>>100992I forgot to mention that 2048 Units Of /vr/ got a final 1.4 version, received a number of bug reports and ended up spending a lot of time fixing stuff we missed.
It took some time because I was hoping to get the opinions of some of the original authors of some levels for some changes, as it's one thing to replace a missing texture or fix a broken sector (I ended up having to demolish a small part of one map and then rebuild it at as closely as I could, because shit would drop down through the floor and disappear on one spot), but for some changes I feel it really wasn't my place to just do them, thus I wanted to contact them for their opinion, for some this was possible, for others it wasn't.
We also ended up revising the DeHacked version of the weapon set, and by we, I mean two other guys who actually know DeHacked, and know it well (better than I do, anyway), them being Brxyz and Hackfraud, who did a great job, they took it places I didn't even think you could, so it actually is quite close to the Decorate version I wrote, even doing at least one thing that Decorate can't do.
What we ended up doing was to package it as two versions, one is straight vanilla, if you like that, or maybe wanna do play with some mods, the other integrated the DeHacked weapons, so that you can record demo files with it, just because it would be really neat to see if people made any gnarly speedruns and it had the cool new guns.
We finally got all of this done by November or so. Now I've involved myself in yet another project. 2048 Units Of /vr/ didn't win a Cacoward, didn't get so much as a sidebar mention, but oh well, there's always next year.