC (Carving)] (Total: 14ACC, +3?DMG) >{1AGI} Stand up, if need be >{5AP, 2/3AGI, Brawling 14} Kick the rat 61 [-2ACC, +1DMG (Kicking) | +1DMG (Boots) | +2ACC (AP) | +2 or 3ACC (AGI) | -? (Smoke)] (Total: 16/17-?ACC, +2DMG) #Mock
==Core==
Guard 13/13
AP 6 Agility 5 RP 1
-Status: 1 Aggression, 1 GLORY
-Status: Alive
==Array==
Health 4/4 Psyche 2/2 Grit 3/3
Reaction 9 Focus 8/8
==Skills==
Sense 12, Understand 10, Influence 10, Move 15
==Style==
Brawling 14
-!Creative Use Encouraged: Unpenalized improvisation
-!Wear My Kicking Boots: Gain +GRIT damage against prone targets or on drop attacks
-!Knuckledancer: Build or drop 1 Aggression/Cunning per major attack
-!Urbane Soul: Fade into the background for 3AP, most enemies aren't aggressive unless you provoke them or they win a Sense vs. Style roll-off
==Mask==
Mothdiver Mask {2 STAIN, 4 RATMARK}
-+1 Hit and Effect on high-diving style moves
-Recover 1 Focus when landing a diving attack
-Punches are boring...
-+Mothmask effects
-Carving: [+1 Diving, +2 PHASE II]
==Kit==
Model 73 Boots
-Weight 1
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
Type 17-D-A "Clickers"
-Weight 0.5
-+1 Health Threshold
-Breakable
Reinforced Performer's Vaulting Pole [Stowed - 1AP to draw]
-+1 to most things related to jumping/vaulting/moving/performing
-"Long" reach
==Contacts==
The Red Markets 8
Outlander Contact 8
Mock !!47rHJhDsK7/
Quoted By:
>>5898610 (Dash: Rolled 12, vs 15)
(Jump: Rolled 13, vs 15)
(Dropkick: Rolled 12, vs 14ish)
(i forgot that the smoke would probably also affect this one too) (Regular kick: Rolled 9, vs 16 or 17ish)
Mock !!47rHJhDsK7/
Quoted By:
>>5898265 >>5898610 (Almost forgot.)
>Knuckledancer: +1 Aggression (After dropkick) >Knuckledancer: +1 Cunning (After regular kick) Mock !!47rHJhDsK7/
Quoted By:
>>5898610 >>5898265 (Almost forgot something else! It's been a bit.)
>{1RP} Parry Amicus
Quoted By:
Rolled 1, 6, 2, 5, 4, 4, 3, 6, 6 = 37 (9d6) >>5898265 >1 AP: Unfold Carapace-Thorn >3 Agility: Move 122, Shove Slicerat back (Legionlock 12) >2 AP: Backfist slicerat to my 6 (Legionlock 12) >3 AP: Influence roll to Motivate closest allies (I think that's Lady Gradegrass, 4th Dusk and Circus) (Influence 12) "Forward! Our friends are waiting!"
#Amicus
==Core==
Guard 11/11
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array=
Health 3+1 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 12
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
!A Field of Ash: +1 AP cost on a Style action, damage type becomes Pain. This has… interactions if you also opt to be Impolite.
==Mask==
Sunkissed Armor
!Twice burned, never shy: Once a turn, deliver an engagement attack
!Legio, advance!: Take 1 Pain to perform an influence roll with +1 aoe. When you Power Through, you treat it like an influence roll as well.
!Paradeground Performance: Self Control 12 to avoid Operating By The Book which forces you to obey the Laws, in all their plentiful excess.
!Resonant: … Stained with attention from distant things.
!Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
!Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Maskmyth
4 Reputation
3 Bits
73 Cold Coins
==Part of me==
!Sunlit Sigilsteel: Roll against Focus to generate Fire on touch. +1Armor. Flexible.
==Kit==
Total weight: 6.5 (-1)
Model 73 Boots
Type 17-D Mail Shirt (-2)
Type 17-D-A "Clickers"
Carapace-Thorns
Wire-Fangs
Brightflash Bandolier 6/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
The Red Markets - 8
Veteran's Association - 8
Eightfingers - 14
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus and Waxworm, 50 Cold Coins Floating (?)]
Sal-Rat !!N5bughrC0Ni
Quoted By:
Rolled 5, 3, 1, 2, 4, 6, 2, 5, 5 = 33 (9d6) >>5898265 >1 Foresight: Manipulate allegiance of that chem-rat on the far side of Quiet Prowler (influence roll) Hopefully he can backstab mr. grey while I occupy his front
>1 AP: "Oh, my name is ROUNDHOUSE KICK!" (Yell my attack move while also doing some light talking, maybe he is less likely to guard? influence roll) >3 Agil, 5 AP: Roundhouse kick Quiet Prowler in the gut, -2 >1 RP: Parry #Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All Well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12, Animal Handling (?)
==Style==
Brawling 15
==Mask==
Red Droplet
- +1 SC
- Violent Impulses grant +1 Damage
Mark: Swordhunter
Roll vs Sense to sniff out nearby weapons.
+1 base effect against armed opponents.
Stricture: You force a self control every time you try to use a weapon
Model 73 Boots
Nero's Stimulant, Blue Variant Pouch
Type 17-D-A "Clickers"
Vanadian Fighting Mittens
Red Markets - 8
A Legion Quartermaster - 11, known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.
17 Bits
21 Cold Coins
-3 Reputation
2 Maskstain
2 Maskmyth
0 Inspiration
A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-Two Bedrooms
-Living Spaces
-An Easy Way Out
Bland food for 3 weeks
An Exceptional Much Adored Pet, Exotic and Curious. A Malichnid, named Sunshine.
The Circus !SrRUK1ndVE
Quoted By:
Rolled 6, 5, 5, 6, 4, 4, 1, 4, 4, 6, 6, 6 = 57 (12d6) >>5898265 "Have you ever seen a knife-throwing performance at a circus? The one where they skewer an apple on someone's head? I'm awfully bad at those."
>3AP Throw the rock at the slicerat 11 (Style 12) >2AGI move 16 >1AGI Dash 1122 (Move 12) >3AP Super Running Kick Slicerat at 2 into the bushes(Style 12) >1AGI Move 6 >2AP+1FOC: Send the Friend into the armory to scout it out (12 Focus) >RP: Dodge #The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12(13)
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 16:06:46 No. 5898877 Report Quoted By:
<span class="mu-i">Sal lashes out with a full swing move that scrapes her boots across the cramped walls of the small prison-compound. A slicerat ducks and a chem-rat scribbling away on paper lets out a yelp. The Quiet Prowler leans back and brings an arms up, stealing the momentum of the kick with a subtle half-spin. Clicks their tongue. Shifts feet, brings their hands up. Appreciates Sal's footwork, if not the sudden but inevitable betrayal.</span>
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 16:17:46 No. 5898886 Report Quoted By:
<span class="mu-i">Riv adjusts a valve, pulls a switch, moves like a scurrying scavenger through the old, worn under-tunnels. Pent up forces redirect. Systems activate. Water flows. Tiny whistles begin to hum, tendrils of steam and moisture rolling through their worn systems. The Slicerats don't entirely know how to react, but then, neither do we - Mock is flung off of a training pillar that jerks into spinning motion..</span>>WORLD PHASE
Tier (Level) !!5IYNvgoHhsp
Tier (Level) !!5IYNvgoHhsp ID:SQuog6oG Sun 21 Jan 2024 16:39:31 No. 5898904 Report Rolled 4, 6, 1, 6, 2, 2, 6, 2, 6 = 35 (9d6) >>5898265 >1 Agi, 2 AP: move 666 >1 Agi + 2 AP, Move 12+2: Dash 666 (rolls 1-3) >1 AP, Influence 12+1(Carving #2): "MOTHWING DROPKICK!!!" (rolls 4-6) (for that +1 dmg/hit/crit) >3 AP + 1 Agi + 1 Focus, Brawl 14+2+1(Mothdiver mask)+1(Carving #1)-2(kick): Dropkick Slicerat to my 6 (rolls 7-9) [+2dmg (kick), +1 dmg (Model 73 boots), +1 dmg (mothdiver mask), +3 dmg (Wear My Kicking Boots), +1 dmg (Swordhunter; he counts as armed, right? right?), + whatever bonuses I get if the shouted attack influence roll succeeds] >Knuckledancer: build Aggression. >1 RP: Dodge (sideways, to my 2) #Tier (Level)
==Core==
Guard 12/12
AP 6 Agility 3 RP 1
-Status: 1 Aggression, 1 Glory
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 13 Focus 12/12
Reaction 9 Dmg 1d6
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
!Creative Use Encouraged
!Wear My Kicking Boots
!Knuckledancer
!Urbane Soul
==Mask==
Mothdiver mask
!Maskmark: Swordhunter
!Carving #1: +1 hit on diving attacks.
!Carving #2: +1 on Influence rolls for shouting attack names.
==Contacts==
The Red Markets 7
Vanadian Expeditionary Veteran 8
==Kit==
Model 73 Boots - 1
Brightflashes - 1
Clicker - 0.5
Carapace - 0.5
==Stuff==
3 Bits
37 cold Coins
0 Reputation
0 Maskmyth
==And Things==
A bed with a house (and living space and medical facilities)
a dog (I love him)
grand food for a week (!!!)
Tier (Level) !!5IYNvgoHhsp
Tier (Level) !!5IYNvgoHhsp ID:SQuog6oG Sun 21 Jan 2024 16:43:02 No. 5898909 Report Quoted By:
>>5898904 >11 vs 14 on Dashing 666 >10 vs 13 on Influence roll to shout attack name >14 vs 16 on dropkick. all pretty close, but I think we're good.
