>>10595275I agree with the other anon about the right arm being fine as it is in the original, but I'd also add that the range of motion on the left arm irks me. It's a general problem in the originals (and a lot of standard sets), and connecting the Rahkshi limb-bit to it makes it worse; I think you should look for a better, less gimpy, alternative. The earlier anon probably had the best approach by using the Hordika head-stalk as a shoulder, then doing a standard limb from there.
That all said, I think the Rahkshi limbs work well thematically with the Hordika, and the blade on the right upper arm is also nice.
Seeing Rakshi parts implemented makes me think of an alternative to the animal-likeness approach of the last guy: basing the mutations around the earlier enemy or rahi waves. Without peaking into the future sets, that gives the Visorak, Bohrok, and Rahkshi (excluding the Vahki since they're robots or whatever the fuck). Even with just three, you could do sets of two mutations based around those, although the Hordika body plan might be hard to adapt to the style of the Bohrok especially.
As a final technical note, my general memory of the Rahkshi limbs is that they're a little loose. The Rahkshi are light, or maybe my parts were just worn out, or my memory is off after however many years, but they may not work well as the third limb segment in the legs. Even how the other guy did the ankle might be a bit dubious, but the sockets he used work reasonably well in practice (pic related-ish), although the final joint at the foot may be weak.