>>5911022You trade the testicles with the wizard! He teaches you how to Brew Potions! The people get very angry that the council just decided to chop off some 'volunteers' testicles and trade them away (-3 morale).
You study the plants in your area! There are lots of different types of plants and you can repeat this search as often as you please. You discover the following plants this time around:
Zakobark - the tea from the bark of this plant cures the poison from viper bites
Xuff - the pistile of this flower can be made into a paste, dried and snorted for a powerful high, very addictive
Thavok - this fruit when eaten hasten the healing of wounds, a wound that would take days to mend mends in hours
You explore the jungle with the dartmen. They chance upon a ceremony of demon worshippers in a glade sacrificing a naked woman to please their demon god.
> Attack the cultists and save the woman (roll 3d100)> Observe the ritual then follow them > Just observe the ritual> Return homeA centaur shows up at our tribe. He is pulling a tied female dark elf with him. He says he captured her himself. He offers to sell her to us if we make him six batches (a batch is 12 potions) of healing potions.
To find enough herbs to make six batches of potions we will need to send lots of people out to search for them. (will cost 1 food)
> Buy the dark elf for six batches of healing potions> Don't buy the dark elfFood: 5/10
Morale: 5/10
> Name tribeLeadership: Council of Elders
Population: 4400 halflings, 1 giant
Army: 10 spearmen, 10 swordsmen, 10 archers, 10 slingers, 10 shaman, 50 dartmen
Upgrades: Improved Slings, Sleep Poison Darts, Traps, Stealth Dartmen
Buildings: Tree Houses, Town Hall, Barracks, Smith, Sawmill, Shrine, Fish/Frog Ponds, School (Herbalism/Farming)
Resources: Lumber, Iron, Fruits, Boobaherb
Scout Report: Kalimar (N, centaurs, neutral); Zumboph (S, minotaurs, neutral); Magic Groove (E, dryads, neutral); Goblin Tribe (W, hostile)
Culture: Council Rule
Technology: Farming, Herbalism, Pottery, Mysticism, Iron Working, Masonry, Warrior Code
Magic: Healing, Potion Brewing
What do you want to do? You may choose one action for the army and one for the settlement.
> Improve food> Train soldiers> Build/craft something> Exploration/diplomacy/war> Research technology/magic> Change culture> Other(specify)