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 18:00:31 No. 5898981 Report <span class="mu-i">Rinik's cadre of Greyrats and Greyrats in training spring into action. But Riv's pulling and turning of various valves and pipes have caused the systems of this manor to go haywire. Intended to defray the claws of fire and block the sights of animists with water and vapour, the various gurgling pipes and outlets of the Grey Manor sing as they rattle into cacophonous activation. Sal watches the hands of her opponent carefully, which is how she ducks below a chair slung at her but even a good parry against the follow-up probe can't keep her quite on her feet as a boot finds her knee and she's sent tumbling back against the doorway she came through. Good footwork keeps her standing. Ah, the <span class="mu-s">Taking Arts</span>. Vulpes don't fight like a brawler or a boxer. None of that really hurt all that much, but somehow, it's still jarring - Sal's balance is a little compromised. That Quiet Prowler fights </span>around<span class="mu-i"> you. Punches you with the world less than their fists. -- We have the gate! Good work, Masks! Those heavy gate-doors are meant to shut in case of intruders such as us. They're heavy, that's why the Slicerats did not get to slam them. <span class="mu-s">You can attempt to slam the Gates, as a Grit-Action for 3 AP</span>. It'll bar the heavy doors, and as the Slice-rats are less acrobatic than us, any reinforcements will be slowed down. -- [INTERCEPTION PHASE]</span>
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 18:15:44 No. 5898992 Report <span class="mu-s">Flashpan</span> spots a distant Slice-Rats, readying to patrol from check-point to check-point. She packs up her binoculars and moves to intercede, preparing a surprise. The commotion at the Manor is noise and roaring sounds to all around, which differs little from a training day. Nothing unusual, so no hidden eyes feel much alarm. If we can keep the crack of chemical munitions low, avoid fire and keep the Slicerats in the manor within it so they do not sprint elsewhere and bring back friends, we could avoid the Alarm ever reaching a point where we need worry about prying eyes. Loud noise and unusual events, the blast of alchemy and destruction, as well as things that can be seen from a distance (such as black smoke from burning buildings) would raise the alarm. It seems like the common exchange of blows does not. Because this world operates on 3d6, we shouldn't worry so much until the Alarm state reaches 3, at which point it becomes theoretically possible for it to be triggered. Until then, it simply modifies any larger actions by the Slicerats, though a Patrol close by would be drawn in by the noise. -- Sal spend a Foresight The Veteran Assocation generates 2, as they peruse plans and ponder possibilities. Total 5. -->MASK PHASE
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 18:48:45 No. 5899011 Report Quoted By:
Brittlebird, it looks like your charm collection possibly worked. Or it's that slightly seeping mask you wear for a True Face? Whichever the methodology, you've accrued 2 Boons. Boons are slight specks of attention from distant things. Sometimes they're called Icons, sometimes they're called Gods, and perhaps the difference is academic. These little specks of fleeting resonance with grand things don't allow for particularly grand invocations or the breaking of material constraints, but you can use them to channel brief little spots of wrack. That is: changing of the world. Spend a Boon with a skill roll, so 1 AP, except that you roll against Focus. If you succeed, you generate about 1d6 effect per Boon you spend (so you can spend more than one). It helps to know the portfolio of the thing you're attempting to compel, but Icons aren't shy and you can get a lot of leeway by simply having the right Intentions and begging loudly enough. The specific manifestations of your half-begged divine intervention won't rival a proper Theurge, but because your Mask help align your words and deeds with the Icons above, it does resonate and let them channel through you readily. If you invoke a specific Icon, you get +1. If you invoke a specific Icon and a specific Mantle it has, you get +2. If you invoke a specific icon, a specific Mantle and a specific Resonance, you get +3. And so on - the more specific your knowledge is, the easier it is to channel something. The catch is that by narrowing your focus in this way, you also narrow the outcome. It doesn't seem as if we know a lot, but we can always refer to Close Icons, of which any soul in this city should know 3: The <span class="mu-s">Empyreal</span> commands Fire and Courage, along with Souls, Truth and the Light. <span class="mu-s">Hygea</span>, also called the Painspinner, commands biology, in all its various forms <span class="mu-s">Ashoniti</span> is called the Mountain Breaking Wind - the caress that snaps. She commands Force, in all its forms. So you can beg a boon of Ashoniti and it might shift an object around you by 1d6. Or you can spark a brief fire, or attempt to kick up a sandstorm or knit the bleeding wounds of a dying friend. It's small stuff, but it nudges the world to be in your favour. Be aware that Riv has activated the Firebreak system, which spread water-vapour and steam in the area.This makes it harder for things to catch fire, sure, but it's also an defensive against Animism of all its kinds: No convocant can compel or conjure against that which they cannot sense. So in laymans terms, you cannot beg a boon to target anything you cannot yourself sense in some way. The Icon would not know how to guide itself to the target.
Spider-Man !!S6VzTDwnQAm
>>5898981 >Awaken >Recover? >Move 5 Tier (Level) !!5IYNvgoHhsp
Tier (Level) !!5IYNvgoHhsp ID:SQuog6oG Sun 21 Jan 2024 20:03:01 No. 5899055 Report Rolled 3, 3, 3, 3, 3, 5, 2, 2, 1, 3, 3, 2 = 33 (12d6) >>5898992 "One...! Two...! Three...!
"...aaand stay down! The People's Champ wins aga—...hwuh...?
"...what the hell...the dummy...? No, surely not...but what if...?"
>3 AP: stand back up, not taking my eyes off the dummy behind me. >1 Agi + 1 Focus, Move 12+1: Dash 1, climb up the rock (rolls 1-3) >1 Focus, Influence 12+1(Carving #2): "MOTHWING MISTSTRIKE DROPKICK" (rolls 4-6) >3 AP + 1 Agi, Brawl 14+1+1(Mothdiver mask)+1(Carving #1)-2(kick): Dropkick slugrat 16 from me (rolls 7-9) [+2dmg (kick), +1 dmg (Model 73 boots), +1 dmg (mothdiver mask), +3 dmg (Wear My Kicking Boots), + shouting my attack bonus, if successful] >1 Agi, Move 12: stand back up immediately (rolls 10-12) >Knuckledancer: build Aggression. >1 RP: Dodge (into the mist...) #Tier (Level)
==Core==
Guard 12/12
AP 6 Agility 3 RP 1
-Status: 2 Aggression, 1 Glory
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 13 Focus 12/12
Reaction 9 Dmg 1d6
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
!Creative Use Encouraged
!Wear My Kicking Boots
!Knuckledancer
!Urbane Soul
==Mask==
Mothdiver mask
!Maskmark: Swordhunter
!Carving #1: +1 hit on diving attacks.
!Carving #2: +1 on Influence rolls for shouting attack names.
==Contacts==
The Red Markets 7
Vanadian Expeditionary Veteran 8
==Kit==
Model 73 Boots - 1
Brightflashes - 1
Clicker - 0.5
Carapace - 0.5
==Stuff==
3 Bits
37 cold Coins
0 Reputation
0 Maskmyth
==And Things==
A bed with a house (and living space and medical facilities)
a dog (I love him)
grand food for a week (!!!)
Tier (Level) !!5IYNvgoHhsp
Tier (Level) !!5IYNvgoHhsp ID:SQuog6oG Sun 21 Jan 2024 20:06:05 No. 5899056 Report Quoted By:
>>5899055 >9 vs 13 on Dash Move roll. >11 vs 13 on shouting "MOTHWING MISTSTRIKE DROPKICK!" >5 vs 15 on the dropkick (crit b/c of Glory) >8 vs 12 on getting up afterwards What can I say? Always bet on Tier (Level).
Amicus
Quoted By:
Rolled 1, 4, 4 = 9 (3d6) >>5898981 3 Agility: Move 666
6 AP: Move 111, Shove Slug Rat, aim for the statue 12 from it (Legionlock 12 +2 from extra AP. 1AP to make it painful)
1 RP: Block (with Carapace Thorn)
#Amicus
==Core==
Guard 11/11
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array=
Health 3+1 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 12
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
!A Field of Ash: +1 AP cost on a Style action, damage type becomes Pain. This has… interactions if you also opt to be Impolite.
==Mask==
Sunkissed Armor
!Twice burned, never shy: Once a turn, deliver an engagement attack
!Legio, advance!: Take 1 Pain to perform an influence roll with +1 aoe. When you Power Through, you treat it like an influence roll as well.
!Paradeground Performance: Self Control 12 to avoid Operating By The Book which forces you to obey the Laws, in all their plentiful excess.
!Resonant: … Stained with attention from distant things.
!Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
!Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Maskmyth
4 Reputation
3 Bits
73 Cold Coins
==Part of me==
!Sunlit Sigilsteel: Roll against Focus to generate Fire on touch. +1Armor. Flexible.
==Kit==
Total weight: 6.5 (-1)
Model 73 Boots
Type 17-D Mail Shirt (-2)
Type 17-D-A "Clickers"
Carapace-Thorns
Wire-Fangs
Brightflash Bandolier 6/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
The Red Markets - 8
Veteran's Association - 8
Eightfingers - 14
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus and Waxworm, 50 Cold Coins Floating (?)]
Crashthunder !VrOs1YBz1U
Quoted By:
>>5898981 >>5898992 >Arrive from the Back-Gardens Waterfall >>>5891141 Mist veils the garden,
Waterfall whispers softly,
Nature's dance unfolds.
>1rp: Parry >3ap: Be ready for anything. Especially parley >3ap+3agi: Make my way to the main Building #Crashthunder
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health (14) Psyche 12 Grit 13 Focus (11)
Reaction 9 Dmg 1d6
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands-12
Crashthunder-??
==Plain Headband==
Swordhunter
==Contacts==
The Red Market -7
==Item==
Bonk-Ken #1
Bonk-Ken #2 (Holstered)
"Clickers" (+1HP, Breakable)
Fractured Wasphives
Sal-Rat !!N5bughrC0Ni
Rolled 5, 6, 5, 1, 5, 2, 1, 4, 3, 6, 1, 2 = 41 (12d6) >>5898981 Follow-ups, eh? Not a bad idea. I don't know how dumb you think I am, but I'm not running in there after you, Prowler. Especially not when you don't allow me to recover my guard.
>1 AP: Close the door >3 AP: Strike, follow-up strike the slug rat, build Cunning with !Knuckledancer (+Grit damage from surprise attack, !Wear My Kicking Boots) >1 Agil: Move 5 >2 AP, 1 Focus: Stomp on the slice rat, follow up stomp on the slug rat, building Cunning with !Knuckledancer (+Grit damage from prone target, !Wear My Kicking Boots), then face 3 ==Sal==
G 12/15 || F 11/12
Understand 12, Move 12, Animal Handling (?)
Brawling 15
Sated Red Droplet Mask (+1 SC, Violent Impulses grant +1 Damage)
-Swordhunter Mark
Sal-Rat !!N5bughrC0Ni
Quoted By:
Rolled 4, 6 = 10 (2d6) >>5899112 Red Droplet damage rerolls
Mock !!47rHJhDsK7/
Quoted By:
Rolled 3, 6, 1, 2, 3, 2, 6, 3, 3 = 29 (9d6) >>5898981 >{1RP} Parry >{3AP, Brawling 14} Try to shove-kick the slicerat to my 3 into one of the training pillars (Total: 12ACC, +3DMG, DMG = Force) -[DMG = Force (Shove) | -2ACC, +2DMG (Kick) | +1DMG (Boots) | 1Min.DMG, -1 Guard (1 Aggression)]
>Knuckledancer: +1 Aggression >{1AGI, Move 15} Dash 11 22 1 >{3AP, 1AGI, Brawling 14} Dropkick the slicerat trying to find a repair kit into the wall (Total: 13ACC, +6DMG, DMG = Force) -[DMG = Force, +GRIT DMG (Full-Body Shove) | -2ACC, +2DMG (Kick) | +1DMG (Boots) | 2Min.DMG, -2 Guard (2 Aggression) | +1ACC (AGI)]
>Knuckledancer: +1 Cunning >{3AGI} Stand up and face 4. (If I can't change my facing for free when getting up, I'm willing to spend a Focus on it.) (Trying a different style for listing out all my bonuses and such on actions, since these things are getting a bit long and honestly probably aren't 100% necessary.)
#Mock
Guard 10/13
1 Aggression, 1 GLORY
Health 4/4 Psyche 2/2 Grit 3/3 Focus 8/8
Brawling 14, Sense 12, Understand 10, Influence 10, Move 15
Mothdiver Mask, Diving Carving, 2x PHASE II Carving
Boots, Clickers, Vaulting Pole (Sheathed)
-2 Reputation, Red Markets 8, Outlander Contact 8
The Circus !SrRUK1ndVE
Quoted By:
Rolled 1, 1, 6, 2, 6, 1 = 17 (6d6) >>5898981 "Where's the Sluicerat?"
>4AGI Move 1223 >3AP Running ram the Slicerat at 2 into the Slicerat next to him into the wall. (Skill 12, +Grit effect) >3AP [Eat the Light] Have the Friend restrain the Slicerat at the controls. (Focus 12) >RP: Dodge #The Circus
==Core==
Guard 13/15
AP 6 Agility 4 RP 1
-Glory 1
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 11/12(13)
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
!Twister: In grapple, 1 agility to move someone or reduce Grapple strength 2.
!Nightblood: 1d6DMG, +3REA in shadow.
!Eat the Light: VS Focus for shadow favor.
==Mask==
Plain
Riv
Quoted By:
Rolled 4, 2, 1 = 7 (3d6) >>5898992 #Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 15]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[192 Coldcoin]
[3 Bits]
[1 Pouch of Charred Mothdream]
[1 Free College Resonance Interaction Conjuration Emitter]
[1 Cracked Ashoniti's Tear]
==Contacts==
Legion Quartermaster Contact - 9
==Other==
[-4 Reputation]
[1 Rat Mark]
[1 Hygean Mark]
[1 => 0 Inspiration]
[1 Maskmyth]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)
> 6AP+4AGI+1RP: Sparing moment to soak in the pandemonium of centrifugal vectors and rasping pressure discharges unfolding around him, Riv refocuses his attention to the intricate mesh of precision mechanisms encasing his right hand. His gaze flickers over to the tear shaped gem mischievously glinting between the thumb and index finger of his left hand. The mask's pupils dilate, his hands tremble slightly and a mist of perspiration builds upon his brow. Possessed of a manic sort of urgency, Riv jams the volatile, somewhat damaged eldritch rock into the mounting slot offered by the recondite, highly experimental confluence of foreign technology. (Influence10+3AP+4AGI+1RP) Brittlebird
Quoted By:
Rolled 1, 4, 3, 2, 1, 6, 5, 1, 3, 3, 1, 4 = 34 (12d6) >>5898992 I can feel it, The Other watches with anticipation! We'll certainly find their favored Worm here.
