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So I played Return To Castle Wolfenstein, and in my opinion still the peak of the series, in some ways the later games have slightly tighter shooting mechanics, but the enemies and level design is better, also it has much stronger atmosphere.
As you escape from Castle Wolfenstein and go through the nearby village, you then make your way to a crypt excavation, immediately you're faced with all this occult shit with undead monsters and these poor doomed Wehrmacht soldiers desperately fighting to survive as they get torn limb to limb and eaten alive, which you get to see and hear some of.
There's the shambling corpses who sometimes look mummified, empty eye sockets, they throw seeking ghost projectiles at you and then when closing the distance, they'll try stick to you to take bites out of you. Then there's the knights, glowing eyes, geared with helmets, battle axes, and shields which are fully capable of deflecting even 7.92x57mm Mauser bullets or saboted high-velocity 12.7mm bullets, right back at you if you're unlucky (presumably these shields are enchanted, because otherwise the projectiles wouldn't retain their velocity or deflect like they do), they'll raise the shields as they move in towards you, forcing you to back off and try to circle them, kicking them in the shin/sides/back as you try to angle your shots around their defense, or try to time a grenade right at their feet.
Another that you see less often is the guy who's on fire, breathing a long jet of flames towards you (or some German), he's got more range than you'd think, and obviously is the one zombie the flamethrower does nothing to.
Aside from the knights, all these guys will actually get back up again after you gun them down, so you'll really want to keep shooting and kicking until their body shatters and they can't reanimate anymore.
I love how cool the monsters are in this game. I must also say that the undead levels make fantastic use out of lighting, ambient sound, and music.