>>10465795>bad paint thus its badYes, bad things are bad, SHOCK.
>it's like all you know are /toy/ memes and treating them as 1000% gospelAre you pretending to be retarded or are you the real deal? Look at this shit. It's fucking awful. "Best sculptors in the industry" my arse.
>Missing the point, because shit like GI Joe existed a decade before the collector crazeYeah, and it shows. They were impressive for the time and have their charm, but "impressive sculpting for a kids' toy in the 80s" doesn't hold much water when it comes to the modern collector toy market.
>and McFarlane showed the toy industry that high pressure injection molding can produce highly detailed toysAgain, this was a long time ago. Their sculpts were highly detailed for the time for sure, but they're old hat now. And whilst they have a lot of detail it's not really GOOD detail. It's often mushy and the sculpts read as visually noisy.
>Shit like pic existed at the same time as the much more detailed, better articulated, and better painted GI Joes.Weren't those mostly molds from the 70s reused because they sold so well (because SW was THAT hot)? If you want an example of Kenner bringing their A-game look at their Alien figures. I have their Mantis Alien and it's a thing of beauty.
>You think other toy makers were doing better?You keep missing the point. What other toy makers WERE doing is irrelevant now. It is 2023. Hasbro's sculpting talent is merely "OK" by today's standards, and their engineering is often primitive. McFarlane meanwhile consistently made utter garbage until they finally pulled their finger out and modernized with the Fortnite line. Before then they made fun but deeply flawed stuff like their Halo line or utter crap like their Borderlands stuff.
>you have no argument.Rich coming from someone who completely ignored all my points and reverted to "they were good by 1980s standards".
But again- what does any of this have to do with scale, the subject of this thread?