>Do not Crystalize >Sharp Edge 1Agi into 1Edge >2AP, generate force w/ Cracked Ashoniti Tear >3AP+2FOC, bind that force w/ Tear onto my Thorn Carapace, to be released when struck (Foc11+2) >1Agi, Dash 611 (Move10) >1Agi, Dash 666 (Move10) >1AP, influence some sand into slug-rat's face? (Influence12) >1RP, block #Brittlebird
==Core==
Guard 9/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Boon2, Glory1, Edge1
==Array=
Health 13 Psyche 12 Grit 12 Focus 12(8/11)
Reaction 9 Dmg 1d6
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Kalcimiri Glassfist 12
==Mask==
Stainwood(+Weird)
- Little Spark, Small Pyre, Grand Flame, Swordhunter
-2 Maskstains
-1x Maskmyth
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets and Currency==
-Thorn Carapace
-Clickers
-Cracked Ashoniti Tear
-A Collection of Charms
-80 cold coins
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 22:40:30 No. 5899188 Report Quoted By:
<span class="mu-i">Crashthunder seeps into the garden like mist rolls in from the sea. It is quiet back here. Serene, almost. The ground bears the marks of building in progress - perhaps the Greyrats intend to convert this place to some sort of meditative garden...</span>
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 21 Jan 2024 22:43:30 No. 5899191 Report <span class="mu-i">There is another here. Sits cross-legged. Holds a cunningly wrought ceramic cup to pale lips. Breathes in the steam. Graceful lines in the pottery, a soft curve to the top. Nesting Swallow style - hard to get that right, Crashthunder thinks. You fashion one to commemorate a job well done, with the hands that did the deed. This rat says very little with his mouth but his eye and hands talk plenty. Will that be one cube of sugar, or two, stranger?</span>
Fourth Dusk
Quoted By:
Rolled 5, 6, 5, 4, 4, 3, 4, 5, 4, 2, 3, 6 = 51 (12d6) >>5898981 #Fourth Dusk
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Alive and Well
==Array=
Health 13 Psyche 13 Grit 12
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 14
==Mask==
Plain
- Mounful Flourish
- Grenadier’s Parabolics
==Contacts==
The Red Markets 8 (Spent)
Outlander Contact 8 (x2)
Eightfingers 14 (x1)
==Equipment==
Sleeve of Sharps (Knickknack)
Pouches of Mothdream Powder (x6)
Brightflash Bandolier (x6)
> Move 2, 2 (2 Agility) > Move 111, 11 (1 Agility, 4 AP) > Throw three pouches of moth dream 111, 11, right into the Grey Rat’s chest. (2 AP, 1 Focus, 9d6, Taking Arts 14, Carving +1) > Grapple the fleeing rat 1. He is my arrow shield now. (3 Focus, 3d6, Taking Arts 14) I’ve practiced this manoeuvre so often and intently, I’ve forgotten it’s a terrible idea…
Lady Gradegras
Quoted By:
Rolled 1, 5, 2 = 8 (3d6) >>5898265 #Lady Gradegras
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 14 Psyche 12 Grit 12
Reaction 9 (-12) Focus 12
HP: 4
Armor: 9
==Skills==
Sense 10, Understand 10, Influence 13, Move 10 (-12)
==Style==
Legionlock 10
!Pack Tactics (seemed like the simplest one)
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
==Mask==
Legion Fullhelmet (+Honour)
Seductive War-Swirls (+1 on Seduction(Influence) rolls)
==Mine Noble Gear==
Model 73 Boots
3xType 17-D-A Mail Shirt “Rustling Wind”
Type 17-D-A “Clickers”
Bonk-ken
==Mine Most Gracious Possessions==
81 gold coins
A cool ass greatsword
==Contacts==
Vanadian Expeditionary Veteran
>2 agility: move 1, 1 >1 agility: shut the gates “LEAVE ENCHAINED OR LEAVE NOT AT ALL, FOUL SLOBLICKERS! JUSTICE HAS COME, AND HER NAME IS GRADEGRAS OF SARETH!”
>punch 3 Lagomorpheus
Quoted By:
Rolled 1, 4, 2, 5, 3, 4, 1, 1, 6, 4, 5, 1, 4, 6, 6, 2, 3, 6, 2, 3, 4 = 73 (21d6) >>5898981 #Lagomorpheus
>2 AGI - Move 1,1 >1Focus - Activate Ash & Smoke to add Smoke to next action (Taking Arts 12+1Focus=13 ;Dice 1-3) >3AP - Kick the slicerat to my 1 in the back of the head (taking arts 12, 6 for effect from Night Glimmer, dice 4-6) >1AP - Throw a Brightflash in smoke mode to the north (looking for 3 hexes to the 1 and 1 hex to the 6) to block LoS of the archers (TA 12+1 swordhunter? = 13; dice 7-9). >1 Focus - Add Smoke to next Action (TA12+1Focus=13, dice 10-12) >2AGI - Sprint to my 5, using Bonk-Kun to vault onto the statue's head and use it as the springboard to doublejump over the short wall. (MV 14+2 from mask & shoes, -1 from weight = 15 before penalties; dice 13-18). >2AP - Move to the broken slicerat and stabilize them (pharma 11, dice 19-21). --------------------------------------------------
Guard 14/14 ; Focus 10/12
H 2/2; P 2/2; G 2/2; R 10
Se12/Un10/In10/Mv14/Pharm11/Vulp12
Mask SC 9 - Hunter, Fleet, Sunlight, Ash, G.Flame, Night Glimmer
Rep: +3
Crashthunder !VrOs1YBz1U
Quoted By:
>>5899191 ...
>Say very little. The hand sign for 1 cube >Drink silently CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Mon 22 Jan 2024 00:41:56 No. 5899317 Report Quoted By:
<span class="mu-i">Lady Gradegras slams the door shut and shifts the heavy barring timber into place. Now it's just us, the steaming contraptions and all the Slicerats that the Grey Manor can muster. At least until the reinforcements arrive at the doorway. Lagomorpheus and Dusk deploy munitions that cover the approach to the main house in smoke, dreamer's dust and swirling clouds. The archers cough and stumble, but the Jaded Survivor wears a rebreather - proof against such chemical munitions. But if the lungs are safe, the eye are not. Those arrows will go very wild, because the Slicerats have completely lost their targets. Good. -- <span class="mu-s">Crashthunder</span> has some tea. <span class="mu-s">Circus and Mock</span> fall into darkness, securing the armory. Good. Bar those doors from the inside and no other slicerat can get in here. But one fell on a lever as he was knocked out, and he has activated something, somewhere. It looks like the machinery itself is a little jumbled now. Still, nothing for it. [WORLD PHASE]>Minor memory-leak problem in graphics software, map restored from crash state twice. Potentially some data missing or layer issue. Please do not be alarmed, am performing manual state-check.</span>
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Mon 22 Jan 2024 01:41:57 No. 5899369 Report <span class="mu-i">The sputtering steam-vents finish for now. Haze and mist fill the manor. Everything is faintly wet. From the swirling clouds, arrows lash out. Nothing scores, and one of the Slicerats in a sudden burst of self-awareness throws down their bow and runs for the gardens. Shaking head at the lack of discipline, the Jaded Survivor kicks the bow to hand, stands shock-still and dings an arrow off of the side of Fourth Dusk' mask. See? We don't only wear them because they look good. -- <span class="mu-s">Crashthunder</span>'s tea is almost finished, and decisions must be made. Hands or blades? The Rikovian on the other side of the tea table hasn't drawn steel yet. Waits. Offers the first move. -- <span class="mu-s">Lagomorpheus</span> is punched by . . . no one? What was that? Ouch! -- <span class="mu-s">Spiders, Man?!</span> comes ot his stumbling feet, slowly, surely, remembering himself through a twisted sheen of dreams and ideas. Yeah, this is what having a body is like. This is what it's like to be a . . . *person*. Imagine that. -->MASK PHASE >No major Interception updates, proceed as is. >Foresight counter at 5.</span>
Sal-Rat !!N5bughrC0Ni
Rolled 4, 2, 6, 1, 2, 1 = 16 (6d6) >>5899369 >1 RP: Parry >1 Agil: Move 1 >3 AP: Shove the slicerat into the ropes >1 Agil: Move 4 >3 AP, 1 Agil: Strike, then follow-up strike the slugrat (!Knuckledancer - build up Cunning) ==Sal==
G 14/15 || F 11/12
Understand 12, Move 12, Animal Handling (?)
Brawling 15
Sated Red Droplet Mask (+1 SC, Violent Impulses grant +1 Damage)
-Swordhunter Mark
Model 73 Boots
Nero's Stimulant, Blue Variant Pouch 5/6
Type 17-D-A "Clickers"
Vanadian Fighting Mittens
Sal-Rat !!N5bughrC0Ni
Quoted By:
Rolled 5, 5, 5, 3 = 18 (4d6) >>5899385 second set of 3d6 for the follow up strike (forgot xd) then damage reroll
Crashthunder !VrOs1YBz1U
Rolled 2, 1, 5, 4, 4, 3, 1, 3, 2 = 25 (9d6) >>5899369 >Accept the Duel >"Blades" (Bonk-Ken), Loan him one of mine >If he is ready next will be the fight >-Since he has graciously offered the first move... >1rp: Parry [One Against] Retreat if need be >3ap+1agi: Feint an attack Rikovian-Rat, fancy footwork >3ap+2agi: Strike {twice} at Rikovian-Rat with Bonk-ken ==Crashthunder==
G 12/12 || F 12/(12)
Sense 12, Move 12
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Mon 22 Jan 2024 02:16:27 No. 5899393 Report >>5899019 <span class="mu-i">Did the world always feel so . . . light?</span>
[Bountiful Exhuberance In Motion]
“ The same breath that shouts a curse can whisper love. “
<span class="mu-i">You were made to bond with the Other. It lives in your essence, now. Gain a [Threshold] stat of 3, Gain Flowflicker-12</span>
Roll vs Flowflicker to direct the Wind In Motion, which is an older, Other term for Thoughts. [Strength = Threshold + Margin]. Lightly, as a quick 1 AP skill to influence people's thoughts and hopes, or with flensing, furious physical intent as a major 3 AP action to influence the world. Use the Flow with other Styles, Secrets or Skills for more controlled effects (A Sense roll would tell you who is thinking nearby, an Understand roll would let you glean information)
Otherwise, absorb up to your [Focus+Flow] in emotional energy. Release it freely to add to actions or events, or roll vs Flowflicker to direct it in a particular manner.
Lagomorpheus
Quoted By:
Rolled 5, 3, 3, 4, 1, 4, 3, 1, 4, 4, 6, 5, 4, 3, 3 = 53 (15d6) >>5899369 #Lagomorpheus
>1 AGI - Hustle-Dash two hexes: 6,5 (About 15, dice 1-3) >4 AP - Steal the Orange mask thing off the dummy. If the eyes don't come with it, try to grab those too. (Taking Arts 12+1AP, dice 4-6) >1AGI - dash 3 tiles in the 1 direction (Move 13ish w/boots, maskmark, and weight, dice 7-9) >1AP - Treat this poor person's concussion. (Pharma? 11; Dice 10-12) >1AGI - Hustle-Dash two hexes to my 1. (MV 15ish, dice 13-15) >1AP - Acquire the Red Towel. ---
I REMEMBER THIS. No you don't. IT'S VULPES TRAINING. GRAB THE ORANGE GEWGAW AND GO. Gewgaw? Really?
*hops over the bench to treat Level's Latest Light'sout. Stabilize neck, tape over any still bleeding wounds, carefully adjust in case of vomiting, and good enough for 1 AP.
