>>10476409>sloppy paint appsYou're nitpicking. Check out Harley here and the silver borders on the shoulder and knee pads. There's slop on every single one. Star on the right isn't completely filled in or the black is bleeding in. The knee pad on the left is bleeding into the area that's supposed ot be red even. Dog collar also has uneven studs.
All toys that are painted by 11 year old slave children in China are going to have slop, because that's the nature of mass manufacturing for the lowest common denominator. But McFarlane isn't a rape happy asshole to charge $50 plus tip.
>it's very wild in regards to HOW exactly they excel. It's pretty easy to track though. A bit before that Destiny line came out, McFarlane was calling their line Color Tops, where each wave had different characters from different series. The bigger the IP, the more likely it would have good articulation (actually poseable toy vs mcstatue). All the figures had really nice paint though.
When a line was standalone, it was fully articulated and had great paint. The standalone lines were from bigger IPs (Destiny, CoD, Fortnite, etc), so again, there's that bigger budget.
There was a big change up though: McFarlane getting the DC license was the first time they made a children's action figure line since the 00s (Halo). All previous figures were from collector lines, which were priced anywhere from $14-30. So it forced McFarlane to standardize articulation across all their lines, but only the DC line was stuck with more simplistic paints.
That standardization had a negative with paint though, because they were using the same factory to produce everything now. Previous factories were higher end, but the new one sucked at stuff like paint. So there was some learning curves to go through.
The outlier in all this was the Warhammer line, where the Space Marines got jack shit in paint, while all the xenoscum got washes, shading, and other stuff you'd expect from a collectors line.