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The False-Woman #3: A Warhammer 40k Quest

!!fV+gr4FUxnZ ID:tibCH4lF No.5899265 View ViewReplyOriginalReport
<span class="mu-i">"To rediscover anything, you must know what you have lost."</span>
-Archmagos Califax-57

Emerging from the darkness of the foundations into the light of the hive itself, you find passage with an enginseer devoted to duty. With one of your own, and a goal slowly forming, you find yourself bound to the edge of the hive. To the cliffs.

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Read the previous threads at: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=False%20Woman

You possess an amount of Strain equal to your Conditioning score. When attempting actions beyond your current capacity, you gain a point of Strain. Attempting to Strain while at maximum Strain will result in a Strain Check. During a Strain Check, roll 1d10 for every point of the relevant Parameter. Results that are 6 or above count as one success. Results of 10 count as two successes. Three successes must be rolled to avert a critical failure. Fail or pass, after a Strain Check, you cannot Strain again until you restore your Strain by seeking shelter.

This quest allows you to designate a second-choice vote on decisions with three or more options before Write-Ins. When votes are totaled, the option with the least votes for it will be removed, with votes for that option instead being changed to the second-choice of those voters. Second-choice votes are also used to break ties. This helps increase the accuracy of votes, but is not mandatory. Please specifically mark your second-choice as such if you do so.

Vote stay open for a minimum of six hours, but will usually take longer.

A note: My writing style is rather direct, but trust me, this is <span class="mu-i">still</span> going to get a little goofy. I swear. It's happening.