---
Guard 12/14 ; Focus 10/12
H 2/2; P 2/2; G 2/2; R 10
Se12/Un10/In10/Mv14/Pharm11/Vulp12
Mask SC 9 - Sword Hunter, Fleet, Sunlight, Ash, G.Flame, Night Glimmer
Rep: +3
5/6 brightflash smoke grenades, 6/6 neuro stimulants, good boots, salt, sewing kit, 1 purloined cigarette.
Mock !!47rHJhDsK7/
Quoted By:
Rolled 1, 4, 5, 1, 4, 3 = 18 (6d6) >>5899369 >{1RP} Dodge >{2AP} Shake off Terror >{4AGI} Restore some Guard >{2FOC} Move 21 >{1AP} Open the door >{1AGI} Dash 165 >{3AP} Shove-kick the bow slicerat, preferably into the other bowrat but if that isn't possible just go for the statue instead (too tired to do the modifier stuff right now. sorry.) >Knuckledancer: +1 Aggression #Mock
Guard 4/13 Focus 8/8
1 Aggression, 1 Cunning, 1 GLORY, 2 TERROR
Health 4 Psyche 2 Grit 3
Brawling 14, Sense 12, Understand 10, Influence 10, Move 15
Mothdiver Mask, Diving Carving, 2x PHASE II Carving
Boots, Clickers, Vaulting Pole (Sheathed)
-2 Reputation, Red Markets 8, Outlander Contact 8
Riv
Rolled 1, 2, 3, 2, 3, 1, 2, 3, 3 = 20 (9d3) >>5899369 #Riv
==Core==
Guard 13/13
AP 6 :: Agility 4 :: RP 1
-Status: All well
-Status: Alive
==Array=
[Hea2] :: [Psy2] :: [Gri2]
[Rea11] :: [Foc 5/11]
==Skills==
[Sen12] :: [Und10] :: [Inf10] :: [Mov15]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[1 => 0 Pouch of Charred Mothdream]
[1 Free College Resonance Interaction Conjuration Emitter]
[1 Cracked Ashoniti's Tear]
==Contacts==
Legion Quartermaster Contact - 9
> 3AP: With a short run-up and leap, Riv scrambles up the armory's exterior, scaling the wall @ [1]. (Move15) > 3AP: Rolling to his feet, Riv dashes [6]x3, steps off the roof, twists his body to grab the roof's ledge as he begins to plummet then pivots the momentum of his descent to swing himself down through the open door and into the armory, stopping just past the threshold with a skid. (Move15) > 3AGI: Amidst the gloom of the storehouse something catches Riv's interest. Squeezing past Mock, the mask moves [2]x1, [1]x2, approaching a mass of fluid conduits, several robust apparatus presumably for pumping and storage, and excitingly intricate series of mechanical interfaces. > 1AGI: One particular section of piping is fitted with some manner of handle. Experimentally Riv twists, turns, and slides the configuration, watching the pipe shift along with the motions, revealing the suggestion of a second pipe nested within. Eventually, after a good deal of thunks and metallic groaning - the Mask is rewarded as one final sliding motion exposes an aperture into a steaming section of pipe isolated from the rest of the system - perhaps some manner of port for introducing materials into the system, cleansing agents and the like. Riv feeds the pouch of half-burnt mothdream into the tubes expectant maw, then cycles the mechanism back to its original orientation. (-1 Pouch of Charred Mothdream) > 3FOC: Resting the hand enveloped in the Free College R.I.C.E upon the bulk of the machine before him, the masked man pauses thoughtfully. He could perhaps do something clever here, however it feels somewhat unfair that only he gets to have fun with Rinik's toys. Riv dumps all of the force stored within the R.I.C.E into the systems connected to this station and refrains from providing any real direction or or intent, allowing Ashoniti to make of it what she will. (Influence10) Anonymous
Quoted By:
>>5899418 I believe you want d6's, not d3s
Riv
Quoted By:
Rolled 6, 5, 4, 4, 1, 2, 2, 1, 5 = 30 (9d6) >>5899418 >>5899418 (F)
Fourth Dusk
Rolled 5, 2, 5, 1, 4, 1 = 18 (6d6) >>5899369 #Fourth Dusk
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: Alive and Well
==Array=
Health 13 Psyche 13 Grit 12
Reaction 9 Focus 8/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 14
==Mask==
Plain
- Mounful Flourish
- Grenadier’s Parabolics
==Contacts==
The Red Markets 8 (Spent)
Outlander Contact 8 (x2)
Eightfingers 14 (x1)
==Equipment==
Sleeve of Sharps (Knickknack)
Pouches of Mothdream Powder (x3)
Brightflash Bandolier (x6)
> 1 Agility: Regain one Guard. > 2 Agility: Move 66 > 3AP: Grapple the Slugrat striking Amicus. (taking Arts 14) > 3AP: Repeatedly bash the Slugrat against the stone statue. (Taking Arts 14) Hopefully, putting some stone between myself and their bows will prove enough..
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Mon 22 Jan 2024 03:47:51 No. 5899496 Report Quoted By:
>>5899456 It's a tried and tested truism in any fight - rule number #1, as Flashpan will remind you: <span class="mu-i">don't get hit!</span>
Spider-Man !!S6VzTDwnQAm
Quoted By:
Rolled 2, 2, 3, 2, 4, 5, 2, 4, 1 = 25 (9d6) >>5899393 >>5899369 >-That was and still is a long trip >1Ap: Influence the thoughts of the slicerat 3-3-3-4 (There be no hope. the doors are scary and I HAVE to keep staring at it. Must. Keep. STARING.) >3agi: Slowly move 3-3-3 >4ap: Taking Arts-13 to take from the Slicerat >1ap: Glean information. What happened to most of my stuff? Whispercloth, Wire-fangs...more? >1rp dodge ==Crashthunder==
G 0/14 || F 12/(12)
Reaction 11
Sense 12, Understand 12
Taking-Arts 13
Brittlebird
Rolled 1, 3, 1, 2, 3, 4, 5, 3, 6 = 28 (9d6) >>5899369 Crack his skull, Amicus - that man cannot halt your advance! Look at his silly gloves! I'll help in a minute... I just need to grab my shield.
>Do not Crystalize >Jagged Edge 2Guard into 2Crit >1AP, Influence Amicus, appealing to his LEGION PRIDE (Influence12) >1Agi, Dash 334 (Move10) >1AP, equip my shield >Sharp Edge 2Agi into 2Edge >3AP, walk 166 >1AP, search my Charm Collection for something to fend off arrows! ==Brittlebird==
G 6/12 || F 8/11
Boon2, Glory1, Edge3
Sense 12, Understand 10, Influence 12, Move 10,
Glassfist 12
Stainwood Mask (Grand Flame, Swordhunter)
Thorn-Carapace, Clickers, Ashoniti Tear, Charm Collection
Fourth Dusk
Quoted By:
>>5899456 My defense would likely improve if I spent my reaction point.
> 1 RP: Block (with the slugrat) Brittlebird
Quoted By:
>>5899577 I also forgot my defense, which is
>1RP, block The Circus !SrRUK1ndVE
>>5899369 >1AGI Recover Focus >2AGI Move 23 >1AP Open door 4 >1AGI Move 1 >1AP Open door 1 >4AP Search both rooms for anything of interest with the Friend. It should be much faster to search in the dark this way than by hand.(Focus 12+1) >RP Dodge The Circus
==Core==
Guard 13/15
AP 6 Agility 4 RP 1
-Glory 1
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 11/12(13)
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
!Nightblood: 1d6DMG, +3REA in shadow.
The Circus !SrRUK1ndVE
The Circus !SrRUK1ndVE
Quoted By:
Rolled 1, 4, 6 = 11 (3d6) >>5899369 >1AP Recover Focus >2AGI Move 23 >1AP Open door 4 >1AGI Move 1 >1AP Open door 1 >3AP+1AGI Search both rooms for anything of interest with the Friend. It should be much faster to search in the dark this way than by hand.(Focus 12+1) >RP Dodge The Circus
==Core==
Guard 13/15
AP 6 Agility 4 RP 1
-Glory 1
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 11/12(13)
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
!Nightblood: 1d6DMG, +3REA in shadow.
Lady Gradegras
Quoted By:
Rolled 3, 2, 2 = 7 (3d6) >>5899369 ==Lady Gradegras==
G 12/12 || F 12/12
Influence 13
Legionlock 10
Seductive Full Helmet (+1 on Influence rolls to seduce)
>Agility 3: Move 1, 1, 1 >5AP: move 1, 1, 1, 1, 1 >1 AP: intimidate them with the inevitability of the law "BEGONE, YOU FOOLISH LACKAWITS! YOU ARE BUT INFANT DESERT RABBITS IN THIS SCRAMBLE, AND WILL PERISH AS SUCH, ALL FOR UNCARING MASTERS!
BOW BEFORE THE RIGHTEOUS LAW, OR BE NAUGHT BUT ANOTHER CARMINE DROPLET ON THEIR CRIMSON HANDS!"
Tier (Level) !!5IYNvgoHhsp
Tier (Level) !!5IYNvgoHhsp ID:SQuog6oG Mon 22 Jan 2024 09:49:56 No. 5899723 Report Rolled 4, 5, 3, 2, 2, 2, 6, 3, 3, 4, 6, 3, 1, 3, 2 = 49 (15d6) >>5899369 "Get that important guy, Legion-Man! I'll handle these bow mice and then we tag-team him!"
>1 Agi, Move 12: Dash 111 (rolls 1-3) >1 Agi, Move 12: Dash 12 (rolls 4-6) >1 AP, Influence 12+1: "MISTSTRIKE MOTHSLAM" (rolls 7-9) >3 AP + 2 AP + 1 Focus, Brawling 14+3-3: Full body shove slicerat to my 2, preferably into his friends ["damage" type Force, +2dmg (from willingness to drop prone), +3dmg from GRIT bonus, +1dmg from Swordhunter (now this guy is *definitely* armed), +whatever bonus from shouting] (rolls 10-12) >Knuckledancer: gain Aggression >1 Agi, Move 12: stand back up (rolls 13-15) >1 RP: Dodge (in mist, +3) #Tier (Level)
==Core==
Guard 8/12
-Status: 3 Aggression, 2 Glory
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 13 Focus 11/12 Reaction 9
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Mothdiver mask
!Maskmark: Swordhunter
!Wingdiver Carving: +1 hit on diving attacks.
!People's Champ Carving: +1 on Influence rolls for shouting attack names.
==Contacts==
The Red Markets 7
Vanadian Expeditionary Veteran 8
==Kit==
Model 73 Boots - 1
Brightflashes (6/6) - 1
Clicker (intact) - 0.5
Carapace (6/6) - 0.5
Tier (Level) !!5IYNvgoHhsp
Tier (Level) !!5IYNvgoHhsp ID:SQuog6oG Mon 22 Jan 2024 09:55:15 No. 5899725 Report Quoted By:
>>5899723 >1st move check 12 vs 12 (whew!) >2nd move check 6 vs 12 (it crits, lmao) >shouting "MISTSTRIKE MOTHSLAM" 12 vs 13 (+1 to hit, then. meh) >the full body shove 13 vs 14+1 (see above. oh and there's also 3 Aggression in addition to all the bonuses I listed before) >move check to stand up 6 vs 12 (another crit, lol) Wow, this one was pretty close, too. Also, idk if crits on random move checks do anything, but it's still pretty funny what 2 Glory does for you. And again, always bet on Tier (Level).
Amicus
Rolled 3, 1, 4 = 8 (3d6) >>5899369 >3 Agility: Move 166 >6AP: Move 1111, slam Prowlerat into a wall (Legionlock 12+1AP, 1AP to make it painful, 4min dmg from distance, +1 from Carapace, +1 from Sword Hunter) #Amicus
==Core==
Guard 11/11
AP 6 Agility 3 RP 1
Status: 1 Glory
==Array=
Health 3+1 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Influence 12
==Style==
Legionlock 12
!A Field of Ash
==Mask==
Sunkissed Armor
!Swordhunter
!Carving (A bonus when helping a friend in danger.)
