https://www.doomworld.com/forum/topic/125461-ad-mortem-a-mbf21-halloween-themed-megawad-beta//vr/'s latest Doom release, Ad Mortem, is in public beta. Apparently it's quite good, which is great to hear. I have yet to play it myself, because DehExtra doesn't yet work like it should in GzDoom, and none of the other ports have gamepad support worth fuckall, so that would mean that, for my shit eyesight and no new glasses still, I would have to lie down and have my laptop on the top of my chest, with an awkward Carpal Tunnel hand pose for WASD, to be able play, which I think I'll just not do. Whatever comes first, glasses or GzDoom, and I'll give it a play.
Vaeros wanted to continue building on the project and then do another run of levels next Halloween, which sounds good to me. Until then we can work out stuff like the weapons, and fix any existing bugs. I did some guns for Ad Mortem, pistol, shotguns, chaingun, rocket launcher (I'll post them here eventually, except for the pistol because I didn't really make it), Vaeros wanted to do magical weapons for the plasma rifle and BFG9000, but didn't have the time to implement them, so hopefully we can work that out, because it's a neat idea.
Maybe I could also provide an actual level or two as well in the meantime.