Goofy mockup I did once, because I always thought the prototype cover art for Shadow Warrior looked kinda like some of the cover art for some NES games, such as Wizards & Warriors. It bears the Apogee logo, as that's the name 3D Realms would have gone as if they had made a game for the NES around say, 1990. Still uses the later Shadow Warrior logo though, as it just looks more striking and gives more contrast against the backdrop. Probably missing some copyright text and what not, but the Nintendo seal is still there.
Shadow Warrior actually started development as early as 1992, and the very earliest Alpha build which has been released was straight up a Wolfenstein 3D style game, 90 degree walls and everything made in fixed squares, so to say (though there was barely anything to this build aside from a very basic demonstration). Shadow Warrior coming out in 1997, it had quite a long development cycle, and changed quite a lot over this time, from the beginning it was much more 'classic' ninja stuff with the black garbs and all, like you'd see with oh so many 1980s home computer games such as the Last Ninja series.
There was some fair bit of emphasis on magic, something which is almost gone in the final game, but is focused on a lot more with the 2013 reboot. It also seems like it would have been far less crass and not nearly as violent, but this gradually changed as Apogee/3D Realms grew larger and larger balls with Rise Of The Triad and then especially Duke Nukem 3D.
>>105980Another /vr/ regular, or a passerby?