4 Reputation
==Part of me==
!Sunlit Sigilsteel
==Kit==
Total weight: 6.5 (-1)
Model 73 Boots
Type 17-D Mail Shirt (-2)
Type 17-D-A "Clickers"
Carapace-Thorns
Wire-Fangs
Brightflash Bandolier 6/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
The Red Markets - 8
Veteran's Association - 8
Eightfingers - 14
Amicus
Quoted By:
>>5899837 >1RP: Parry I keep forgetting this
CutterCommand !!8Og8gGv6k3r
CutterCommand !!8Og8gGv6k3r ID:sJqtrmEQ Tue 23 Jan 2024 14:21:38 No. 5900922 Report >>5899391 <span class="mu-i">The Rikovian Rat nods. Takes one final slow sip of tea. Sets the handmade ceramic cup down carefully as he accepts the blade. Tests the balance on his wrist, runs a finger along the blunted edge. Feels the woodgrain. Smiles. Yes, this will do.
Ready?
Ready.
He dips his head.
Crashthunder acknowledges.
The pair explode into motion as the Rikovian kicks the tea-table at his opponent, but Crashthudner sees it coming and twists out of the way in a counter-stroke that gets deflected into a low redirect and a follow-up that gets voided by giving space. He kicks out, spraying water, cutting droplets sideways - Crashthunder turns his hat, counters, and the Duellist turns his blade to force the incoming attack to glide along his shoulder. The pair breaks apart.</span>
>Crashthunder can take a Duel turn. Crashthunder !VrOs1YBz1U
>>5900922 >-[Stance Fluidity] >rp+1 agi: Parry (give ground by side-stepping, yeah we circling) >1 Focus: Kick water [Influence], This a feint. >3AP+2agi: Step forward and Astomp down on Rikovian-Rat's blade to open his guard >3AP: Bonk! Rikovian-rat in the legs ==Crashthunder==
G 12/12 || F 12/(12)
Sense 12, Move 12
Crashthunder !VrOs1YBz1U
Quoted By:
Rolled 3, 4, 1, 6, 1, 3, 2, 6, 4 = 30 (9d6) >>5900922 >>5901259 >with rolls CutterCommand !!8Og8gGv6k3r
CutterCommand !!8Og8gGv6k3r ID:sJqtrmEQ Wed 24 Jan 2024 02:09:10 No. 5901661 Report <span class="mu-i">Crashthunder weaves sideways, in a spray of water and kicks out - but not at his opponent but their blade, the move easier with blunted swords and trained to perfection. The Bokken snaps against the soft pond rocks, frightening the glistening fish. He swings his own blade in a follow-up to the opening but his opponent steps in, slamming his hand against the flatter side of the bokken. It hurts, but enough to slow him down and he finishes his movement by kicking directly into his own sword. Sudden, the blade is a bar that provides leverage but Crashthunder moves fluidly, maintains his balance, parries the follow-up but the swords lock and the Rikovian Rat shifts grip and shoulders the cross-parry sending both stumbling forward. They catch their posture. Breathe in. Breathe out. The Rikovian's eyes are wide, smiling. Glad. Dips his head in a quick acknowledgement. Both breathing hard. Then he shifts his stance and <span class="mu-s">Focuses</span>, building up intent to strike with ruthles speed!</span>>Crashthunder can take a duel turn.
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Wed 24 Jan 2024 02:16:51 No. 5901678 Report Quoted By:
<span class="mu-i">The gurgling, hissing pipes around the Grey Manor fall conspiciously silent, little wafts of grey-and-purple smoke puttering from their outflows. Soft pangs and pops roll through the grounds. Then! A snap! A shuddering scream of metal bending! Something goes FLOOSH! -- Amicus blinks against a spray of shattering resilient glass from the Quiet Prowler's rebreather, shattering beneath the impact of his shield. His follow-up engagement strike is voided by the quick Grey Rat, who for all the impact turns what would have tumbled most down a wall into a bounce and a roll. Finds his feet and although eyes wide with the shock of sudden pain, stays standing and stays smiling. -- The clanking of an army (or so) on the march rattles the Slicerats forming up near the entrance to the Grey Manor itself, and their leader blinks away the flashes of the distant past and larger formations of knights charging prepared positions. The smoke, the fumes, the sputtering haze, it all makes it hard to see who is out - WHAT is out there. but whatever it is, it's loud. And coming closer. [ WORLD PHASE ]</span>
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Wed 24 Jan 2024 02:19:18 No. 5901684 Report Quoted By:
The gurgling, hissing pipes around the Grey Manor fall conspiciously silent, little wafts of grey-and-purple smoke puttering from their outflows. Soft pangs and pops roll through the grounds. Then! A snap! A shuddering scream of metal bending! Something goes FLOOSH! -- Amicus blinks against a spray of shattering resilient glass from the Quiet Prowler's rebreather, shattering beneath the impact of his shield. His follow-up engagement strike is voided by the quick Grey Rat, who for all the impact turns what would have tumbled most down a wall into a bounce and a roll. Finds his feet and although eyes wide with the shock of sudden pain, stays standing and stays smiling. -- The clanking of an army (or so) on the march rattles the Slicerats forming up near the entrance to the Grey Manor itself, and their leader blinks away the flashes of the distant past and larger formations of knights charging prepared positions. The smoke, the fumes, the sputtering haze, it all makes it hard to see who is out - WHAT is out there. but whatever it is, it's loud. And coming closer. [ WORLD PHASE ]
CutterCommand !!8Og8gGv6k3r
CutterCommand !!8Og8gGv6k3r ID:sJqtrmEQ Wed 24 Jan 2024 03:17:05 No. 5901761 Report Quoted By:
<span class="mu-i">The Quiet Prowler flicks a knife from its sheath and squares stance, launches a flurry of strikes and as Amicus brings up his carapace to keep the keen edge from vulnerable parts, the Grey Rat uses the opening to breathe in the alchemical pain-relief liberated from Sal earlier. And then the Quiet Prowler starts <span class="mu-s">grinning</span>, ah yeah. Ah yeah. That's the *stuff*</span>
Crashthunder !VrOs1YBz1U
Rolled 4, 6, 1, 6, 6, 2, 6, 2, 5, 2, 2, 4, 1, 2, 3 = 52 (15d6) >>5901661 >-[Stance Fluidity] >rp: Phantom Dodge >1Ap: Toss sitting mat at Rikovian-Rat. This is less aimed as an attack but more as a distraction [Influence] >5ap+1agi: Initiate a powerful Jump explosively in the air forwards above my opponent. SMASH DOWNWARDS at him. [Move]->[Attack]+2ap aim >3 Focus+1agi: Not over just yet! Tripping kick >3 Focus+1agi: Bring back the kick for a step in forward kick. ==Crashthunder==
G 12/12 || F 5/(12)
Sense 12, Move 12
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Wed 24 Jan 2024 04:03:41 No. 5901826 Report <span class="mu-i">The Jaded Survivor snaps a few words and the Slicerats near the entrance to the Grey Manor shake off their stupor and beat a hasty retreat - except for one who shifts the grip in their bow and charges at Sal. The attack glances off of her mask. Amicus bats away a knife stroke, which was clever, but something tugs at his uniform and the Quiet Prowler throws a little wink then throws up an arm to shield their eyes. Wait why would-- WOOOSH And then the Quiet Prowler comes <span class="mu-s">prowling</span> -- woah, Level! Watch out! They stole more than one! Those Jaeger Cells are about to cook off and fling force everywhere! -- Maskmates, it looks like they've slammed the large doors shut and from the sound of it, they're trying to bar it it too. There's a back-entrance, but we'd need to go all the way around. This place is half a mini citadel, so the walls are thick and the doors heavy. It might be there's a way to get it open somehow. If the rest of the manor is half sigil'd and steamed, maybe some switch somewhere throws the doors open. If not, bring it down - they haven't had quite enough time to slide the bar home. If you shove it open now, it might work! [ MASK PHASE ]</span>
CutterCommand !!8Og8gGv6k3r
CutterCommand !!8Og8gGv6k3r ID:sJqtrmEQ Wed 24 Jan 2024 04:13:43 No. 5901834 Report >>5901806 <span class="mu-i">Throw the mat - move - go high - his sword is offline because his blade won't cut through the mat, instead, it will tangle, an impediment a sharper blade would easily remedy - he rolls *around* the sword-stroke with a pirouette - Thundercrash lashes out with a tripping kick - the Rikovian Rat mimics a doctor and taps his blade against the knee to parry it (It hurts almost not at all, still wrapped in the mat) - he lands, he rolls, Crashthunder breathes out and performs a quick forward kick at the edge of endurance and --
the Rikovian Rat blinks
Crashthunder's foot slams against his hiltguard, sword turned half in his hand from being tangled by the mat. The parry isn't perfect, the bokken cracks against his own face.</span>
The Circus !SrRUK1ndVE
>>5901826 Are the lockboxes closed and potentially locked?
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Wed 24 Jan 2024 04:26:22 No. 5901847 Report Quoted By:
>>5901835 They seem to be, but it would be scant effort to try to bypass. The two incapacitated Slicerats were the armory guards, you easily intuit, and so one of them must have the key. So the lockboxes are locked for now but to find your way to their content would be a feat only worthy of 1 AP skill action.
Sal-Rat !!N5bughrC0Ni
Rolled 1, 4, 4, 4, 4, 4, 2, 4, 6 = 33 (9d6) >>5901826 >Convert 3 Cunning into 1 Foresight >2 Agil, 3 AP: Jump onto the wooden rope holder pole (?) and follow it up with a rapid Falling Rat Stomp on the bow slicerat (-3), build Cunning with !Knuckledancer, !Wear My Kicking Boots for +Damage on drop attack >1 Agil: Move 2 >3 AP: Stomp, then follow-up stomp the prone slicerat (not the bow one) (-3), build Cunning with !Knuckledancer, !Wear My Kicking Boots for +Damage on prone target ==Sal==
G 14/15 || F 11/12 || Fs 1 || Cng 3->0->2
Understand 12, Move 12, Animal Handling (?)
Brawling 15
Sated Red Droplet Mask (+1 SC, Violent Impulses grant +1 Damage)
-Swordhunter Mark
Model 73 Boots
Nero's Stimulant, Blue Variant Pouch 5/6
Type 17-D-A "Clickers"
Vanadian Fighting Mittens
Sal-Rat !!N5bughrC0Ni
Rolled 1 (1d6) >>5901849 Red Droplet damage reroll
Sal-Rat !!N5bughrC0Ni
Quoted By:
>>5901849 as always
>1 RP: Parry CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Wed 24 Jan 2024 04:36:10 No. 5901866 Report >>5901834 >>5901806 <span class="mu-i">He blinks.
He holds his tea-cup up and let the light catch the edge.
Breathes in the steam of distant herbs. A kick is not in all worlds a fight ender. Do they not say that no wanderer with a mind is unarmed? He could break the soft bones if your shins by countering with the Wolf Teeth and -- No.
There are some things worth dying for.
But this is not that.
The Rikovian Rat stands and in the same smooth motion he bows and with a single fluid flick of the wrist he draws the knife that all slicerats carry and then he sends it, like a rock, skipping across the surface of the meditation pond.</span>
>Crashthunder can take a . . . normal mask turn >The tea is quite refreshing. You feel your Focus is fully restored. ><span class="mu-s">Fluidity: The edge is to be where it will and won't be. >Shatterhands Stance. Each Style-action builds +1 Reaction this turn, you use best of dodge/parry. Step 1 when Striking (Before or after). >If a Skill action is a 1 AP roll against a relevant skill or secret, could one perhaps try a roll against Reaction to do something, fluidily, at speed? Perhaps it would allow shifting, over-powering and out-cutting? Could a particularly dedicated stylist perhaps even attack with Reaction+Style in this stance, if they remembered that "Style" is really just [Style Rating-10] because the basic 10 is where one starts from, and so a Shatterhands rating of 12 is tantamount to +2?</span> The Circus !SrRUK1ndVE
Quoted By:
Rolled 4, 1, 2, 6, 2, 5 = 20 (6d6) >>5901826 Things seem to be going swimmingly outside...
>1AP Move 3 >1AP do a quick check on the rats for keys. >1AP Retrieve the coins and Arachnids, Fellow's Mask. If there is to be a burial or rememberance, the "face" should remain at least. >3AP Move 661 >1AGI Dash 1111 (Move 14) >1AGI Dash 1111 (Move 14) >2AGI Catch breath (Recover 2 Guard) >RP: Dodge #The Circus
==Core==
Guard 12/15
AP 6 Agility 4 RP 1
-Glory 1
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12(13)
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
!Twister: In grapple, 1 agility to move someone or reduce Grapple strength 2.
!Nightblood: 1d6DMG, +3REA in shadow.
!Eat the Light: VS Focus for shadow favor.
==Mask==
Plain
Brittlebird
Quoted By:
Rolled 2, 1, 6, 5, 4, 2 = 20 (6d6) >>5901826 We cannot afford these delays, we must find Waxworm - find my friend!
>Crystalize to 12 guard >3AP, move 161 and stand atop the wall >Jagged Edge 6 guard to 6 crit >2AP, spend 1 boon and Invoke the Painspinner targeting Quiet Prowler. It'd be a terrible shame if his body were to have a horrible reaction to those combat stims. (FOC 11+1+1?) >1AP, spend 1 boon and Invoke the Empyreal targeting Amicus. Beg a blessing of courage and battle-fortune for this embattled legionary. Channel through my Ironbite Dirt? (FOC 11+1?) >1RP, block ==Brittlebird==
G 6/12 || F 8/11
Boon3 -> Boon1, Glory1, Edge3
Sense 12, Understand 10, Influence 12, Move 10,
Glassfist 12
Stainwood Mask (Grand Flame, Swordhunter)
Thorn-Carapace, Clickers, Ashoniti Tear, Charm Collection, Ironbite Dirt
Sal-Rat !!N5bughrC0Ni
Quoted By:
Rolled 5 (1d6) >>5901853 Red Droplet damage reroll reroll
imagine rolling a 1, couldn't be me
Lagomorpheus
Rolled 5, 1, 6, 3, 5, 3, 4, 3, 5, 3, 4, 4, 1, 3, 5 = 55 (15d6) #Lagomorpheus>1 AGI - Hop up on the bench 1 hex to my 2. >1 AGI - Hop up on the shield 1 hex to my 1. >1 AP - Influence Action (Vulpes 12) “Legio, Advance!” (dice 1-3) >1AGI, 3 AP - Summersault hop over the Quiet Prowler, blinding this bullheaded medicine user with my beautiful new red cape. Intent is to end up behind the Quiet Prowler to keep them from backing up or dodging backwards. If the Prowler is ambushed, then I get 6 on the effect die on account of Night Glimmer. (dice 4-9) >All remaining AP, 3 Focus - Go low and prevent the Quiet Prowler from backing up or dodging or whatever. It's like a grapple, except I'm not trying to grab them on account of potentially being hopped over. It's more like a block in American football. It's a mobility/defense debuff (dice 10-12) >I haven't set anything or anyone on fire yet and I'm a pyro. (dice 13-15). Self Control = 9. --- We have the high ground! LEGIO, ADVANCE! --- Guard 12/14 ; Focus 10/12 H 2/2; P 2/2; G 2/2; R 10 Se12/Un10/In10/Mv14/Pharm11/Vulp12 Mask SC 9 - Sword Hunter, Fleet, Sunlight, Ash, G.Flame, Night Glimmer Rep: +3 5/6 brightflash smoke grenades, 6/6 neuro stimulants, good boots, salt, sewing kit, 1 purloined cigarette. Red towel of Trick Range 2.
Lagomorpheus
Quoted By:
>>5901866 >>5901911 Oh, and it looks like Red Cape gives me +1 to the tricks as well as the range.
Riv
Quoted By:
Rolled 6, 6, 5 = 17 (3d6) >>5901826 #Riv
==Core==
Guard 13/13
AP 6 :: Agility 4 :: RP 1
-Status: All well
-Status: Alive
==Array=
[Hea2] :: [Psy2] :: [Gri2]
[Rea11] :: [Foc 5/11]
==Skills==
[Sen12] :: [Und10] :: [Inf10] :: [Mov15]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[1 Free College Resonance Interaction Conjuration Emitter fitted with a Cracked Ashoniti's Tear]
==Contacts==
Legion Quartermaster Contact - 9
> 4 AGI: Slosh through the increasingly water-damaged armory, strolling [4]x1, [2]x1, [1]x2. > 6AP: Dash [1]x10. Approaching the structure tucked into the North-east corner of the gardens. (Move15+3) > 1 RP: Prepare a dodge. Fourth Dusk
Rolled 1, 2, 4, 1, 4, 4, 3, 5, 3, 4, 3, 6, 3, 5, 6, 5, 6, 3, 6, 2, 3 = 79 (21d6) #Fourth Dusk ==Core== Guard 14 AP 6 Agility 3 RP 1 -Status: Alive and Well ==Array= Health 13 Psyche 13 Grit 12 Reaction 9 Focus 8/12 ==Skills== Sense 12, Understand 12, Influence 10, Move 10 ==Style== Taking Arts 14 ==Mask== Plain - Mounful Flourish - Grenadier’s Parabolics ==Contacts== The Red Markets 8 (Spent) Outlander Contact 8 (x2) Eightfingers 14 (x1) ==Equipment== Sleeve of Sharps (Knickknack) Pouches of Mothdream Powder (x3) Brightflash Bandolier (x6)> 1 AP: Hurl a Brightflash into the slug rat 566. Set it to Shock; painfully. (Taking Arts 14+1) > Move 566 (2 Agility, Move Check 10 to roll past Slugrat) > Move 66 (1 Focus, Move Check 10 to roll past Slicerat) > 1 Focus: Draw a Sharp > 1 AP: Hurl a Brightflash grenade, set to Shock, into the Quiet Prowler. (Taking Arts 14+1) > 4 Focus: Use my Carving to hurl a Sharp at the Quiet Prowler’s feet (Taking Arts 14+1) > 2 Focus: Dodge roll 11, grabbing the Jaeger Cells: one in each hand. Come up behind the Prowler. (Move 10) > 3 AP: Reverse Pocketpilfer the items in my hand into the Prowler’s pockets (Taking Arts 14) > 1 AP: Dive clear. Pray for the best. Reaction Point: Dodge GET CLEAR!
Amicus
Quoted By:
Rolled 3, 4, 1, 3, 6, 1, 4, 4, 2 = 28 (9d6) >>5901826 "What have you done with Spidersman? Where is he? Where's Waxworm? Answer me!"
>3 Agility: Restore 3 Guard >1 AP: Move 2 >1 AP: Influence Prowler, try to get some answers >1 AP: Offhander Prowler, penalize his Dodge with Grit >3 AP, 1 Focus: Move 1, Engagement, push him to my right, towards the fuel cells he dropped >1 RP: Block >1 Focus: Shift to block the explosion and protect whoever of the friends around me (Should be 4th Dusk or Lago) I think needs it most (Carving applies) #Amicus
==Core==
Guard 9/11
AP 6 Agility 3 RP 1
Status: 1 Glory
==Array=
Health 3+1 Psyche 2 Grit 3
Reaction 9 Focus 10/12
==Skills==
Sense 12, Influence 12
==Style==
Legionlock 12
!A Field of Ash
==Mask==
Sunkissed Armor
!Swordhunter
!Carving (A bonus when helping a friend in danger.)
4 Reputation
==Part of me==
!Sunlit Sigilsteel
==Kit==
Total weight: 5.5 (-1)
Model 73 Boots
Type 17-D Mail Shirt (-2)
Type 17-D-A "Clickers"
Carapace-Thorns
Wire-Fangs
Brightflash Bandolier 6/6
==Contacts==
The Red Markets - 8
Veteran's Association - 8
Eightfingers - 14
Fourth Dusk
Quoted By:
Rolled 4, 2, 4, 1, 5, 6 = 22 (6d6) >>5901939 Throw: 7 vs 15, 9 Shock
Roll: 9 vs 10, Pass
Roll: 11 vs 10, Minor Fail
Throw: 13 vs 15, 6 Shock
Pinning Sharp: 14 vs 15, Success
Move: 14 vs 10, Severe Fail (Oh No)
Reverse Pocketpilfer: 12 vs 14, Success. Enjoy your Jaegar Cells!
I am going to use a point of Foresight on the final move check, which I failed by 4 points. The ingenious plan to use the Giving Arts doesn’t work if I have *nothing to give*.
I will now pray to the glorious sun and all my kindly ancestors that, at minimum, I don’t blow off my own arms.
Tier (Level) !!5IYNvgoHhsp
Tier (Level) !!5IYNvgoHhsp ID:SQuog6oG Wed 24 Jan 2024 08:15:45 No. 5902010 Report Rolled 2, 6, 5, 5, 6, 5, 1, 2, 2, 1, 2, 5, 1, 6, 1 = 50 (15d6) >>5901826 >1 Agi + 1 Focus, Move 12+1: Dash 66, climb on the post (?) to my 5 (rolls 1-3) >1 AP, Influence 12+1: "MOTHWING METEOR DROPKICK" (rolls 4-6) >3 AP + 1 AP, Brawling 14+1+1(mothdiver mask)+1(wingdiver carving)-2(kick): dropkick prowler (rolls 7-9) [reach 2, +2dmg (kick), +2dmg (drop attack), +1dmg (boots), +1dmg (mothdiver mask), +3dmg (kicking boots) >Knuckledancer: build Aggression >1 Agi, Move 12: get up (10-12) >1 Agi, Move 12: dash away from the coming explosions (13-15) >1 RP: Parry #Tier (Level)
==Core==
Guard 6/12
-Status: 3 Aggression, 2 Glory
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 13 Focus 10/12 Reaction 9
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Mothdiver mask
!Maskmark: Swordhunter
!Wingdiver Carving: +1 hit on diving attacks.
!People's Champ Carving: +1 on Influence rolls for shouting attack names.
==Contacts==
The Red Markets 7
Vanadian Expeditionary Veteran 8
==Kit==
Model 73 Boots - 1
Brightflashes (6/6) - 1
Clicker (intact) - 0.5
Carapace (6/6) - 0.5
Tier (Level) !!5IYNvgoHhsp
Tier (Level) !!5IYNvgoHhsp ID:SQuog6oG Wed 24 Jan 2024 08:19:13 No. 5902017 Report Quoted By:
>>5902010 >1st move check 13 vs 13 (wow. razor close) >shouting "MOTHWING METEOR DROPKICK" *16* vs 13 (well, that move's going in the garbage bin) >dropkick 5 vs 15 (crit) >move check to stand up 8 vs 12 (nice) >move check to dash away 8 vs 12 (neat) In spite of architecture-related difficulties, I impel you to continue to always bet of Tier (Level).
Lady Gradegras
Quoted By:
Rolled 4, 6, 4 = 14 (3d6) >>5901866 ==Lady Gradegras==
G 12/12 || F 12/12
Influence 13
Legionlock 10
Seductive Full Helmet (+1 on Influence rolls to seduce)
>2 agility: move 1,1 >Put 6 AP and 1 agility into pushing the door open using the sheer, unstoppable might of the legal system >0 AP: let loose, give in to the beauty of the Book Gradegras of Sareth strides forth, uncaring and unheeding of the pitiful strikes and slices of a weak, mewling gutter rat. She has no time for such things, not when her duty has yet to be done.
As she walks, the pretend-knight who has never seen or heard of Sareth feels something like rage, a cold, emotionless passion and a hatred for all that her unfeeling gaze rests on.
The weight and mass of approximately several knights and their horses moves with her- but even that is nothing, compared to the rules she worships but knows not
"QUAKE AFORE THE LAW, YE NAILGRUBS AND FINGER WORMS!" she roars, voice made tinny and inhuman by the onion-layers of armor covering her
Mock !!47rHJhDsK7/
Quoted By:
Rolled 3, 4, 6, 5, 3, 3 = 24 (6d6) >>5901866 >{1RP} Parry >{4AGI} Restore 4 Guard >{1AGI, Move 15} Dash 65 655 >{3AP, Brawling 14} Elbow drop the slicerat trying to stab Gradegras (Totals: 13?ACC, +4DMG) -[+GRIT(3) DMG (Wear My Kicking Boots) | +2Min.DMG, -2 Guard (2 Aggression) | -1DMG, +1 Guard (1 Cunning) | +1ACC, +1EFF (Mask) | +1ACC (Carving) | -3ACC? (Steam)]
>Knuckledancer: +1 Cunning >Mothdiver Mask: Restore 1 Focus >{3AP} Stand up and face 1 #Mock
Guard 7/13 Focus 6/8
2 Aggression, 1 Cunning, 1 GLORY
Health 4 Psyche 2 Grit 3
Brawling 14, Sense 12, Understand 10, Influence 10, Move 15
Mothdiver Mask, Diving Carving, 2x PHASE II Carving
Boots, Clickers, Vaulting Pole (Sheathed)
-2 Reputation, Red Markets 8, Outlander Contact 8
Spider-Man !!S6VzTDwnQAm
Quoted By:
Rolled 4, 5, 3, 2, 3, 5 = 22 (6d6) >>5901866 >rp: Dodge >1ap: Understand/Sense which key opens my cuffs by analysing residue emotions and logic. Open my manacles with said key >1ap: Glean information from the papers left behind by the Scientists (Not chem rats) >Free: AFTER my cuffs are open put the keys down at tile direction 6 >1ap +3 Agi: Move 6-1-2-2 >3ap: Overwatch action stick to the wall and affect the thoughts of approaching Slicerats "Ignore anything else, focus on securing the [Thing] locked behind quite a few locks and chains. There is...no hope. Be scared." ==Spider-Man==
G 0/14 || F 12/(12)
Reaction 11
Sense 12, Understand 12
Taking-Arts 13
Crashthunder !VrOs1YBz1U
Quoted By:
>>5901866 >1rp: Parry >1ap: Respectfuly Bow back. The tea was delicious. Hope that i'll be so welcoming in the future. If there is any advice or aid they could give me it would be appreciated. >3agi+2ap: Move to either side of the Backdoor which isn't in the path of the Slicers >3ap: Stay Fluid and silent. Mold to the background and let the slicers pass and ignore me. Then move inside once the coast is clear. ==Crashthunder==
G 12/12 || F 12/(12)
Sense 12, Move 12
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sat 27 Jan 2024 22:02:52 No. 5905504 Report Quoted By:
<span class="mu-i">Lady Gradegras gathers momentum with each slow step and throws the full weight of the law against the closing gates of the Grey Manor and the door <span class="mu-s">rattles</span> in a cloud of dust and timber and with a roaring crack the central slide bents inwards. . . !</span>
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sat 27 Jan 2024 23:00:37 No. 5905568 Report Quoted By:
<span class="mu-i">Papers are filched and read, Crashthunder bows and the Rikovian Blade nods. And then, as if nothing else has happened, he contemplates returning to his tea. Lady Gradegras feels the winds of justice at her back and slams through the two slicerats trying to bar the doors into the Grey Manor. From within, a formation of Slice-Rats lead by a leader who notices her voice shakes when she barks orders oppose her. In the frontyard, the Quiet Prowler faces down a six-on-one fight and plants their feet and squares their stance and moves like lightning on a dry, warm day and despite the onslaught of hands, feet, capes, alchemical flares and the high and grand Icons themselves the Greyrat somehow stays standing. Rolling with the impact of a blow that would rend lesser Names to their constituent components the Quiet Prowler flicks their knife around, blinks away the blood and flashing lights in their vision and shifts footwork. Fourth Dusk comes up in a roll, ducking under Lagomorpheus cape as it busily drinks in sunlight, flicks a fuel-cell. It rattles as it passes from hand to pocket back to hand as the Quiet Prowler counters with a flick and scatters one of the charges elsewhere. Amicus advances in a heat-shimmer and barks an order. The Prowler opens his mouth to speak. </span> "<span class="mu-r">Listen, I wasn't for taking your people, I don't steal liv--</span>" Whatever else was meant to pass forward is drowned out by the warbling woosh of the Jaeger full cell flash-dumping its entire energetic load in a long note of friction screaming. It's not loud. It should be. The cells are artifice of the House of the Bonded, to channel vast forces in their sigilcraft and their advanced Bonded devices. Mountains are moved at their whim and by their will. Why isn't it loud? Somehow, it just sets your senses alight with a keening. [WORLD PHASE]
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 28 Jan 2024 01:08:48 No. 5905724 Report The Jaded Survivor barks an order. Lady Gradegras is subject to a swarm of stinging insects. In the aftermath, the Greyrat shudders once and goes very still, distant memories flickering through her heart. The sound of arrows on metal. Friends in muddy ground and flags and plans thrown aside by the advance of armored stalwarts. The sound of shells. Columns of alchemical smoke like clouds, the few blessed moments of rain between the hot-fizzing pangs of cooking human flesh drifting on the wind. The Serakai Plains were green, once. Maybe one day they will be again? Hope, recall, dies last. Hope, recall, dies fighting. <span class="mu-i">The Jaded Survivor clenches her jaw so hard one of her teeth click from the pressure and rallies reserves of inner strength.</span>
CadreCommand !!8Og8gGv6k3r
CadreCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 28 Jan 2024 01:14:23 No. 5905734 Report Quoted By:
Rolled 3, 4, 6, 6, 6, 4 = 29 (6d6) >>5905724 <span class="mu-r"><span class="mu-s">Jaded Survivor</span></span>
>Shake it off. Shake it off. Shake it OFF [Psyche vs 13] >Be Impolite >Plant an arrow in that Knight [13] CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 28 Jan 2024 01:28:39 No. 5905753 Report Rolled 6, 6, 3 = 15 (3d6) <span class="mu-i">The Quiet Prowler steals a moment of space and prepares to strike ou-- hm. well. That solves that. He describes an arc up and across the courtyard, skirting the edge of the walls bonelessly, thumping down somewhere far beyond the manor grounds. Unleashed energy fling bits about. Amicus throws himself in front of Lago, duty-bound, and takes the worst of it.</span> -- <span class="mu-s">Riv</span>, those Scraghounds look hungry and vicous and untrained. Large, lumpy bolting shapes. Unlike the ones from Ratport, these must still have been under training. They're very enthusiastic and havent quite learned what to bite and what not to bite yet. Watch out - you see that? They've got snapping reflexes, they'll react to movement in front of them with a swipe of their long sharp teeth! -- Lagomorpheus is tangled in some training rope. Remember that you can finagle your way out of a grapple by reducing it with agility, or by rolling Style as an action. In this case, someone else can help him too (1 AP or 1 Agility or an Action). Sal is prone. That turned out to be remarkably foresightful. To get back up, it's 3 AP or Agility. -- [INTERCEPTION PHASE]
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 28 Jan 2024 01:51:41 No. 5905789 Report <span class="mu-i">From her secure position, Flashpan uses an old desert trick to signal to the Association members waiting it out in our stake-out. A cloth in front of her spyglass, moved every now and again, and the sun. The glints deliver a missive, if one knows how to read them: A patrol of Slice-rats is currently moving between their checkpoints. A few of them are breaking off to move towards the Grey Manor. They look like four trainees led by a Slugrat. Flashpan wants to know if she should let them pass, or attempt to intercept. She can also intercept the patrol itself. They are not nervous or on a war-footing, and it is likely that there has not been any alarm <span class="mu-s">yet</span>. -- The Association does *not* generate any foresight this turn. Current supplies are 4. -- The Quiet Prowler is unconscious, somewhere in the landscape, where-ever the wind put him down. In a fluke of fate, the man might not be all that <span class="mu-s">wounded</span>, but in the final reckoning the scrapes, cuts, bruises and friction from a hard impact with the landscape might have jarred him something fierce as his nervous system was over-loaded with the attention of the Painspinner, Hygean, the Healer who Harms, and who finds all sorts of sensation utmost interesting. Perhaps particular that of living organisms encountering new ways to develop a headache. The Jaded Survivor is having a flashback and seeing Vanadian Knights were none are likely to exist, but this is lending her a ruthless sort of sensibility. She might be as dangerous to her allies as she is to us. Be careful! -->Flashpan and other assets can be ordered about as a free action due to your foresightful practice of a set of prior arranged symbols and signals. Do it somewhen on your turn, or some other time. She'll default to doing whatever most people tell her to do, though in cases of a tie she might do something else. If you don't give her a specific signal, she'll also act on her own initiative. -- <span class="mu-s">MASK PHASE</span></span>
Fourth Dusk
Quoted By:
Rolled 1, 3, 5, 1, 5, 2, 6, 3, 3 = 29 (9d6) >>5905753 #Fourth Dusk
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: Alive and Well
==Array=
Health 13 Psyche 13 Grit 12
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 14
==Mask==
Plain
- Mounful Flourish
- Grenadier’s Parabolics
==Contacts==
The Red Markets 8 (Spent)
Outlander Contact 8 (x2)
Eightfingers 14 (x1)
==Equipment==
Sleeve of Sharps (Knickknack)
Pouches of Mothdream Powder (x3)
Brightflash Bandolier (x4)
> 3 Agility, 1 AP: Move 3, 2, 3, 2. End my movement just behind the doorframe, taking cover. > 1AP: Shake It with my entire remaining bandolier of Flashbrights. > 1 AP: Cook the grenades. (Understand 12, for the perfect timing) > 1 AP: Throw the entire bandolier at the Jaded Survivor . Set to Shock! (Taking Arts 14+1) > 1 AP: Throw a pouch of Mothdream at her as well, for good measure. (Taking Arts 14+1). > 1AP: Regain 1 Focus. Reaction Point: Dodge
Staring, almost spellbound, at our successful gambit, I ever so briefly regret I didn’t lift a trophy too.
The sound of Gradegras breaching breaks that reverie.
I almost died today. For some reason… in the here and now, it’s not as frightful as it seemed.
Riv
Quoted By:
Rolled 5, 3, 2, 6, 1, 5 = 22 (6d6) >>5905753 #Riv
==Core==
Guard 13/13
AP 6 :: Agility 4 :: RP 1
-Status: All well
-Status: Alive
==Array=
[Hea2] :: [Psy2] :: [Gri2]
[Rea11] :: [Foc 2/11]
==Skills==
[Sen12] :: [Und10] :: [Inf10] :: [Mov15]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[1 Free College Resonance Interaction Conjuration Emitter fitted with a Cracked Ashoniti's Tear]
==Contacts==
Legion Quartermaster Contact - 9
> 6AP+3FOC: Straining to minimize his presence and avoiding any sudden motions, Riv utilizes his Ashoniti-empowered R.I.C.E to remove all friction from the Scraphound @ [6] for the duration of the turn and store the resulting force for later use. (Influence10+3AP+3FOC) > 4AGI: Swiftly clamber up the wall then onto the roof of the scraghound's enclosure. (Move15+1AGI) Tier (Level) !!5IYNvgoHhsp
Tier (Level) !!5IYNvgoHhsp ID:SQuog6oG Sun 28 Jan 2024 09:31:15 No. 5906300 Report Quoted By:
>>5905789 >+1 Focus from !Stick the Landing, due to landing a dive attack on the prowler (as embarrassing as it was to sputter and cough while doing so). >3 Agi: recover sorely needed Guard. >3 AP: move 611. >1 AP: give my Carapace (6/6) to Amicus. >1 AP: help Lagomorpheus get untangled. >1 AP: recover Focus from helping defeat the prowler. #Tier (Level)
==Core==
Guard 5/12
-Status: 4 Aggression, 2 Glory
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 13 Focus 12/12 Reaction 9
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Mothdiver mask
!Maskmark: Swordhunter
!Wingdiver Carving: +1 hit on diving attacks.
!People's Champ Carving: +1 on Influence rolls for shouting attack names.
==Contacts==
The Red Markets 7
Vanadian Expeditionary Veteran 8
==Kit==
Model 73 Boots - 1
Brightflashes (6/6) - 1
Clicker (intact) - 0.5
Amicus
Quoted By:
Rolled 4, 5, 4 = 13 (3d6) >>5905753 >1AP: Strap the shield that Tier(Level) is giving me to my left arm 0AP: Order to Intercept rats approaching manor
>1 AP: Help Lago, ask him if he's alright >3 Agility: Restore 3 Guard >1 AP: Recover 1 Focus >3 AP: Move 161 >1 AP: Influence roll. Call out to Spidersman and Waxworm, we're here, tell the rats N not to stand in our way >1 RP: Block #Amicus
==Core==
Guard 3/11
AP 6 Agility 3 RP 1
Status: 1 Glory
==Array=
Health 3+1 Psyche 2 Grit 3
Reaction 9 Focus 11/12
==Skills==
Sense 12, Influence 12
==Style==
Legionlock 12
!A Field of Ash
==Mask==
Sunkissed Armor
!Swordhunter
!Carving (A bonus when helping a friend in danger.)
4 Reputation
==Part of me==
!Sunlit Sigilsteel
==Kit==
Total weight: 5.5 (-1)
Model 73 Boots
Type 17-D Mail Shirt (-2)
Type 17-D-A "Clickers"
Carapace-Thorns
Wire-Fangs
Brightflash Bandolier 6/6
==Contacts==
The Red Markets - 8
Veteran's Association - 8
Eightfingers - 14
Lady Gradegras
Quoted By:
Rolled 3, 1, 2 = 6 (3d6) >>5905753 ==Lady Gradegras==
G 12/12 || F 12/12
Influence 13
Legionlock 10
Seductive Full Helmet (+1 on Influence rolls to seduce)
>Strike a seductively knightly pose and order the slicerats to surrender (investing 12 focus, 3 agility and 6 AP in this) The knight seems to not even notice the rain of flint and wood coming her way, shrugging off the arrows as if they were naught but the feeble cries of thugs pleading for escape.
But there is no escape from the law. for nobody and nothing.
The woman who IS (for now) Gradegras slams a mighty fist on a mightier hip, thrusting her chest(plate) forward, plume swinging in the wind while her other hand... goes to grip the door, because actually being hit by a volley of arrows tends to knock your breath out.
"SURRENDER THY WEAPONS ND CEASE THY RESISTANCE, EVILDOERS" she rasps out, her voice made mighty by the armor's echo
"THE REWARDS OF RIGHTEOUSNESS ARE MIGHTY INDEED- IF YOU BUT COME AND *PROVE YOURSELF* WORTHY OF THEM"
Spider-Man !!S6VzTDwnQAm
Quoted By:
Rolled 4, 4, 4, 4, 6, 1 = 23 (6d6) >>5905753 >agi 3: Move 1-2-3 >1ap: Influence the thoughts of the Scraghound near the back entry way. "Am Thirsty. Need Schlop. Schlop is at direction 1. Focus on that for a while. Fresh." >1ap: Glean information from within the room with two people arguing >1ap: Absorb emotional energy >3ap: Make my way towards the back entry way >1rp: Dodge? ==Spider-Man==
G 0/14 || F 12/(12)
Reaction 11
Sense 12, Understand 12
Taking-Arts 13
Brittlebird
Quoted By:
Rolled 1, 4, 4, 5, 5, 6, 4, 2, 1 = 32 (9d6) >>5905789 Gradegras, Dusk, mind the damn alchemicals - get behind the door!
Prisoner, the rat that just spoke at your 11 o'clock has the keys - grab them!
>0AP, Sensationseeker triggers for blessing Amicus' flaming arm. FOC 8->9 >1AP, claim +1 Focus for helping defeat Prowler. FOC 9->10 >1AP, Get Down targeting Lady Gradegras (Influence 12) >1AP, Get Down targeting Fourth Dusk (Influence 12) >1AGI, Dash 166 >1AGI, Dash 661 >3AP, Command the red extendo-arm prisoner to nab the keys (Influence 12) >Sharp Edge 1 AGI, Edge3->Edge4 >1RP, Block ==Brittlebird==
G 4/12 || F 10/11
Boon2, Glory1, Edge4
Sense 12, Understand 10, Influence 12, Move 10,
Glassfist 12
Stainwood Mask (Grand Flame, Swordhunter)
Thorn-Carapace, Clickers, Ashoniti Tear, Charm Collection, Charmed Knife
Lagomorpheus
Quoted By:
Rolled 6, 2, 1, 4, 4, 3, 5, 3, 2, 4, 3, 3, 2, 6, 6, 5, 3, 5, 1, 5, 4 = 77 (21d6) #Lagomorpheus
>>5905753 >Accept help from Tier and Amicus >1Agi - Distangle myself (MV 14, -1 weight, dice 1-3) >3 AP, 1 smoke grenade - Summon the orphans (their parents may have died in the wars, but they can still rely on Family) to come pick up all this free loot lying around and carry the wounded rats off for treatment and processing. (Contact: The Family 9+3 reputation, dice 4-6) >2AP - Light my purloined cigarette off of my new cape, then smother the flames out of the cape. Mask demands smoke and flame. (dice 7-9) >1 AGI - Hustle-Dash 2 hexes to my 1. (dice 10-12, MV 14+boots and mark, - weight) >1AP, 1 Focus - Pick up the bow and arrow. From the drawing it looks like Bonk-Kun is holstered. >1AGI - Hustle-Dash 3 hexes to my 1. (dice 13-15, MV 14+boots and mark, - weight) >1 Focus, 1 Foresite - Convince the scardy-rats to surrender and help clean up the mess to my south. Tell them that the Rabbits have better healthcare than the Rats and offer to let them join a Banner that treats you like Family instead of of Tool. (Taking Arts 12, Inf 10, 3 Rep, Armed?, dice 16-18) >3 Focus - take those keys out of that scardy-rat's hands. (Taking Arts 12, dice 19-21) >Give in to the Mask. Oh mask, what will you do when there are no wounded in sight? ---
“Thanks Friends. THE FORCE OF THE BLAST HAS DISABLED MY HUD, BUT YOUR STALWART ACTION PREVENTED ANY SERIOUS DAMAGE. Well, things look safe enough now. Time to call in the children to practice their looting. Let me know if you need any help”. Lago lit the cigarette off her burning 'cloak' before extinguishing the cloak and hucking a red and white striped smoke grenade over the wall. Voice had said that they mixed a bit of mothdream into the smoke mix for coloration while Lago was sleeping, but it was hard to tell sleepwalking truth from sleepdreaming fiction.
Lago then ran into the prison, arming herself along the way. She didn't know how to use a bow, but every Vulpes did better using tools they stole themselves. It must be a confidence thing. “Hey your rats, are things going the way they should for you? I've got some kids coming by to clean up the mess outside. Help them out, and I'll adopt you in to the Rabbit Family, or you can bottle off into the city. We have better healthcare than the Rats. Better think quick.“ Lago made way so the rats could run south.
P.S. - If the rats do accept my terms, please don't beat them up. Thanks.
---
Guard 5?/14 ; Focus 6/12
H 2/2; P 2/2; G 2/2; R 10
Se12/Un10/In10/Mv14/Pharm11/Vulp12
Mask SC 9 - Sword Hunter, Fleet, Sunlight, Ash, G.Flame, Night Glimmer
Rep: +3; Family 9, Red Market 7, Eightfingers 8?
4/6 brightflash smoke grenades, 6/6 neuro stimulants, good boots, salt, sewing kit, 1 purloined cigarette. Red towel of Trickery.
Lagomorpheus
Quoted By:
Rolled 6, 6, 4 = 16 (3d6) >>4906761 I forgot that calling in aid was a 6 dice action. Here are the other 3 dice.
Mock !!47rHJhDsK7/
Quoted By:
>>5905753 >{1AGI} Move 6 >{4AGI, 4FOC} Restore 8 Guard >-Just wait for now. #Mock
Guard X/13 Focus 8/8
1 Aggression, 1 GLORY, Lightness of Being
Health 4 Psyche 2 Grit 3
Brawling 14, Sense 12, Understand 10, Influence 10, Move 15
Mothdiver Mask, Diving Carving, 2x PHASE II Carving
Boots, Clickers, Vaulting Pole (Sheathed)
-2 Reputation, Red Markets 8, Outlander Contact 8
Sal-Rat !!N5bughrC0Ni
Quoted By:
Rolled 3, 6, 1, 1, 5, 6, 4, 3, 4, 4, 3, 6 = 46 (12d6) >>5905753 >3 AP: Stand up >2 Agil: Move 21 >1 Agil: Dash 111 (Move 12) >1 AP: Does my Animal Handling skill come with any neat tricks? What value is it anyways after I spent my inspiration on it? (Understand 12) >1 AP: How likely is an untrained scraghound such as the ones present to respond to a novice (?) Animal Handler like myself? Is it feasible to give them basic commands (or the equivalent in stern yelling and gestures) like "stay" or "return to kennel"? (Understand 12) >1 AP: Psyche myself up to be more cunning (try to gain Cunning) (Influence 10) >1 RP: Parry ==Sal==
G 15/15 || F 12/12 || Fs 1 || Cng 2(+?)
Understand 12, Move 12, Animal Handling (?)
Brawling 15
Sated Red Droplet Mask (+1 SC, Violent Impulses grant +1 Damage)
-Swordhunter Mark
Model 73 Boots
Nero's Stimulant, Blue Variant Pouch 5/6
Type 17-D-A "Clickers"
Vanadian Fighting Mittens
Crashthunder !VrOs1YBz1U
Quoted By:
Rolled 2, 1, 5, 1, 3, 4 = 16 (6d6) >>5905753 >Stance: Same >1rp: Parry >2agi: Maintaining stealth, move 4-5 behind chem Rat >3ap: Without being spotted and by being in the blind spot, read the information on his held paper. >1agi+3ap: Stay hidden in the shadows and blind spot following unsuspiciously towards the delegate. https://www.youtube.com/watch?v=G-Se-oR8FWE ==Crashthunder==
G 12/12 || F 12/(12)
Sense 12, Move 12
The Circus !SrRUK1ndVE
Rolled 2, 5, 2, 1, 2, 1 = 13 (6d6) >>5905753 >1AGI Dash 1165 >1AP Don't disturb the scraghound as it drinks. (Move 14) >3AGI Move 654 >1AP Mhm yep don't mind me important business here dogs outside goodbye. (Influence 12) >4AP Move 6565 >RP: Dodge #The Circus
==Core==
Guard 14/15
AP 6 Agility 4 RP 1
-Glory 1
==Array=
Health 3+1 Psyche 2 Grit 3
Reaction 9 Focus 12/12(13)
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
Anonymous
Quoted By:
>>5907558 >Correction: Last move is 5565 CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:sJqtrmEQ Sun 18 Feb 2024 01:23:43 No. 5928915 Report Quoted By:
<span class="mu-i">Fourth Dusk moves in and takes a position against the doorframe, alchemical charge ready. Gives it a good shake. Just like Flashpan mentioned. Volatile chemicals break their confines, internal barriers shattering as the mixing begins, the little bag fair hummming in Fourth Dusk' hands. It describes a beautiful arc, forward. The Slicerats in the Manor are too shaken by the sudden breaking of the door to react well. One raises a bow, one tries a side-step, one throws an arm up in front of their eyes and none of that is proof against the shockwave that rebounds off of the walls. It's too bright to see what is happening in there. Still, even Rinik's hardiest fighters can hardly shake off a full squadbreaker's worth of munitions. Wait, the formation, hazy shadows against clenched eyes and bright lights, its shifted. One of those Slicerats threw herself into a roll behind one of the others . . .</span>
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:0DLyJzLh Fri 23 Feb 2024 17:37:15 No. 5933813 Report Quoted By:
>Due to unforeseen technical issues and memory leakage problems, the universal background mechanism is forced to pause this Dance at this time. While the problem resolves, perhaps you'd like to join us for a brief foray into interdepartmental office politics in the Vanguard thread? >Apologies for the technical errors, they are currently being resolved.